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authorBrian Paul <[email protected]>2012-07-25 07:33:19 -0600
committerBrian Paul <[email protected]>2012-07-26 13:59:44 -0600
commit66d9ac5ac7896538d38f57950888a0184c933925 (patch)
tree5633a18dcb754bcf292c3ff8d2667e7849262c77 /src/mesa/math/m_matrix.h
parent50db8129152f3d5ea8db13d55f82673d53bf1b8f (diff)
mesa: remove _math_matrix_alloc_inv()
Always allocate space for the inverse matrix in _math_matrix_ctr() since we were always calling _math_matrix_alloc_inv() anyway. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/math/m_matrix.h')
-rw-r--r--src/mesa/math/m_matrix.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h
index e8e48aab75a..9f4ea258640 100644
--- a/src/mesa/math/m_matrix.h
+++ b/src/mesa/math/m_matrix.h
@@ -74,7 +74,7 @@ enum GLmatrixtype {
*/
typedef struct {
GLfloat *m; /**< 16 matrix elements (16-byte aligned) */
- GLfloat *inv; /**< optional 16-element inverse (16-byte aligned) */
+ GLfloat *inv; /**< 16-element inverse (16-byte aligned) */
GLuint flags; /**< possible values determined by (of \link
* MatFlags MAT_FLAG_* flags\endlink)
*/
@@ -91,9 +91,6 @@ extern void
_math_matrix_dtr( GLmatrix *m );
extern void
-_math_matrix_alloc_inv( GLmatrix *m );
-
-extern void
_math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b );
extern void