diff options
author | Keith Whitwell <[email protected]> | 2003-07-17 13:43:59 +0000 |
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committer | Keith Whitwell <[email protected]> | 2003-07-17 13:43:59 +0000 |
commit | 6dc85575000127630489b407c50a4b3ea87c9acb (patch) | |
tree | c79b24b7059577caf8201eeb7a42a6890721f52b /src/mesa/math/m_matrix.h | |
parent | 44c699949ac09459771304a8aec8f2fc622057fb (diff) |
Merge Jose's documentation and core Mesa changes from embedded branch
Diffstat (limited to 'src/mesa/math/m_matrix.h')
-rw-r--r-- | src/mesa/math/m_matrix.h | 131 |
1 files changed, 94 insertions, 37 deletions
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h index 00bfcf8d166..96f5649ee88 100644 --- a/src/mesa/math/m_matrix.h +++ b/src/mesa/math/m_matrix.h @@ -1,3 +1,7 @@ +/** + * \file math/m_matrix.h + * Defines basic structures for matrix-handling. + */ /* * Mesa 3-D graphics library @@ -23,27 +27,25 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/** - * \file math/m_matrix.h - * \brief Defines basic structures for matrix-handling. - */ - #ifndef _M_MATRIX_H #define _M_MATRIX_H -/* Give symbolic names to some of the entries in the matrix to help - * out with the rework of the viewport_map as a matrix transform. +/** + * \name Symbolic names to some of the entries in the matrix + * + * To help out with the rework of the viewport_map as a matrix transform. */ +/*@{*/ #define MAT_SX 0 #define MAT_SY 5 #define MAT_SZ 10 #define MAT_TX 12 #define MAT_TY 13 #define MAT_TZ 14 - +/*@}*/ /** * \defgroup MatFlags MAT_FLAG_XXX-flags @@ -52,34 +54,40 @@ * GLmatrix::flags */ /*@{*/ -#define MAT_FLAG_IDENTITY 0 -#define MAT_FLAG_GENERAL 0x1 -#define MAT_FLAG_ROTATION 0x2 -#define MAT_FLAG_TRANSLATION 0x4 -#define MAT_FLAG_UNIFORM_SCALE 0x8 -#define MAT_FLAG_GENERAL_SCALE 0x10 -#define MAT_FLAG_GENERAL_3D 0x20 -#define MAT_FLAG_PERSPECTIVE 0x40 -#define MAT_FLAG_SINGULAR 0x80 -#define MAT_DIRTY_TYPE 0x100 -#define MAT_DIRTY_FLAGS 0x200 -#define MAT_DIRTY_INVERSE 0x400 -/*@}*/ - +#define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag. + * (Not actually used - the identity + * matrix is identified by the absense + / of all other flags.) */ +#define MAT_FLAG_GENERAL 0x1 /**< is a general matrix flag */ +#define MAT_FLAG_ROTATION 0x2 /**< is a rotation matrix flag */ +#define MAT_FLAG_TRANSLATION 0x4 /**< is a translation matrix flag */ +#define MAT_FLAG_UNIFORM_SCALE 0x8 /**< is an uniform scaling matrix flag */ +#define MAT_FLAG_GENERAL_SCALE 0x10 /**< is a general scaling matrix flag */ +#define MAT_FLAG_GENERAL_3D 0x20 /**< general 3D matrix flag */ +#define MAT_FLAG_PERSPECTIVE 0x40 /**< is a perspective projection matrix flag */ +#define MAT_FLAG_SINGULAR 0x80 /**< is a singular matrix flag */ +#define MAT_DIRTY_TYPE 0x100 /**< matrix type is dirty */ +#define MAT_DIRTY_FLAGS 0x200 /**< matrix flags are dirty */ +#define MAT_DIRTY_INVERSE 0x400 /**< matrix inverse is dirty */ + +/** angle preserving matrix flags mask */ #define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \ MAT_FLAG_TRANSLATION | \ MAT_FLAG_UNIFORM_SCALE) +/** length preserving matrix flags mask */ #define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \ MAT_FLAG_TRANSLATION) +/** 3D (non-perspective) matrix flags mask */ #define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \ MAT_FLAG_TRANSLATION | \ MAT_FLAG_UNIFORM_SCALE | \ MAT_FLAG_GENERAL_SCALE | \ MAT_FLAG_GENERAL_3D) +/** geometry related matrix flags mask */ #define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \ MAT_FLAG_ROTATION | \ MAT_FLAG_TRANSLATION | \ @@ -89,31 +97,49 @@ MAT_FLAG_PERSPECTIVE | \ MAT_FLAG_SINGULAR) +/** dirty matrix flags mask */ #define MAT_DIRTY (MAT_DIRTY_TYPE | \ MAT_DIRTY_FLAGS | \ MAT_DIRTY_INVERSE) +/*@}*/ + + +/** + * Test geometry related matrix flags. + * + * \param mat a pointer to a GLmatrix structure. + * \param a flags mask. + * + * \returns non-zero if all geometry related matrix flags are contained within + * the mask, or zero otherwise. + */ #define TEST_MAT_FLAGS(mat, a) \ ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0) -enum matrix_type { - MATRIX_GENERAL, /**< general 4x4 matrix */ - MATRIX_IDENTITY, /**< identity matrix */ - MATRIX_3D_NO_ROT, /**< ortho projection and others... */ - MATRIX_PERSPECTIVE,/**< perspective projection matrix */ - MATRIX_2D, /**< 2-D transformation */ - MATRIX_2D_NO_ROT, /**< 2-D scale & translate only */ - MATRIX_3D /**< 3-D transformation */ -}; +/** + * Different kinds of 4x4 transformation matrices. + */ +enum GLmatrixtype { + MATRIX_GENERAL, /**< general 4x4 matrix */ + MATRIX_IDENTITY, /**< identity matrix */ + MATRIX_3D_NO_ROT, /**< orthogonal projection and others... */ + MATRIX_PERSPECTIVE, /**< perspective projection matrix */ + MATRIX_2D, /**< 2-D transformation */ + MATRIX_2D_NO_ROT, /**< 2-D scale & translate only */ + MATRIX_3D /**< 3-D transformation */ +} ; +/** + * Matrix. + */ typedef struct { - GLfloat *m; /* 16-byte aligned */ - GLfloat *inv; /* optional, 16-byte aligned */ + GLfloat *m; /**< matrix, 16-byte aligned */ + GLfloat *inv; /**< optional inverse, 16-byte aligned */ GLuint flags; /**< possible values determined by (of \link MatFlags MAT_FLAG_* flags\endlink) */ - - enum matrix_type type; + enum GLmatrixtype type; } GLmatrix; @@ -173,9 +199,11 @@ _math_matrix_print( const GLmatrix *m ); - -/* Related functions that don't actually operate on GLmatrix structs: +/** + * \name Related functions that don't actually operate on GLmatrix structs */ +/*@{*/ + extern void _math_transposef( GLfloat to[16], const GLfloat from[16] ); @@ -186,6 +214,35 @@ extern void _math_transposefd( GLfloat to[16], const GLdouble from[16] ); +/* + * Transform a point (column vector) by a matrix: Q = M * P + */ +#define TRANSFORM_POINT( Q, M, P ) \ + Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \ + Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \ + Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \ + Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3]; + + +#define TRANSFORM_POINT3( Q, M, P ) \ + Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \ + Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \ + Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \ + Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15]; + + +/* + * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT + */ +#define TRANSFORM_NORMAL( TO, N, MAT ) \ +do { \ + TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \ + TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \ + TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \ +} while (0) + + +/*@}*/ #endif |