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authorCourtney Goeltzenleuchter <[email protected]>2013-11-13 16:24:56 -0700
committerIan Romanick <[email protected]>2014-01-20 11:31:50 -0800
commitd4dc359875126c432e46e3d1da8610a066d21302 (patch)
tree192fb0ceaebd5faf767c03c2540f3703091d03b0 /src/mesa/math/m_matrix.h
parent0e60d85029105ffdfd325186813b65232c5d2725 (diff)
mesa: Convert gl_viewport_attrib::Near and ::Far to double
v4: Split out from a single megapatch. Suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/math/m_matrix.h')
-rw-r--r--src/mesa/math/m_matrix.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h
index 2b097cb3130..fc65f84dcf4 100644
--- a/src/mesa/math/m_matrix.h
+++ b/src/mesa/math/m_matrix.h
@@ -123,7 +123,7 @@ _math_matrix_frustum( GLmatrix *mat,
extern void
_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
- GLfloat zNear, GLfloat zFar, GLfloat depthMax);
+ GLdouble zNear, GLdouble zFar, GLdouble depthMax);
extern void
_math_matrix_set_identity( GLmatrix *dest );