diff options
author | Gareth Hughes <[email protected]> | 2001-03-12 00:48:37 +0000 |
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committer | Gareth Hughes <[email protected]> | 2001-03-12 00:48:37 +0000 |
commit | 22144ab7552f0799bcfca506bf4ffa7f70a06649 (patch) | |
tree | e7986aa02e97d88071b0769dc8d5359860320614 /src/mesa/math/m_matrix.h | |
parent | 57ffddba9870a0e602ae454e13072a0af48fa150 (diff) |
Consistent copyright info (version number, date) across all files.
Diffstat (limited to 'src/mesa/math/m_matrix.h')
-rw-r--r-- | src/mesa/math/m_matrix.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h index 66600330b83..d042b746282 100644 --- a/src/mesa/math/m_matrix.h +++ b/src/mesa/math/m_matrix.h @@ -1,21 +1,21 @@ -/* $Id: m_matrix.h,v 1.3 2001/02/05 18:48:52 brianp Exp $ */ +/* $Id: m_matrix.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 - * + * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * + * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: - * + * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. - * + * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL @@ -119,35 +119,35 @@ _math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b ); extern void _math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b ); -extern void +extern void _math_matrix_loadf( GLmatrix *mat, const GLfloat *m ); -extern void +extern void _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ); extern void -_math_matrix_rotate( GLmatrix *m, GLfloat angle, +_math_matrix_rotate( GLmatrix *m, GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); -extern void +extern void _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ); extern void -_math_matrix_ortho( GLmatrix *mat, +_math_matrix_ortho( GLmatrix *mat, GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, + GLfloat bottom, GLfloat top, GLfloat nearval, GLfloat farval ); extern void -_math_matrix_frustum( GLmatrix *mat, +_math_matrix_frustum( GLmatrix *mat, GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, + GLfloat bottom, GLfloat top, GLfloat nearval, GLfloat farval ); extern void _math_matrix_set_identity( GLmatrix *dest ); -extern void +extern void _math_matrix_copy( GLmatrix *to, const GLmatrix *from ); extern void |