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authorBrian Paul <[email protected]>2012-09-03 12:19:15 -0600
committerBrian Paul <[email protected]>2012-09-03 18:07:41 -0600
commit56ccdf7e30f5bc1bc6b71d49bad2a9049ae170c4 (patch)
tree1d890a1708b7262c080444a8cd57948ea49a9edd /src/mesa/math/m_matrix.c
parentf44bda17f515c411071ca8744ebd96039d9c583b (diff)
mesa: remove SQRTF, use sqrtf. Convert INV_SQRT() to inline function.
We were already defining sqrtf where we don't have the C99 version. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/math/m_matrix.c')
-rw-r--r--src/mesa/math/m_matrix.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 00a6c814fe3..b9f22d796b7 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -856,7 +856,7 @@ _math_matrix_rotate( GLmatrix *mat,
}
if (!optimized) {
- const GLfloat mag = SQRTF(x * x + y * y + z * z);
+ const GLfloat mag = sqrtf(x * x + y * y + z * z);
if (mag <= 1.0e-4) {
/* no rotation, leave mat as-is */