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authorJeff Smith <[email protected]>2008-06-13 09:50:43 -0500
committerBrian Paul <[email protected]>2010-03-12 08:55:05 -0700
commitfab1f07d6ad01463897ae792f4b33738afb07369 (patch)
treea2905eb93364a4479c97cdf2bae36c49586f427b /src/mesa/math/m_matrix.c
parent39c2d3ecd9432262bb157da3bb6103f84a4375e5 (diff)
Grammar and spelling fixes
Signed-off-by: Jeff Smith <[email protected]> Signed-off-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/math/m_matrix.c')
-rw-r--r--src/mesa/math/m_matrix.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index ef8a40fbecb..4b33d0bbb37 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -889,7 +889,7 @@ _math_matrix_rotate( GLmatrix *mat,
* Y-axis to bring the axis vector parallel with the X-axis. The
* rotation about the X-axis is then performed. Ry and Rz are
* simply the respective inverse transforms to bring the arbitrary
- * axis back to it's original orientation. The first transforms
+ * axis back to its original orientation. The first transforms
* Rz' and Ry' are considered inverses, since the data from the
* arbitrary axis gives you info on how to get to it, not how
* to get away from it, and an inverse must be applied.