diff options
author | Brian Paul <[email protected]> | 2002-06-29 19:48:15 +0000 |
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committer | Brian Paul <[email protected]> | 2002-06-29 19:48:15 +0000 |
commit | 4e9676fb13f60ecdbc247b120031f18cd3febcb0 (patch) | |
tree | 9f310d4b547592b025b5a7063aaf2b629bef6676 /src/mesa/math/m_matrix.c | |
parent | f1ad551604122dd2679dbd31ae6b2fa1197e9848 (diff) |
Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.
Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
Diffstat (limited to 'src/mesa/math/m_matrix.c')
-rw-r--r-- | src/mesa/math/m_matrix.c | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c index 8ce62d68cd0..2a69336b4db 100644 --- a/src/mesa/math/m_matrix.c +++ b/src/mesa/math/m_matrix.c @@ -1,4 +1,4 @@ -/* $Id: m_matrix.c,v 1.11 2002/03/29 17:18:08 brianp Exp $ */ +/* $Id: m_matrix.c,v 1.12 2002/06/29 19:48:17 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -37,6 +37,7 @@ #include <math.h> #include "glheader.h" +#include "imports.h" #include "macros.h" #include "mem.h" #include "mmath.h" @@ -136,25 +137,25 @@ static void print_matrix_floats( const GLfloat m[16] ) { int i; for (i=0;i<4;i++) { - fprintf(stderr,"\t%f %f %f %f\n", m[i], m[4+i], m[8+i], m[12+i] ); + _mesa_debug(NULL,"\t%f %f %f %f\n", m[i], m[4+i], m[8+i], m[12+i] ); } } void _math_matrix_print( const GLmatrix *m ) { - fprintf(stderr, "Matrix type: %s, flags: %x\n", types[m->type], m->flags); + _mesa_debug(NULL, "Matrix type: %s, flags: %x\n", types[m->type], m->flags); print_matrix_floats(m->m); - fprintf(stderr, "Inverse: \n"); + _mesa_debug(NULL, "Inverse: \n"); if (m->inv) { GLfloat prod[16]; print_matrix_floats(m->inv); matmul4(prod, m->m, m->inv); - fprintf(stderr, "Mat * Inverse:\n"); + _mesa_debug(NULL, "Mat * Inverse:\n"); print_matrix_floats(prod); } else { - fprintf(stderr, " - not available\n"); + _mesa_debug(NULL, " - not available\n"); } } @@ -468,6 +469,8 @@ static GLboolean invert_matrix_2d_no_rot( GLmatrix *mat ) } +#if 0 +/* broken */ static GLboolean invert_matrix_perspective( GLmatrix *mat ) { const GLfloat *in = mat->m; @@ -492,6 +495,7 @@ static GLboolean invert_matrix_perspective( GLmatrix *mat ) return GL_TRUE; } +#endif typedef GLboolean (*inv_mat_func)( GLmatrix *mat ); |