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authorMichel Dänzer <[email protected]>2010-03-12 19:00:47 +0100
committerMichel Dänzer <[email protected]>2010-03-12 19:00:47 +0100
commitb13e305ee1a2454265fd957a99640a2e49507bea (patch)
treee62dfd0ff761ec89de478499130d58d4b119aa0d /src/mesa/math/m_matrix.c
parentd1ca1599f0319f5c99852ce24420aa592e806db0 (diff)
parent8561bec0ac1ae5a8871c86f1f2cc29d44cb0f878 (diff)
Merge branch '7.8'
Diffstat (limited to 'src/mesa/math/m_matrix.c')
-rw-r--r--src/mesa/math/m_matrix.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index ef8a40fbecb..4b33d0bbb37 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -889,7 +889,7 @@ _math_matrix_rotate( GLmatrix *mat,
* Y-axis to bring the axis vector parallel with the X-axis. The
* rotation about the X-axis is then performed. Ry and Rz are
* simply the respective inverse transforms to bring the arbitrary
- * axis back to it's original orientation. The first transforms
+ * axis back to its original orientation. The first transforms
* Rz' and Ry' are considered inverses, since the data from the
* arbitrary axis gives you info on how to get to it, not how
* to get away from it, and an inverse must be applied.