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authorBrian Paul <[email protected]>2009-02-12 09:17:18 -0700
committerBrian Paul <[email protected]>2009-02-12 09:23:46 -0700
commit987aedd7dc75c095a96cb20b21bbad2f71857776 (patch)
tree6bf4840dbb0b8d000154f5ab5c7777ba074c578c /src/mesa/math/m_matrix.c
parentf45fa843199e86593126cb9e3b94621b31dd7589 (diff)
mesa: move _mesa_transform_vector() from m_xform.c to m_matrix.c
m_xform.c is omitted from gallium builds but _mesa_transform_vector() is still needed.
Diffstat (limited to 'src/mesa/math/m_matrix.c')
-rw-r--r--src/mesa/math/m_matrix.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 84b4cae4adb..58cae88b08b 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1620,3 +1620,24 @@ _math_transposefd( GLfloat to[16], const GLdouble from[16] )
/*@}*/
+
+/**
+ * Transform a 4-element row vector (1x4 matrix) by a 4x4 matrix. This
+ * function is used for transforming clipping plane equations and spotlight
+ * directions.
+ * Mathematically, u = v * m.
+ * Input: v - input vector
+ * m - transformation matrix
+ * Output: u - transformed vector
+ */
+void
+_mesa_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] )
+{
+ const GLfloat v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3];
+#define M(row,col) m[row + col*4]
+ u[0] = v0 * M(0,0) + v1 * M(1,0) + v2 * M(2,0) + v3 * M(3,0);
+ u[1] = v0 * M(0,1) + v1 * M(1,1) + v2 * M(2,1) + v3 * M(3,1);
+ u[2] = v0 * M(0,2) + v1 * M(1,2) + v2 * M(2,2) + v3 * M(3,2);
+ u[3] = v0 * M(0,3) + v1 * M(1,3) + v2 * M(2,3) + v3 * M(3,3);
+#undef M
+}