diff options
author | Brian Paul <[email protected]> | 2001-03-08 17:15:01 +0000 |
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committer | Brian Paul <[email protected]> | 2001-03-08 17:15:01 +0000 |
commit | 417ed16a88bd6c695e9792c2023e3f1737ee1e64 (patch) | |
tree | 61ff5b771c22da056e618f7b21a7e665e1823013 /src/mesa/math/m_eval.c | |
parent | a28fa45ab778471fc76eced3de654ada1fbf09a0 (diff) |
changed bincoeff var to GLfloat, fixes bug introduced in previous check-in
Diffstat (limited to 'src/mesa/math/m_eval.c')
-rw-r--r-- | src/mesa/math/m_eval.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/math/m_eval.c b/src/mesa/math/m_eval.c index c182bbff01b..adf5b19fec8 100644 --- a/src/mesa/math/m_eval.c +++ b/src/mesa/math/m_eval.c @@ -1,4 +1,4 @@ -/* $Id: m_eval.c,v 1.2 2001/03/07 05:06:12 brianp Exp $ */ +/* $Id: m_eval.c,v 1.3 2001/03/08 17:15:01 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -75,12 +75,12 @@ void _math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t, GLuint dim, GLuint order) { - GLfloat s, powert; - GLuint i, k, bincoeff; + GLfloat s, powert, bincoeff; + GLuint i, k; if(order >= 2) { - bincoeff = order-1; + bincoeff = (GLfloat) (order - 1); s = 1.0-t; for(k=0; k<dim; k++) @@ -88,8 +88,8 @@ _math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t, for(i=2, cp+=2*dim, powert=t*t; i<order; i++, powert*=t, cp +=dim) { - bincoeff *= order-i; - bincoeff *= (GLuint) inv_tab[i]; + bincoeff *= (GLfloat) (order - i); + bincoeff *= inv_tab[i]; for(k=0; k<dim; k++) out[k] = s*out[k] + bincoeff*powert*cp[k]; @@ -127,8 +127,8 @@ _math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v, { if(uorder >= 2) { - GLfloat s, poweru; - GLuint j, k, bincoeff; + GLfloat s, poweru, bincoeff; + GLuint j, k; /* Compute the control polygon for the surface-curve in u-direction */ for(j=0; j<vorder; j++) @@ -137,7 +137,7 @@ _math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v, /* Each control point is the point for parameter u on a */ /* curve defined by the control polygons in u-direction */ - bincoeff = uorder-1; + bincoeff = (GLfloat) (uorder - 1); s = 1.0-u; for(k=0; k<dim; k++) @@ -146,8 +146,8 @@ _math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v, for(i=2, ucp+=2*uinc, poweru=u*u; i<uorder; i++, poweru*=u, ucp +=uinc) { - bincoeff *= uorder-i; - bincoeff *= (GLuint) inv_tab[i]; + bincoeff *= (GLfloat) (uorder - i); + bincoeff *= inv_tab[i]; for(k=0; k<dim; k++) cp[j*dim+k] = s*cp[j*dim+k] + bincoeff*poweru*ucp[k]; |