diff options
author | Keith Whitwell <[email protected]> | 2000-11-16 21:05:34 +0000 |
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committer | Keith Whitwell <[email protected]> | 2000-11-16 21:05:34 +0000 |
commit | 23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch) | |
tree | 21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/math/m_clip_tmp.h | |
parent | 179516673211a2350e479d5321840291f339f5dd (diff) |
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that
might be useful to multiple software t&l
implementations, and is used by core mesa to
manage the Model, Project, etc matrices.
tnl: The real transform & lighting code from core mesa,
including everything from glVertex3f through vertex
buffer handling, transformation, clipping, lighting
and handoff to a driver for rasterization.
The interfaces of these can be further tightened up, but the basic
splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/math/m_clip_tmp.h')
-rw-r--r-- | src/mesa/math/m_clip_tmp.h | 175 |
1 files changed, 175 insertions, 0 deletions
diff --git a/src/mesa/math/m_clip_tmp.h b/src/mesa/math/m_clip_tmp.h new file mode 100644 index 00000000000..321d3a9e616 --- /dev/null +++ b/src/mesa/math/m_clip_tmp.h @@ -0,0 +1,175 @@ +/* $Id: m_clip_tmp.h,v 1.1 2000/11/16 21:05:41 keithw Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * New (3.1) transformation code written by Keith Whitwell. + */ + + +/* KW: a clever asm implementation would nestle integer versions + * of the outcode calculation underneath the division. Gcc won't + * do this, strangely enough, so I only do the divide in + * the case where the cliptest passes. This isn't essential, + * and an asm implementation needn't replicate that behaviour. + */ +static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec, + GLvector4f *proj_vec, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask ) +{ + const GLuint stride = clip_vec->stride; + const GLfloat *from = (GLfloat *)clip_vec->start; + const GLuint count = clip_vec->count; + GLuint c = 0; + GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start; + GLubyte tmpAndMask = *andMask; + GLubyte tmpOrMask = *orMask; + GLuint i; + STRIDE_LOOP { + const GLfloat cx = from[0]; + const GLfloat cy = from[1]; + const GLfloat cz = from[2]; + const GLfloat cw = from[3]; +#if defined(macintosh) + /* on powerpc cliptest is 17% faster in this way. */ + GLuint mask; + mask = (((cw < cx) << CLIP_RIGHT_SHIFT)); + mask |= (((cw < -cx) << CLIP_LEFT_SHIFT)); + mask |= (((cw < cy) << CLIP_TOP_SHIFT)); + mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT)); + mask |= (((cw < cz) << CLIP_FAR_SHIFT)); + mask |= (((cw < -cz) << CLIP_NEAR_SHIFT)); +#else /* !defined(macintosh)) */ + GLubyte mask = 0; + if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT; + if ( cx + cw < 0) mask |= CLIP_LEFT_BIT; + if (-cy + cw < 0) mask |= CLIP_TOP_BIT; + if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT; + if (-cz + cw < 0) mask |= CLIP_FAR_BIT; + if ( cz + cw < 0) mask |= CLIP_NEAR_BIT; +#endif /* defined(macintosh) */ + + clipMask[i] = mask; + if (mask) { + c++; + tmpAndMask &= mask; + tmpOrMask |= mask; + vProj[i][0] = 0; /* no longer required? */ + vProj[i][1] = 0; + vProj[i][2] = 0; + vProj[i][3] = 1; + } else { + GLfloat oow = 1.0F / cw; + vProj[i][3] = oow; + vProj[i][0] = cx * oow; + vProj[i][1] = cy * oow; + vProj[i][2] = cz * oow; + } + } + + *orMask = tmpOrMask; + *andMask = (GLubyte) (c < count ? 0 : tmpAndMask); + + proj_vec->flags |= VEC_SIZE_4; + proj_vec->size = 3; + proj_vec->count = clip_vec->count; + return proj_vec; +} + +static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec, + GLvector4f *proj_vec, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask ) +{ + const GLuint stride = clip_vec->stride; + const GLuint count = clip_vec->count; + const GLfloat *from = (GLfloat *)clip_vec->start; + + GLubyte tmpOrMask = *orMask; + GLubyte tmpAndMask = *andMask; + GLuint i; + STRIDE_LOOP { + const GLfloat cx = from[0], cy = from[1], cz = from[2]; + GLubyte mask = 0; + if (cx > 1.0) mask |= CLIP_RIGHT_BIT; + else if (cx < -1.0) mask |= CLIP_LEFT_BIT; + if (cy > 1.0) mask |= CLIP_TOP_BIT; + else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT; + if (cz > 1.0) mask |= CLIP_FAR_BIT; + else if (cz < -1.0) mask |= CLIP_NEAR_BIT; + clipMask[i] = mask; + tmpOrMask |= mask; + tmpAndMask &= mask; + } + + gl_vector4f_clean_elem(proj_vec, count, 3); + + *orMask = tmpOrMask; + *andMask = tmpAndMask; + return clip_vec; +} + +static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec, + GLvector4f *proj_vec, + GLubyte clipMask[], + GLubyte *orMask, + GLubyte *andMask ) +{ + const GLuint stride = clip_vec->stride; + const GLuint count = clip_vec->count; + const GLfloat *from = (GLfloat *)clip_vec->start; + + GLubyte tmpOrMask = *orMask; + GLubyte tmpAndMask = *andMask; + GLuint i; + STRIDE_LOOP { + const GLfloat cx = from[0], cy = from[1]; + GLubyte mask = 0; + if (cx > 1.0) mask |= CLIP_RIGHT_BIT; + else if (cx < -1.0) mask |= CLIP_LEFT_BIT; + if (cy > 1.0) mask |= CLIP_TOP_BIT; + else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT; + clipMask[i] = mask; + tmpOrMask |= mask; + tmpAndMask &= mask; + } + + gl_vector4f_clean_elem(proj_vec, count, 3); + + *orMask = tmpOrMask; + *andMask = tmpAndMask; + return clip_vec; +} + + +static void TAG(init_c_cliptest)( void ) +{ + gl_clip_tab[4] = TAG(cliptest_points4); + gl_clip_tab[3] = TAG(cliptest_points3); + gl_clip_tab[2] = TAG(cliptest_points2); +} |