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authorTimothy Arceri <[email protected]>2016-11-05 08:44:22 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:41 +1100
commitb792c3897927c1d89968bc0040faef02ec976184 (patch)
treec2de83abcdb6522dd42b2599127fbc1f1b2dccbe /src/mesa/main
parenta1da57c19c27505b9eab4792355f2f1b5c774a0a (diff)
st/mesa/glsl/i965: set num_ubos directly in shader_info
This also removes the duplicate field in gl_linked_shader, and gets num_ubos from shader_info instead. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index fa14c87a2c0..9c1bbd5b40a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2382,7 +2382,6 @@ struct gl_linked_shader
*/
unsigned num_combined_uniform_components;
- unsigned NumUniformBlocks;
struct gl_uniform_block **UniformBlocks;
unsigned NumShaderStorageBlocks;