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authorEric Anholt <[email protected]>2012-04-27 15:37:49 -0700
committerEric Anholt <[email protected]>2012-07-20 10:43:35 -0700
commitacfbdfcbc8263cc0ace3468457a209dd80da017e (patch)
tree75f4b43a83182d4940658a7809c824aaf1b4fc53 /src/mesa/main
parentabcdbdf9cce3c7520ee999fac3099d609960847d (diff)
mesa: Add support for glGetUniformIndices().
This is a single entrypoint that maps from a series of names to the indices of those names within the active uniforms list. Each index is like glGetUniformLocation()'s return value, except that it doesn't encode an array offset. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/uniforms.c35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 2a048a5553c..9ed5d7e03a8 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -524,6 +524,38 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
return _mesa_uniform_merge_location_offset(index, offset);
}
+static void GLAPIENTRY
+_mesa_GetUniformIndices(GLuint program,
+ GLsizei uniformCount,
+ const GLchar * const *uniformNames,
+ GLuint *uniformIndices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei i;
+ struct gl_shader_program *shProg;
+
+ if (!ctx->Extensions.ARB_uniform_buffer_object) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformIndices");
+ return;
+ }
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glGetUniformIndices");
+ if (!shProg)
+ return;
+
+ if (uniformCount < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetUniformIndices(uniformCount < 0)");
+ return;
+ }
+
+ for (i = 0; i < uniformCount; i++) {
+ unsigned offset;
+ uniformIndices[i] = _mesa_get_uniform_location(ctx, shProg,
+ uniformNames[i], &offset);
+ }
+}
/**
* Plug in shader uniform-related functions into API dispatch table.
@@ -582,5 +614,8 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
SET_GetnUniformuivARB(exec, _mesa_GetnUniformuivARB);
SET_GetnUniformdvARB(exec, _mesa_GetnUniformdvARB); /* GL 4.0 */
+ /* GL_ARB_uniform_buffer_object / GL 3.1 */
+ SET_GetUniformIndices(exec, _mesa_GetUniformIndices);
+
#endif /* FEATURE_GL */
}