diff options
author | Ian Romanick <[email protected]> | 2014-11-05 18:44:21 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2017-01-26 09:46:14 -0800 |
commit | 9be5fd3c87f8f463ad82dc6d80fe18ebc795119c (patch) | |
tree | 11117e6c4303f0c3a278d8e3a3023f9a58310222 /src/mesa/main | |
parent | 9f7ac45ce46f18b53777fc5c040e38049c1cbb47 (diff) |
mesa: Arrange _mesa_uniform parameters to match the call sites
By putting the parameters first that match the parameters to the call
site, 4 (of 14) instructions are saved at _mesa_Uniform4fv on x64. On
IA32, the details of the instructions change, but it is the same count
and mix of instructions.
Before:
0000000000000830 <_mesa_Uniform4fv>:
830: 48 83 ec 10 sub $0x10,%rsp
834: 49 89 d0 mov %rdx,%r8
837: 48 8b 15 00 00 00 00 mov 0x0(%rip),%rdx # 83e <_mesa_Uniform4fv+0xe>
83e: 89 f8 mov %edi,%eax
840: 89 f1 mov %esi,%ecx
842: 41 b9 02 00 00 00 mov $0x2,%r9d
848: 64 48 8b 3a mov %fs:(%rdx),%rdi
84c: 48 8b 97 c8 01 02 00 mov 0x201c8(%rdi),%rdx
853: 48 8b 72 70 mov 0x70(%rdx),%rsi
857: 6a 04 pushq $0x4
859: 89 c2 mov %eax,%edx
85b: e8 00 00 00 00 callq 860 <_mesa_Uniform4fv+0x30>
860: 48 83 c4 18 add $0x18,%rsp
864: c3 retq
After:
00000000000007f0 <_mesa_Uniform4fv>:
7f0: 48 83 ec 10 sub $0x10,%rsp
7f4: 48 8b 05 00 00 00 00 mov 0x0(%rip),%rax # 7fb <_mesa_Uniform4fv+0xb>
7fb: 41 b9 02 00 00 00 mov $0x2,%r9d
801: 64 48 8b 08 mov %fs:(%rax),%rcx
805: 48 8b 81 c8 01 02 00 mov 0x201c8(%rcx),%rax
80c: 6a 04 pushq $0x4
80e: 4c 8b 40 70 mov 0x70(%rax),%r8
812: e8 00 00 00 00 callq 817 <_mesa_Uniform4fv+0x27>
817: 48 83 c4 18 add $0x18,%rsp
81b: c3 retq
Saves a measly 416 bytes of text on x64. Depending on exactly when this
is applied, a lot of variation is possible due to function alignment.
text data bss dec hex filename
6670131 228340 22552 6921023 699b3f lib/i965_dri.so before
6670131 228340 22552 6921023 699b3f lib/i965_dri.so after
6343348 293872 29880 6667100 65bb5c lib64/i965_dri.so before
6342932 293872 29880 6666684 65b9bc lib64/i965_dri.so after
There is likely to be no performance change with just this patch.
_mesa_uniform immediately calls validate_uniform_parameters with
parameters in the "wrong" (different from the call site) order.
v2: Rebase on GL_ARB_gpu_shader_fp64.
v3: Rebase on GL_ARB_gpu_shader_int64.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 8 | ||||
-rw-r--r-- | src/mesa/main/uniforms.c | 192 | ||||
-rw-r--r-- | src/mesa/main/uniforms.h | 8 |
3 files changed, 102 insertions, 106 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 0275e4f6cd6..ef51571831e 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -771,11 +771,9 @@ glsl_type_name(enum glsl_base_type type) * Called via glUniform*() functions. */ extern "C" void -_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, - GLint location, GLsizei count, - const GLvoid *values, - enum glsl_base_type basicType, - unsigned src_components) +_mesa_uniform(GLint location, GLsizei count, const GLvoid *values, + struct gl_context *ctx, struct gl_shader_program *shProg, + enum glsl_base_type basicType, unsigned src_components) { unsigned offset; int size_mul = glsl_base_type_is_64bit(basicType) ? 2 : 1; diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index c1d951ad605..a9540551053 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -150,7 +150,7 @@ void GLAPIENTRY _mesa_Uniform1f(GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_FLOAT, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY @@ -160,7 +160,7 @@ _mesa_Uniform2f(GLint location, GLfloat v0, GLfloat v1) GLfloat v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY @@ -171,7 +171,7 @@ _mesa_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY @@ -184,14 +184,14 @@ _mesa_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_FLOAT, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY _mesa_Uniform1i(GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); } void GLAPIENTRY @@ -201,7 +201,7 @@ _mesa_Uniform2i(GLint location, GLint v0, GLint v1) GLint v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); } void GLAPIENTRY @@ -212,7 +212,7 @@ _mesa_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); } void GLAPIENTRY @@ -224,63 +224,63 @@ _mesa_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); } void GLAPIENTRY _mesa_Uniform1fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY _mesa_Uniform2fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY _mesa_Uniform3fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY _mesa_Uniform4fv(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_FLOAT, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY _mesa_Uniform1iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 1); } void GLAPIENTRY _mesa_Uniform2iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 2); } void GLAPIENTRY _mesa_Uniform3iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 3); } void GLAPIENTRY _mesa_Uniform4iv(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT, 4); } /** Same as above with direct state access **/ @@ -291,7 +291,7 @@ _mesa_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1f"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_FLOAT, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY @@ -303,7 +303,7 @@ _mesa_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) v[0] = v0; v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2f"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY @@ -317,7 +317,7 @@ _mesa_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, v[1] = v1; v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3f"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY @@ -332,7 +332,7 @@ _mesa_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4f"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_FLOAT, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY @@ -342,7 +342,7 @@ _mesa_ProgramUniform1i(GLuint program, GLint location, GLint v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1i"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT, 1); } void GLAPIENTRY @@ -354,7 +354,7 @@ _mesa_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) v[0] = v0; v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 2); } void GLAPIENTRY @@ -368,7 +368,7 @@ _mesa_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, v[1] = v1; v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 3); } void GLAPIENTRY @@ -383,7 +383,7 @@ _mesa_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT, 4); } void GLAPIENTRY @@ -394,7 +394,7 @@ _mesa_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1fv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 1); } void GLAPIENTRY @@ -405,7 +405,7 @@ _mesa_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2fv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 2); } void GLAPIENTRY @@ -416,7 +416,7 @@ _mesa_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3fv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 3); } void GLAPIENTRY @@ -427,7 +427,7 @@ _mesa_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4fv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_FLOAT, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_FLOAT, 4); } void GLAPIENTRY @@ -438,7 +438,7 @@ _mesa_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1iv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 1); } void GLAPIENTRY @@ -449,7 +449,7 @@ _mesa_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2iv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 2); } void GLAPIENTRY @@ -460,7 +460,7 @@ _mesa_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3iv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 3); } void GLAPIENTRY @@ -471,7 +471,7 @@ _mesa_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4iv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT, 4); } @@ -480,7 +480,7 @@ void GLAPIENTRY _mesa_Uniform1ui(GLint location, GLuint v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1); } void GLAPIENTRY @@ -490,7 +490,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) GLuint v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2); } void GLAPIENTRY @@ -501,7 +501,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3); } void GLAPIENTRY @@ -513,35 +513,35 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4); } void GLAPIENTRY _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 1); } void GLAPIENTRY _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 2); } void GLAPIENTRY _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 3); } void GLAPIENTRY _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT, 4); } @@ -582,7 +582,7 @@ _mesa_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1ui"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT, 1); } void GLAPIENTRY @@ -595,7 +595,7 @@ _mesa_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2ui"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 2); } void GLAPIENTRY @@ -610,7 +610,7 @@ _mesa_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3ui"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 3); } void GLAPIENTRY @@ -625,7 +625,7 @@ _mesa_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT, 4); } void GLAPIENTRY @@ -636,7 +636,7 @@ _mesa_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 1); } void GLAPIENTRY @@ -647,7 +647,7 @@ _mesa_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 2); } void GLAPIENTRY @@ -658,7 +658,7 @@ _mesa_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 3); } void GLAPIENTRY @@ -669,7 +669,7 @@ _mesa_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4uiv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT, 4); } @@ -1299,7 +1299,7 @@ void GLAPIENTRY _mesa_Uniform1d(GLint location, GLdouble v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_DOUBLE, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1); } void GLAPIENTRY @@ -1309,7 +1309,7 @@ _mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1) GLdouble v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2); } void GLAPIENTRY @@ -1320,7 +1320,7 @@ _mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3); } void GLAPIENTRY @@ -1333,35 +1333,35 @@ _mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_DOUBLE, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4); } void GLAPIENTRY _mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 1); } void GLAPIENTRY _mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 2); } void GLAPIENTRY _mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 3); } void GLAPIENTRY _mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_DOUBLE, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_DOUBLE, 4); } void GLAPIENTRY @@ -1452,7 +1452,7 @@ _mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1d"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_DOUBLE, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_DOUBLE, 1); } void GLAPIENTRY @@ -1464,7 +1464,7 @@ _mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) v[0] = v0; v[1] = v1; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2d"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 2); } void GLAPIENTRY @@ -1478,7 +1478,7 @@ _mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, v[1] = v1; v[2] = v2; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3d"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 3); } void GLAPIENTRY @@ -1493,7 +1493,7 @@ _mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, v[2] = v2; v[3] = v3; shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4d"); - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_DOUBLE, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_DOUBLE, 4); } void GLAPIENTRY @@ -1504,7 +1504,7 @@ _mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1dv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 1); } void GLAPIENTRY @@ -1515,7 +1515,7 @@ _mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2dv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 2); } void GLAPIENTRY @@ -1526,7 +1526,7 @@ _mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3dv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 3); } void GLAPIENTRY @@ -1537,7 +1537,7 @@ _mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count, struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4dv"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_DOUBLE, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_DOUBLE, 4); } void GLAPIENTRY @@ -1652,7 +1652,7 @@ void GLAPIENTRY _mesa_Uniform1i64ARB(GLint location, GLint64 v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_INT64, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1); } void GLAPIENTRY @@ -1662,7 +1662,7 @@ _mesa_Uniform2i64ARB(GLint location, GLint64 v0, GLint64 v1) int64_t v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT64, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2); } void GLAPIENTRY @@ -1673,7 +1673,7 @@ _mesa_Uniform3i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT64, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3); } void GLAPIENTRY @@ -1685,42 +1685,42 @@ _mesa_Uniform4i64ARB(GLint location, GLint64 v0, GLint64 v1, GLint64 v2, GLint6 v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_INT64, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4); } void GLAPIENTRY _mesa_Uniform1i64vARB(GLint location, GLsizei count, const GLint64 *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 1); } void GLAPIENTRY _mesa_Uniform2i64vARB(GLint location, GLsizei count, const GLint64 *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 2); } void GLAPIENTRY _mesa_Uniform3i64vARB(GLint location, GLsizei count, const GLint64 *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 3); } void GLAPIENTRY _mesa_Uniform4i64vARB(GLint location, GLsizei count, const GLint64 *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_INT64, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_INT64, 4); } void GLAPIENTRY _mesa_Uniform1ui64ARB(GLint location, GLuint64 v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, &v0, GLSL_TYPE_UINT64, 1); + _mesa_uniform(location, 1, &v0, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1); } void GLAPIENTRY @@ -1730,7 +1730,7 @@ _mesa_Uniform2ui64ARB(GLint location, GLuint64 v0, GLuint64 v1) uint64_t v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT64, 2); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2); } void GLAPIENTRY @@ -1741,7 +1741,7 @@ _mesa_Uniform3ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT64, 3); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3); } void GLAPIENTRY @@ -1753,35 +1753,35 @@ _mesa_Uniform4ui64ARB(GLint location, GLuint64 v0, GLuint64 v1, GLuint64 v2, GL v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, 1, v, GLSL_TYPE_UINT64, 4); + _mesa_uniform(location, 1, v, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4); } void GLAPIENTRY _mesa_Uniform1ui64vARB(GLint location, GLsizei count, const GLuint64 *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 1); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 1); } void GLAPIENTRY _mesa_Uniform2ui64vARB(GLint location, GLsizei count, const GLuint64 *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 2); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 2); } void GLAPIENTRY _mesa_Uniform3ui64vARB(GLint location, GLsizei count, const GLuint64 *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 3); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 3); } void GLAPIENTRY _mesa_Uniform4ui64vARB(GLint location, GLsizei count, const GLuint64 *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, ctx->_Shader->ActiveProgram, location, count, value, GLSL_TYPE_UINT64, 4); + _mesa_uniform(location, count, value, ctx, ctx->_Shader->ActiveProgram, GLSL_TYPE_UINT64, 4); } /* DSA entrypoints */ @@ -1792,7 +1792,7 @@ _mesa_ProgramUniform1i64ARB(GLuint program, GLint location, GLint64 v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1i64ARB"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_INT64, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_INT64, 1); } void GLAPIENTRY @@ -1805,7 +1805,7 @@ _mesa_ProgramUniform2i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 int64_t v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 2); } void GLAPIENTRY @@ -1819,7 +1819,7 @@ _mesa_ProgramUniform3i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 3); } void GLAPIENTRY @@ -1834,7 +1834,7 @@ _mesa_ProgramUniform4i64ARB(GLuint program, GLint location, GLint64 v0, GLint64 v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_INT64, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_INT64, 4); } void GLAPIENTRY @@ -1844,7 +1844,7 @@ _mesa_ProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, cons struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1i64vARB"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 1); } void GLAPIENTRY @@ -1854,7 +1854,7 @@ _mesa_ProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, con struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2i64vARB"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 2); } void GLAPIENTRY @@ -1864,7 +1864,7 @@ _mesa_ProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, con struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3i64vARB"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 3); } void GLAPIENTRY @@ -1874,7 +1874,7 @@ _mesa_ProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, con struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4i64vARB"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_INT64, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_INT64, 4); } void GLAPIENTRY @@ -1884,7 +1884,7 @@ _mesa_ProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 v0) struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1ui64ARB"); - _mesa_uniform(ctx, shProg, location, 1, &v0, GLSL_TYPE_UINT64, 1); + _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_UINT64, 1); } void GLAPIENTRY @@ -1897,7 +1897,7 @@ _mesa_ProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuin uint64_t v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 2); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 2); } void GLAPIENTRY @@ -1911,7 +1911,7 @@ _mesa_ProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuint v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 3); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 3); } void GLAPIENTRY @@ -1926,7 +1926,7 @@ _mesa_ProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 v0, GLuin v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, shProg, location, 1, v, GLSL_TYPE_UINT64, 4); + _mesa_uniform(location, 1, v, ctx, shProg, GLSL_TYPE_UINT64, 4); } void GLAPIENTRY @@ -1936,7 +1936,7 @@ _mesa_ProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, co struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform1ui64vARB"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 1); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 1); } void GLAPIENTRY @@ -1946,7 +1946,7 @@ _mesa_ProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, co struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform2ui64vARB"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 2); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 2); } void GLAPIENTRY @@ -1956,7 +1956,7 @@ _mesa_ProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, co struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform3ui64vARB"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 3); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 3); } void GLAPIENTRY @@ -1966,5 +1966,5 @@ _mesa_ProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, co struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glProgramUniform4ui64vARB"); - _mesa_uniform(ctx, shProg, location, count, value, GLSL_TYPE_UINT64, 4); + _mesa_uniform(location, count, value, ctx, shProg, GLSL_TYPE_UINT64, 4); } diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h index 2859ad05591..0656b3a6efd 100644 --- a/src/mesa/main/uniforms.h +++ b/src/mesa/main/uniforms.h @@ -430,11 +430,9 @@ void GLAPIENTRY _mesa_ProgramUniform4ui64vARB(GLuint, GLint, GLsizei, const GLuint64 *); void -_mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program, - GLint location, GLsizei count, - const GLvoid *values, - enum glsl_base_type basicType, - unsigned src_components); +_mesa_uniform(GLint location, GLsizei count, const GLvoid *values, + struct gl_context *, struct gl_shader_program *, + enum glsl_base_type basicType, unsigned src_components); void _mesa_uniform_matrix(GLint location, GLsizei count, |