diff options
author | Timothy Arceri <[email protected]> | 2016-11-22 18:50:03 +1100 |
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committer | Timothy Arceri <[email protected]> | 2017-01-19 17:05:26 +1100 |
commit | 0a9d102ddc3af65a136a936ff4fb02bcc15377c0 (patch) | |
tree | a34531b73dc508062cf25ad82d9c675aca65803b /src/mesa/main | |
parent | ceeedb9bb0f935569f4afdfef716154f612298e2 (diff) |
mesa/glsl: move origin_upper_left to gl_shader
This is only used by gl_linked_shader as a temp during linking
so use a temp there instead.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 5548827a992..cf06674ebfe 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2245,10 +2245,6 @@ struct gl_shader_info bool PostDepthCoverage; bool InnerCoverage; - /** - * Fragment shader state from GLSL 1.50 layout qualifiers. - */ - bool origin_upper_left; bool pixel_center_integer; struct { @@ -2436,6 +2432,11 @@ struct gl_shader bool redeclares_gl_fragcoord; bool uses_gl_fragcoord; + /** + * Fragment shader state from GLSL 1.50 layout qualifiers. + */ + bool origin_upper_left; + struct gl_shader_info info; }; |