diff options
author | Chia-I Wu <[email protected]> | 2014-04-22 11:21:19 +0800 |
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committer | Chia-I Wu <[email protected]> | 2014-04-27 10:06:20 +0800 |
commit | de0e0ae4b69b5388f64ed926fb4e835b2b1782cc (patch) | |
tree | 761063d22bed1c9d52d953735f4cd0129a684ceb /src/mesa/main | |
parent | 7e9451dc4605446f3472ae332545297002d67cea (diff) |
mesa: refactor debug output control_messages
Move most of the code to debug_set_message_enable_all. No functional change.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/errors.c | 113 |
1 files changed, 62 insertions, 51 deletions
diff --git a/src/mesa/main/errors.c b/src/mesa/main/errors.c index 5f90a9b0e59..0070d757707 100644 --- a/src/mesa/main/errors.c +++ b/src/mesa/main/errors.c @@ -296,6 +296,67 @@ debug_set_message_enable(struct gl_debug_state *debug, nspace->ZeroID = state; } +/* + * Set the state of all message IDs found in the given intersection of + * 'source', 'type', and 'severity'. The _COUNT enum can be used for + * GL_DONT_CARE (include all messages in the class). + * + * This requires both setting the state of all previously seen message + * IDs in the hash table, and setting the default state for all + * applicable combinations of source/type/severity, so that all the + * yet-unknown message IDs that may be used in the future will be + * impacted as if they were already known. + */ +static void +debug_set_message_enable_all(struct gl_debug_state *debug, + enum mesa_debug_source source, + enum mesa_debug_type type, + enum mesa_debug_severity severity, + GLboolean enabled) +{ + const GLint gstack = debug->GroupStackDepth; + int s, t, sev, smax, tmax, sevmax; + + if (source == MESA_DEBUG_SOURCE_COUNT) { + source = 0; + smax = MESA_DEBUG_SOURCE_COUNT; + } else { + smax = source+1; + } + + if (type == MESA_DEBUG_TYPE_COUNT) { + type = 0; + tmax = MESA_DEBUG_TYPE_COUNT; + } else { + tmax = type+1; + } + + if (severity == MESA_DEBUG_SEVERITY_COUNT) { + severity = 0; + sevmax = MESA_DEBUG_SEVERITY_COUNT; + } else { + sevmax = severity+1; + } + + for (sev = severity; sev < sevmax; sev++) { + for (s = source; s < smax; s++) { + for (t = type; t < tmax; t++) { + struct simple_node *node; + struct gl_debug_severity *entry; + + /* change the default for IDs we've never seen before. */ + debug->Defaults[gstack][sev][s][t] = enabled; + + /* Now change the state of IDs we *have* seen... */ + foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) { + entry = (struct gl_debug_severity *)node; + debug_set_message_enable(debug, s, t, entry->ID, enabled); + } + } + } + } +} + /** * Returns if the given message source/type/ID tuple is enabled. */ @@ -642,17 +703,6 @@ error: } -/** - * Set the state of all message IDs found in the given intersection of - * 'source', 'type', and 'severity'. The _COUNT enum can be used for - * GL_DONT_CARE (include all messages in the class). - * - * This requires both setting the state of all previously seen message - * IDs in the hash table, and setting the default state for all - * applicable combinations of source/type/severity, so that all the - * yet-unknown message IDs that may be used in the future will be - * impacted as if they were already known. - */ static void control_messages(struct gl_context *ctx, enum mesa_debug_source source, @@ -661,50 +711,11 @@ control_messages(struct gl_context *ctx, GLboolean enabled) { struct gl_debug_state *debug = _mesa_get_debug_state(ctx); - int s, t, sev, smax, tmax, sevmax; - const GLint gstack = debug ? debug->GroupStackDepth : 0; if (!debug) return; - if (source == MESA_DEBUG_SOURCE_COUNT) { - source = 0; - smax = MESA_DEBUG_SOURCE_COUNT; - } else { - smax = source+1; - } - - if (type == MESA_DEBUG_TYPE_COUNT) { - type = 0; - tmax = MESA_DEBUG_TYPE_COUNT; - } else { - tmax = type+1; - } - - if (severity == MESA_DEBUG_SEVERITY_COUNT) { - severity = 0; - sevmax = MESA_DEBUG_SEVERITY_COUNT; - } else { - sevmax = severity+1; - } - - for (sev = severity; sev < sevmax; sev++) { - for (s = source; s < smax; s++) { - for (t = type; t < tmax; t++) { - struct simple_node *node; - struct gl_debug_severity *entry; - - /* change the default for IDs we've never seen before. */ - debug->Defaults[gstack][sev][s][t] = enabled; - - /* Now change the state of IDs we *have* seen... */ - foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) { - entry = (struct gl_debug_severity *)node; - set_message_state(ctx, s, t, entry->ID, enabled); - } - } - } - } + debug_set_message_enable_all(debug, source, type, severity, enabled); } |