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authorIan Romanick <[email protected]>2009-01-09 15:43:17 -0800
committerIan Romanick <[email protected]>2009-01-23 09:49:29 -0800
commitdde7cb962860e72e1bf3175069767358cc5b3f3c (patch)
tree64ca81d4f544ae7f28618c919af58a844f246de9 /src/mesa/main
parentaf0e6336e9d7dc19d74950ce13b33e1fa1b2081d (diff)
Track two sets of back-face stencil state
Track separate back-face stencil state for OpenGL 2.0 / GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all three to be enabled in a driver. One set of state is set via the 2.0 or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is disabled. The other is set by StencilFunc and StencilOp when the active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has more details. http://opengl.org/registry/specs/EXT/stencil_two_side.txt
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/enable.c7
-rw-r--r--src/mesa/main/getstring.c11
-rw-r--r--src/mesa/main/mtypes.h30
-rw-r--r--src/mesa/main/stencil.c104
4 files changed, 93 insertions, 59 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index dae576ae5ac..1c026174b83 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -922,10 +922,13 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.TestTwoSide = state;
- if (state)
+ if (state) {
+ ctx->Stencil._BackFace = 2;
ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
- else
+ } else {
+ ctx->Stencil._BackFace = 1;
ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
+ }
break;
#if FEATURE_ARB_fragment_program
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
index 94bf5de1e8b..a9e22d340a3 100644
--- a/src/mesa/main/getstring.c
+++ b/src/mesa/main/getstring.c
@@ -82,7 +82,16 @@ compute_version(const GLcontext *ctx)
ctx->Extensions.ARB_vertex_shader &&
ctx->Extensions.ARB_fragment_shader &&
ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_blend_equation_separate);
+ ctx->Extensions.EXT_blend_equation_separate &&
+
+ /* Technically, 2.0 requires the functionality
+ * of the EXT version. Enable 2.0 if either
+ * extension is available, and assume that a
+ * driver that only exposes the ATI extension
+ * will fallback to software when necessary.
+ */
+ (ctx->Extensions.EXT_stencil_two_side
+ || ctx->Extensions.ATI_separate_stencil));
const GLboolean ver_2_1 = (ver_2_0 &&
/*ctx->Extensions.ARB_shading_language_120 &&*/
ctx->Extensions.EXT_pixel_buffer_object &&
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f1da638ae66..088d45b1566 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1108,20 +1108,34 @@ struct gl_scissor_attrib
/**
* Stencil attribute group (GL_STENCIL_BUFFER_BIT).
+ *
+ * Three sets of stencil data are tracked so that OpenGL 2.0,
+ * GL_EXT_stencil_two_side, and GL_ATI_separate_stencil can all be supported
+ * simultaneously. In each of the stencil state arrays, element 0 corresponds
+ * to GL_FRONT. Element 1 corresponds to the OpenGL 2.0 /
+ * GL_ATI_separate_stencil GL_BACK state. Element 2 corresponds to the
+ * GL_EXT_stencil_two_side GL_BACK state.
+ *
+ * The derived value \c _BackFace is either 1 or 2 depending on whether or
+ * not GL_STENCIL_TEST_TWO_SIDE_EXT is enabled.
+ *
+ * The derived value \c _TestTwoSide is set when the front-face and back-face
+ * stencil state are different.
*/
struct gl_stencil_attrib
{
GLboolean Enabled; /**< Enabled flag */
GLboolean TestTwoSide; /**< GL_EXT_stencil_two_side */
- GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 1) */
+ GLubyte ActiveFace; /**< GL_EXT_stencil_two_side (0 or 2) */
GLboolean _TestTwoSide;
- GLenum Function[2]; /**< Stencil function */
- GLenum FailFunc[2]; /**< Fail function */
- GLenum ZPassFunc[2]; /**< Depth buffer pass function */
- GLenum ZFailFunc[2]; /**< Depth buffer fail function */
- GLint Ref[2]; /**< Reference value */
- GLuint ValueMask[2]; /**< Value mask */
- GLuint WriteMask[2]; /**< Write mask */
+ GLubyte _BackFace;
+ GLenum Function[3]; /**< Stencil function */
+ GLenum FailFunc[3]; /**< Fail function */
+ GLenum ZPassFunc[3]; /**< Depth buffer pass function */
+ GLenum ZFailFunc[3]; /**< Depth buffer fail function */
+ GLint Ref[3]; /**< Reference value */
+ GLuint ValueMask[3]; /**< Value mask */
+ GLuint WriteMask[3]; /**< Write mask */
GLuint Clear; /**< Clear value */
};
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index 2a4c38b1f25..b4ea9978d87 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -27,21 +27,6 @@
* \file stencil.c
* Stencil operations.
*
- * Note: There's an incompatibility between GL_EXT_stencil_two_side and
- * OpenGL 2.0's two-sided stencil feature.
- *
- * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
- * front OR back face state (as set by glActiveStencilFaceEXT) is set.
- *
- * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
- * front AND back state.
- *
- * So either we advertise the GL_EXT_stencil_two_side extension, or OpenGL
- * 2.0, but not both.
- *
- * Also, note that GL_ATI_separate_stencil is different as well:
- * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs.
- * glStencilFuncSeparate(GLenum face, GLenum func, ...).
*/
@@ -198,6 +183,7 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
+ const GLint face = ctx->Stencil.ActiveFace;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!validate_stencil_func(ctx, func)) {
@@ -207,9 +193,7 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
ref = CLAMP( ref, 0, stencilMax );
- if (ctx->Extensions.EXT_stencil_two_side) {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
+ if (face != 0) {
if (ctx->Stencil.Function[face] == func &&
ctx->Stencil.ValueMask[face] == mask &&
ctx->Stencil.Ref[face] == ref)
@@ -218,9 +202,12 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
ctx->Stencil.Function[face] = func;
ctx->Stencil.Ref[face] = ref;
ctx->Stencil.ValueMask[face] = mask;
- if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, face ? GL_BACK : GL_FRONT,
- func, ref, mask);
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask);
}
}
else {
@@ -237,7 +224,9 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
if (ctx->Driver.StencilFuncSeparate) {
- ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT_AND_BACK,
+ ctx->Driver.StencilFuncSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
func, ref, mask);
}
}
@@ -259,17 +248,23 @@ void GLAPIENTRY
_mesa_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (ctx->Extensions.EXT_stencil_two_side) {
- /* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
+ if (face != 0) {
+ /* Only modify the EXT_stencil_two_side back-face state.
+ */
if (ctx->Stencil.WriteMask[face] == mask)
return;
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.WriteMask[face] = mask;
- if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, face ? GL_BACK : GL_FRONT, mask);
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask);
}
}
else {
@@ -280,7 +275,10 @@ _mesa_StencilMask( GLuint mask )
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
if (ctx->Driver.StencilMaskSeparate) {
- ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT_AND_BACK, mask);
+ ctx->Driver.StencilMaskSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
+ mask);
}
}
}
@@ -304,6 +302,8 @@ void GLAPIENTRY
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
GET_CURRENT_CONTEXT(ctx);
+ const GLint face = ctx->Stencil.ActiveFace;
+
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!validate_stencil_op(ctx, fail)) {
@@ -319,9 +319,8 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
return;
}
- if (ctx->Extensions.EXT_stencil_two_side) {
+ if (face != 0) {
/* only set active face state */
- const GLint face = ctx->Stencil.ActiveFace;
if (ctx->Stencil.ZFailFunc[face] == zfail &&
ctx->Stencil.ZPassFunc[face] == zpass &&
ctx->Stencil.FailFunc[face] == fail)
@@ -330,9 +329,12 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
ctx->Stencil.ZFailFunc[face] = zfail;
ctx->Stencil.ZPassFunc[face] = zpass;
ctx->Stencil.FailFunc[face] = fail;
- if (ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx, face ? GL_BACK : GL_FRONT,
- fail, zfail, zpass);
+
+ /* Only propagate the change to the driver if EXT_stencil_two_side
+ * is enabled.
+ */
+ if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) {
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
}
}
else {
@@ -349,7 +351,9 @@ _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
if (ctx->Driver.StencilOpSeparate) {
- ctx->Driver.StencilOpSeparate(ctx, GL_FRONT_AND_BACK,
+ ctx->Driver.StencilOpSeparate(ctx,
+ ((ctx->Stencil.TestTwoSide)
+ ? GL_FRONT : GL_FRONT_AND_BACK),
fail, zfail, zpass);
}
}
@@ -372,7 +376,7 @@ _mesa_ActiveStencilFaceEXT(GLenum face)
if (face == GL_FRONT || face == GL_BACK) {
FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 1;
+ ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
@@ -513,19 +517,16 @@ _mesa_StencilMaskSeparate(GLenum face, GLuint mask)
void
_mesa_update_stencil(GLcontext *ctx)
{
- if (ctx->Extensions.EXT_stencil_two_side) {
- ctx->Stencil._TestTwoSide = ctx->Stencil.TestTwoSide;
- }
- else {
- ctx->Stencil._TestTwoSide =
- (ctx->Stencil.Function[0] != ctx->Stencil.Function[1] ||
- ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[1] ||
- ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[1] ||
- ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[1] ||
- ctx->Stencil.Ref[0] != ctx->Stencil.Ref[1] ||
- ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[1] ||
- ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1]);
- }
+ const GLint face = ctx->Stencil._BackFace;
+
+ ctx->Stencil._TestTwoSide =
+ (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] ||
+ ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] ||
+ ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] ||
+ ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] ||
+ ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] ||
+ ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] ||
+ ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]);
}
@@ -544,17 +545,24 @@ _mesa_init_stencil(GLcontext *ctx)
ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */
ctx->Stencil.Function[0] = GL_ALWAYS;
ctx->Stencil.Function[1] = GL_ALWAYS;
+ ctx->Stencil.Function[2] = GL_ALWAYS;
ctx->Stencil.FailFunc[0] = GL_KEEP;
ctx->Stencil.FailFunc[1] = GL_KEEP;
+ ctx->Stencil.FailFunc[2] = GL_KEEP;
ctx->Stencil.ZPassFunc[0] = GL_KEEP;
ctx->Stencil.ZPassFunc[1] = GL_KEEP;
+ ctx->Stencil.ZPassFunc[2] = GL_KEEP;
ctx->Stencil.ZFailFunc[0] = GL_KEEP;
ctx->Stencil.ZFailFunc[1] = GL_KEEP;
+ ctx->Stencil.ZFailFunc[2] = GL_KEEP;
ctx->Stencil.Ref[0] = 0;
ctx->Stencil.Ref[1] = 0;
+ ctx->Stencil.Ref[2] = 0;
ctx->Stencil.ValueMask[0] = ~0U;
ctx->Stencil.ValueMask[1] = ~0U;
+ ctx->Stencil.ValueMask[2] = ~0U;
ctx->Stencil.WriteMask[0] = ~0U;
ctx->Stencil.WriteMask[1] = ~0U;
+ ctx->Stencil.WriteMask[2] = ~0U;
ctx->Stencil.Clear = 0;
}