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authorTimothy Arceri <[email protected]>2019-01-17 17:16:28 +1100
committerTimothy Arceri <[email protected]>2019-01-19 08:24:43 +1100
commitc9d7b0f18425f7c5acabb7cec6b877d5ee112543 (patch)
tree2e4f1db8fc520dae6909248243a34e167d4ac2dc /src/mesa/main
parentcd56d79b59f367ef0c52d76fc5d37ecc87d0e84b (diff)
glsl: don't skip GLSL IR opts on first-time compiles
This basically reverts c2bc0aa7b188. By running the opts we reduce memory using in Team Fortress 2 from 1.5GB -> 1.3GB from start-up to game menu. This will likely increase Deus Ex start up times as per commit c2bc0aa7b188. However currently 32bit games like Team Fortress 2 can run out of memory on low memory systems, so that seems more important. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 241c2b92f7a..0fdeba47329 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2576,8 +2576,7 @@ enum gl_compile_status
{
COMPILE_FAILURE = 0,
COMPILE_SUCCESS,
- COMPILE_SKIPPED,
- COMPILED_NO_OPTS
+ COMPILE_SKIPPED
};
/**