diff options
author | Timothy Arceri <[email protected]> | 2016-10-27 14:47:09 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-11-17 12:52:24 +1100 |
commit | 9c2042f2ce4c6f8746153138692fb06954ec2ed7 (patch) | |
tree | bbd52b5069f6cc74567bb798fcc649fc9704e271 /src/mesa/main | |
parent | 6b82e957be216ab3c55e1567f8a1329432e61267 (diff) |
mesa/glsl: copy num_images to gl_program
We should be able to free gl_linked_shader after linking in order to
do so we need to switch to getting values from gl_program instead.
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/shaderapi.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index be3c203617d..4d64ae58a98 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2165,6 +2165,8 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src, struct gl_program *dst = dst_sh->Program; + dst->info.num_images = dst_sh->NumImages; + switch (dst_sh->Stage) { case MESA_SHADER_VERTEX: dst->ClipDistanceArraySize = src->Vert.ClipDistanceArraySize; |