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authorKeith Whitwell <[email protected]>2000-11-24 15:21:59 +0000
committerKeith Whitwell <[email protected]>2000-11-24 15:21:59 +0000
commit9aff6cfdc37f83a2528463179ad0b50893bf0c58 (patch)
tree0bb5482717e276ab6b95b47ba2eb3ff8685094bf /src/mesa/main
parent65dcc30599348c2bfd7952b888db27edd1670fc6 (diff)
Fixed a couple of bugs that crept into last commit
- Eval not compiled correctly - Material colors computed incorrectly Reworked the VERT_TEX flags, now support upto 12 texture units in tnl.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/Makefile.X114
-rw-r--r--src/mesa/main/api_loopback.c2
-rw-r--r--src/mesa/main/dlist.c11
-rw-r--r--src/mesa/main/dlist.h6
-rw-r--r--src/mesa/main/light.c6
5 files changed, 16 insertions, 13 deletions
diff --git a/src/mesa/main/Makefile.X11 b/src/mesa/main/Makefile.X11
index 84384f4c81e..00debd391d1 100644
--- a/src/mesa/main/Makefile.X11
+++ b/src/mesa/main/Makefile.X11
@@ -1,4 +1,4 @@
-# $Id: Makefile.X11,v 1.34 2000/11/24 10:25:05 keithw Exp $
+# $Id: Makefile.X11,v 1.35 2000/11/24 15:21:59 keithw Exp $
# Mesa 3-D graphics library
# Version: 3.5
@@ -188,8 +188,8 @@ ASM_SOURCES =
ADDITIONAL_OBJ =
OBJECTS = $(ASM_SOURCES:.S=.o) \
- $(DRIVER_SOURCES:.c=.o) \
$(CORE_SOURCES:.c=.o) \
+ $(DRIVER_SOURCES:.c=.o) \
$(ADDITIONAL_OBJ)
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index fd6a83e82f5..1ad51a65774 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -10,7 +10,7 @@
* hence 'loopback'.
*
* The driver must supply all of the remaining entry points, which are
- * listed in vtxfmt.h. The easiest way for a driver to do this is to
+ * listed in dd.h. The easiest way for a driver to do this is to
* install the supplied software t&l module.
*/
#define DRIVER(x) gl##x
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 171ae32ae19..22779cc56a3 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.53 2000/11/24 10:25:05 keithw Exp $ */
+/* $Id: dlist.c,v 1.54 2000/11/24 15:21:59 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -1659,7 +1659,7 @@ static void save_Enable( GLenum cap )
-static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+void _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@@ -1676,8 +1676,7 @@ static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
}
-static void save_EvalMesh2(
- GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
+void _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
@@ -4931,8 +4930,8 @@ _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
table->DrawPixels = save_DrawPixels;
table->Enable = save_Enable;
table->EndList = _mesa_EndList;
- table->EvalMesh1 = save_EvalMesh1;
- table->EvalMesh2 = save_EvalMesh2;
+ table->EvalMesh1 = _mesa_save_EvalMesh1;
+ table->EvalMesh2 = _mesa_save_EvalMesh2;
table->Finish = _mesa_Finish;
table->Flush = _mesa_Flush;
table->Fogf = save_Fogf;
diff --git a/src/mesa/main/dlist.h b/src/mesa/main/dlist.h
index 7ec6c2e681b..5d6faf97afa 100644
--- a/src/mesa/main/dlist.h
+++ b/src/mesa/main/dlist.h
@@ -1,4 +1,4 @@
-/* $Id: dlist.h,v 1.8 2000/11/22 07:32:16 joukj Exp $ */
+/* $Id: dlist.h,v 1.9 2000/11/24 15:21:59 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -66,5 +66,9 @@ _mesa_alloc_opcode( GLcontext *ctx, GLuint sz,
void (*destroy)( GLcontext *, void * ),
void (*print)( GLcontext *, void * ) );
+extern void _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+extern void _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+
#endif
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index af274eabcea..07571cd9656 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,4 +1,4 @@
-/* $Id: light.c,v 1.28 2000/11/24 10:25:05 keithw Exp $ */
+/* $Id: light.c,v 1.29 2000/11/24 15:21:59 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -601,14 +601,14 @@ void gl_update_material( GLcontext *ctx,
struct gl_material *mat = &ctx->Light.Material[0];
COPY_4FV( mat->Specular, src[0].Specular );
foreach (light, list) {
- ACC_SCALE_3V( light->_MatSpecular[0], light->Specular, mat->Specular);
+ SCALE_3V( light->_MatSpecular[0], light->Specular, mat->Specular);
}
}
if (bitmask & BACK_SPECULAR_BIT) {
struct gl_material *mat = &ctx->Light.Material[1];
COPY_4FV( mat->Specular, src[1].Specular );
foreach (light, list) {
- ACC_SCALE_3V( light->_MatSpecular[1], light->Specular, mat->Specular);
+ SCALE_3V( light->_MatSpecular[1], light->Specular, mat->Specular);
}
}