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authorIan Romanick <[email protected]>2012-09-05 22:31:59 -0700
committerIan Romanick <[email protected]>2013-11-07 16:41:38 -0800
commit916bc4491a2a7607bf2bd22aa1a5a537285c89c9 (patch)
tree5bb728eb95f038febffe0119e6aa71a802604143 /src/mesa/main
parenta6eb04c3d88c685de7db9c61e94c84d30325b845 (diff)
mesa: Implement proper tracking logic for glGetGraphicsResetStatusARB
Drivers still have to implement dd_function_table::GetGraphicsResetStatus. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/getstring.c47
1 files changed, 43 insertions, 4 deletions
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
index 23f1e09506f..d8189115adc 100644
--- a/src/mesa/main/getstring.c
+++ b/src/mesa/main/getstring.c
@@ -23,7 +23,7 @@
*/
-
+#include <stdbool.h>
#include "glheader.h"
#include "context.h"
#include "get.h"
@@ -307,9 +307,48 @@ _mesa_GetGraphicsResetStatusARB( void )
GET_CURRENT_CONTEXT(ctx);
GLenum status = GL_NO_ERROR;
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetGraphicsResetStatusARB"
- "(always returns GL_NO_ERROR)\n");
+ /* The ARB_robustness specification says:
+ *
+ * "If the reset notification behavior is NO_RESET_NOTIFICATION_ARB,
+ * then the implementation will never deliver notification of reset
+ * events, and GetGraphicsResetStatusARB will always return NO_ERROR."
+ */
+ if (ctx->Const.ResetStrategy == GL_NO_RESET_NOTIFICATION_ARB) {
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx,
+ "glGetGraphicsResetStatusARB always returns GL_NO_ERROR "
+ "because reset notifictation was not requested at context "
+ "creation.\n");
+
+ return GL_NO_ERROR;
+ }
+
+ if (ctx->Driver.GetGraphicsResetStatus) {
+ /* Query the reset status of this context from the driver core.
+ */
+ status = ctx->Driver.GetGraphicsResetStatus(ctx);
+
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
+ /* If this context has not been affected by a GPU reset, check to see if
+ * some other context in the share group has been affected by a reset.
+ * If another context saw a reset but this context did not, assume that
+ * this context was not guilty.
+ */
+ if (status != GL_NO_ERROR) {
+ ctx->Shared->ShareGroupReset = true;
+ } else if (ctx->Shared->ShareGroupReset && !ctx->ShareGroupReset) {
+ status = GL_INNOCENT_CONTEXT_RESET_ARB;
+ }
+
+ ctx->ShareGroupReset = ctx->Shared->ShareGroupReset;
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+ }
+
+ if (!ctx->Driver.GetGraphicsResetStatus && (MESA_VERBOSE & VERBOSE_API))
+ _mesa_debug(ctx,
+ "glGetGraphicsResetStatusARB always returns GL_NO_ERROR "
+ "because the driver doesn't track reset status.\n");
return status;
}