diff options
author | Brian <[email protected]> | 2007-01-04 16:19:54 -0700 |
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committer | Brian <[email protected]> | 2007-01-04 16:19:54 -0700 |
commit | 7edd2ecb55d4cdc4067303867453d7e534bfad38 (patch) | |
tree | 234199bca9e3e84d13d862faca98020827acc691 /src/mesa/main | |
parent | ff81f074fb4165122b4599f602f89ecff6f611ff (diff) |
simplify update_texture_state() a bit, compute _EnabledCoordUnits for shaders
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/texstate.c | 41 |
1 files changed, 25 insertions, 16 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 97cc0cf4fb2..76ee4458dcf 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -2919,6 +2919,18 @@ static void update_texture_state( GLcontext *ctx ) { GLuint unit; + struct gl_fragment_program *fprog; + + if (ctx->Shader.CurrentProgram && + ctx->Shader.CurrentProgram->LinkStatus) { + fprog = ctx->Shader.CurrentProgram->FragmentProgram; + } + else if (ctx->FragmentProgram._Enabled) { + fprog = ctx->FragmentProgram.Current; + } + else { + fprog = NULL; + } ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are * actual changes. @@ -2946,12 +2958,8 @@ update_texture_state( GLcontext *ctx ) * by a fragment shader/program. When multiple flags are set, we'll * settle on the one with highest priority (see texture_override below). */ - if (ctx->Shader.CurrentProgram && - ctx->Shader.CurrentProgram->LinkStatus) { - enableBits = ctx->Shader.CurrentProgram->FragmentProgram->TexturesUsed[unit]; - } - else if (ctx->FragmentProgram._Enabled) { - enableBits = ctx->FragmentProgram.Current->TexturesUsed[unit]; + if (fprog) { + enableBits = fprog->TexturesUsed[unit]; } else { if (!texUnit->Enabled) @@ -3068,24 +3076,25 @@ update_texture_state( GLcontext *ctx ) ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); } + /* XXX maybe move this below as an else-clause */ ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits; + /* Fragment programs may need texture coordinates but not the * corresponding texture images. */ -#if 0 /* XXX NEW_SLANG */ - if (ctx->ShaderObjects.CurrentProgram != NULL) { - ctx->Texture._EnabledCoordUnits |= (1 << ctx->Const.MaxTextureCoordUnits) - 1; - } - else -#endif - if (ctx->FragmentProgram._Enabled) { - ctx->Texture._EnabledCoordUnits |= - (ctx->FragmentProgram._Current->Base.InputsRead >> FRAG_ATTRIB_TEX0); + if (fprog) { + const GLuint coordMask = (1 << MAX_TEXTURE_UNITS) - 1; + ctx->Texture._EnabledCoordUnits + |= (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; } } -void _mesa_update_texture( GLcontext *ctx, GLuint new_state ) +/** + * Update texture-related derived state. + */ +void +_mesa_update_texture( GLcontext *ctx, GLuint new_state ) { if (new_state & _NEW_TEXTURE_MATRIX) update_texture_matrices( ctx ); |