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authorBrian <[email protected]>2007-03-23 14:47:46 -0600
committerBrian <[email protected]>2007-03-23 14:47:46 -0600
commit63556fa9949f543a8134b6b5ff3d216acb71dd9f (patch)
tree347e41773e171e24ef3a6a476567e2b706bd341d /src/mesa/main
parentbf020d8d7f719dfea7ea3c65bd2833df6439b59e (diff)
Add the ability to generate programs that doesn't use condition codes.
ctx->Shader.EmitCondCodes determines if we use condition codes. If not, IF statement uses first operand's X component as the condition. Added OPCODE_BRK0, OPCODE_BRK1, OPCODE_CONT0, OPCODE_CONT1 to handle the common cases of conditional break/continue.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 0c9bf200d8c..828b0f2384e 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2127,8 +2127,10 @@ struct gl_shader_program
struct gl_shader_state
{
struct gl_shader_program *CurrentProgram; /**< The user-bound program */
- GLboolean EmitHighLevelInstructions; /**< Driver-selectable */
- GLboolean EmitComments; /**< Driver-selectable */
+ /** Driver-selectable options: */
+ GLboolean EmitHighLevelInstructions; /**< IF/ELSE/ENDIF vs. BRA, etc. */
+ GLboolean EmitCondCodes; /**< Use condition codes? */
+ GLboolean EmitComments; /**< Annotated instructions */
};