diff options
author | Brian <[email protected]> | 2007-02-24 15:39:37 -0700 |
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committer | Brian <[email protected]> | 2007-02-24 15:39:37 -0700 |
commit | 5e80c62f3178a65bebca942aa0b1e5d16c34b2a9 (patch) | |
tree | 2ee01ff0a4b6221b6634f05301d12de7a2cb99e9 /src/mesa/main | |
parent | 197af3dc3242af4cac5213e095ac6639f6c782cd (diff) |
Remove unneeded _Fragment/VertexShaderPresent fields, update comments.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index b83beb8f91f..bd9198ef12f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1929,9 +1929,11 @@ struct gl_vertex_program_state GLboolean _Enabled; /**< Enabled and valid program? */ GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ - struct gl_vertex_program *Current; /**< ptr to currently bound program */ + struct gl_vertex_program *Current; /**< user-bound vertex program */ - /** Currently enabled and valid program (including internal programs) */ + /** Currently enabled and valid program (including internal programs + * and compiled shader programs). + */ struct gl_vertex_program *_Current; GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ @@ -1962,9 +1964,11 @@ struct gl_fragment_program_state { GLboolean Enabled; /**< User-set fragment program enable flag */ GLboolean _Enabled; /**< Fragment program enabled and valid? */ - struct gl_fragment_program *Current; /**< User-bound program */ + struct gl_fragment_program *Current; /**< User-bound fragment program */ - /** Currently enabled and valid program (including internal programs) */ + /** Currently enabled and valid program (including internal programs + * and compiled shader programs). + */ struct gl_fragment_program *_Current; GLfloat Parameters[MAX_PROGRAM_ENV_PARAMS][4]; /**< Env params */ @@ -2099,9 +2103,7 @@ struct gl_shader_program */ struct gl_shader_state { - GLboolean _VertexShaderPresent; - GLboolean _FragmentShaderPresent; - struct gl_shader_program *CurrentProgram; + struct gl_shader_program *CurrentProgram; /**< The user-bound program */ }; |