diff options
author | Paul Berry <[email protected]> | 2014-01-09 11:32:00 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2014-01-21 20:25:47 -0800 |
commit | 5808c44bab52fdb58ad705e08e334c6f1acdd2ce (patch) | |
tree | 26e02e58181e89a512e5a5f8fc8423492c359e35 /src/mesa/main | |
parent | 69b258cb4636315b4c1aaaceeedd1eed8af98ba8 (diff) |
mesa: Remove ad-hoc arrays of gl_shader_program.
Now that we have a ctx->Shader.CurrentProgram array, we can just use
it directly.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/context.c | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index ec9f981e57a..7c3b2d74f7c 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1874,13 +1874,9 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) #ifdef DEBUG if (ctx->Shader.Flags & GLSL_LOG) { - struct gl_shader_program *shProg[MESA_SHADER_STAGES]; + struct gl_shader_program **shProg = ctx->Shader.CurrentProgram; gl_shader_stage i; - shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]; - shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]; - shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]; - for (i = 0; i < MESA_SHADER_STAGES; i++) { if (shProg[i] == NULL || shProg[i]->_Used || shProg[i]->_LinkedShaders[i] == NULL) |