diff options
author | Francisco Jerez <[email protected]> | 2015-08-29 16:34:50 +0300 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2015-10-09 17:48:28 +0300 |
commit | 5152db415f4047569822d648fda09bdde4171d6d (patch) | |
tree | 96c8f6d9baa2c98b2a4b09cb5793437c3a776ecf /src/mesa/main | |
parent | 5346c1167064d6429c6338974c6342f8346fd34b (diff) |
mesa: Expose function to calculate whether a shader image unit is valid.
A future commit will remove all texture object-dependent derived state
from the image unit struct to make validation unnecessary on texture
state changes. Instead of checking gl_image_unit::_Valid drivers will
be required to call this function when needed to find out whether an
image unit is in a valid state and whether access from the shader is
allowed.
Tested-by: Ye Tian <[email protected]>
CC: "11.0" <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/shaderimage.c | 8 | ||||
-rw-r--r-- | src/mesa/main/shaderimage.h | 11 |
2 files changed, 15 insertions, 4 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index bd4b7c7be3b..acc8fa91e95 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -415,8 +415,8 @@ _mesa_init_image_units(struct gl_context *ctx) ctx->ImageUnits[i] = _mesa_default_image_unit(ctx); } -static GLboolean -validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) +GLboolean +_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u) { struct gl_texture_object *t = u->TexObj; mesa_format tex_format; @@ -567,7 +567,7 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, u->Access = access; u->Format = format; u->_ActualFormat = _mesa_get_shader_image_format(format); - u->_Valid = validate_image_unit(ctx, u); + u->_Valid = _mesa_is_image_unit_valid(ctx, u); if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) { u->Layered = layered; @@ -703,7 +703,7 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) u->Access = GL_READ_WRITE; u->Format = tex_format; u->_ActualFormat = _mesa_get_shader_image_format(tex_format); - u->_Valid = validate_image_unit(ctx, u); + u->_Valid = _mesa_is_image_unit_valid(ctx, u); } else { /* Unbind the texture from the unit */ _mesa_reference_texobj(&u->TexObj, NULL); diff --git a/src/mesa/main/shaderimage.h b/src/mesa/main/shaderimage.h index bbe088a2459..14a544fca8a 100644 --- a/src/mesa/main/shaderimage.h +++ b/src/mesa/main/shaderimage.h @@ -55,6 +55,17 @@ void _mesa_init_image_units(struct gl_context *ctx); /** + * Return GL_TRUE if the state of the image unit passed as argument is valid + * and access from the shader is allowed. Otherwise loads from this unit + * should return zero and stores should have no effect. + * + * The result depends on context state other than the passed image unit, part + * of the _NEW_TEXTURE set. + */ +GLboolean +_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u); + +/** * Recalculate the \c _Valid flag of a context's shader image units. * * To be called when the state of any texture bound to an image unit |