diff options
author | Keith Whitwell <[email protected]> | 2001-02-16 00:35:34 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2001-02-16 00:35:34 +0000 |
commit | 2448fc7deeaa870d879de17158f243f239c05b15 (patch) | |
tree | c5d192531cdc1043b54856b9d60f6c3e8e217b33 /src/mesa/main | |
parent | 86ca15ece74ccb5a8f4d566a4b2c8024b178d73b (diff) |
Fixed conform problems with recent material tracking change.
Remove redundant 'update_materials' stage.
Fix conform segfault with seperate specular colors in mustpass.c. These
tests still fail, however.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/Makefile.X11 | 3 | ||||
-rw-r--r-- | src/mesa/main/state.c | 116 |
2 files changed, 55 insertions, 64 deletions
diff --git a/src/mesa/main/Makefile.X11 b/src/mesa/main/Makefile.X11 index f764cac558c..eed597bb36e 100644 --- a/src/mesa/main/Makefile.X11 +++ b/src/mesa/main/Makefile.X11 @@ -1,4 +1,4 @@ -# $Id: Makefile.X11,v 1.43 2001/02/06 21:42:48 brianp Exp $ +# $Id: Makefile.X11,v 1.44 2001/02/16 00:35:34 keithw Exp $ # Mesa 3-D graphics library # Version: 3.5 @@ -36,7 +36,6 @@ CORE_SOURCES = \ tnl/t_pipeline.c \ tnl/t_vb_fog.c \ tnl/t_vb_light.c \ - tnl/t_vb_material.c \ tnl/t_vb_normals.c \ tnl/t_vb_points.c \ tnl/t_vb_render.c \ diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index f61195283b4..533fa687242 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.57 2001/02/12 19:04:30 brianp Exp $ */ +/* $Id: state.c,v 1.58 2001/02/16 00:35:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -26,7 +26,8 @@ /* - * This file manages internal Mesa state update. + * This file manages recalculation of derived values in the + * __GLcontext. */ @@ -944,74 +945,65 @@ void gl_update_state( GLcontext *ctx ) */ ctx->NewState = 0; ctx->Driver.UpdateState(ctx, new_state); + ctx->Array.NewState = 0; -#ifdef DEBUG - /* At this point we can do some assertions to be sure the required device - * driver function pointers are all initialized. + /* At this point we can do some assertions to be sure the required + * device driver function pointers are all initialized. + * + * KW: Moved the some of these asserts to t_vb_render.c, as they + * are strictly only required for that stage. The Driver struct + * should probably be split; the read/write span/pixels functions + * should be referenced only from swrast, for instance. */ - assert(ctx->Driver.GetString); - assert(ctx->Driver.UpdateState); - assert(ctx->Driver.Clear); - assert(ctx->Driver.SetDrawBuffer); - assert(ctx->Driver.SetReadBuffer); - assert(ctx->Driver.GetBufferSize); + ASSERT(ctx->Driver.GetString); + ASSERT(ctx->Driver.UpdateState); + ASSERT(ctx->Driver.Clear); + ASSERT(ctx->Driver.SetDrawBuffer); + ASSERT(ctx->Driver.SetReadBuffer); + ASSERT(ctx->Driver.GetBufferSize); if (ctx->Visual.rgbMode) { - assert(ctx->Driver.WriteRGBASpan); - assert(ctx->Driver.WriteRGBSpan); - assert(ctx->Driver.WriteMonoRGBASpan); - assert(ctx->Driver.WriteRGBAPixels); - assert(ctx->Driver.WriteMonoRGBAPixels); - assert(ctx->Driver.ReadRGBASpan); - assert(ctx->Driver.ReadRGBAPixels); + ASSERT(ctx->Driver.WriteRGBASpan); + ASSERT(ctx->Driver.WriteRGBSpan); + ASSERT(ctx->Driver.WriteMonoRGBASpan); + ASSERT(ctx->Driver.WriteRGBAPixels); + ASSERT(ctx->Driver.WriteMonoRGBAPixels); + ASSERT(ctx->Driver.ReadRGBASpan); + ASSERT(ctx->Driver.ReadRGBAPixels); } else { - assert(ctx->Driver.WriteCI32Span); - assert(ctx->Driver.WriteCI8Span); - assert(ctx->Driver.WriteMonoCISpan); - assert(ctx->Driver.WriteCI32Pixels); - assert(ctx->Driver.WriteMonoCIPixels); - assert(ctx->Driver.ReadCI32Span); - assert(ctx->Driver.ReadCI32Pixels); + ASSERT(ctx->Driver.WriteCI32Span); + ASSERT(ctx->Driver.WriteCI8Span); + ASSERT(ctx->Driver.WriteMonoCISpan); + ASSERT(ctx->Driver.WriteCI32Pixels); + ASSERT(ctx->Driver.WriteMonoCIPixels); + ASSERT(ctx->Driver.ReadCI32Span); + ASSERT(ctx->Driver.ReadCI32Pixels); } if (ctx->Visual.accumRedBits > 0) { - assert(ctx->Driver.Accum); + ASSERT(ctx->Driver.Accum); } - assert(ctx->Driver.DrawPixels); - assert(ctx->Driver.ReadPixels); - assert(ctx->Driver.CopyPixels); - assert(ctx->Driver.Bitmap); - assert(ctx->Driver.ResizeBuffersMESA); - assert(ctx->Driver.TexImage1D); - assert(ctx->Driver.TexImage2D); - assert(ctx->Driver.TexImage3D); - assert(ctx->Driver.TexSubImage1D); - assert(ctx->Driver.TexSubImage2D); - assert(ctx->Driver.TexSubImage3D); + ASSERT(ctx->Driver.DrawPixels); + ASSERT(ctx->Driver.ReadPixels); + ASSERT(ctx->Driver.CopyPixels); + ASSERT(ctx->Driver.Bitmap); + ASSERT(ctx->Driver.ResizeBuffersMESA); + ASSERT(ctx->Driver.TexImage1D); + ASSERT(ctx->Driver.TexImage2D); + ASSERT(ctx->Driver.TexImage3D); + ASSERT(ctx->Driver.TexSubImage1D); + ASSERT(ctx->Driver.TexSubImage2D); + ASSERT(ctx->Driver.TexSubImage3D); if (ctx->Extensions.ARB_texture_compression) { - assert(ctx->Driver.CompressedTexImage1D); - assert(ctx->Driver.CompressedTexImage2D); - assert(ctx->Driver.CompressedTexImage3D); - assert(ctx->Driver.CompressedTexSubImage1D); - assert(ctx->Driver.CompressedTexSubImage2D); - assert(ctx->Driver.CompressedTexSubImage3D); - assert(ctx->Driver.IsCompressedFormat); - assert(ctx->Driver.GetCompressedTexImage); - assert(ctx->Driver.BaseCompressedTexFormat); + ASSERT(ctx->Driver.CompressedTexImage1D); + ASSERT(ctx->Driver.CompressedTexImage2D); + ASSERT(ctx->Driver.CompressedTexImage3D); + ASSERT(ctx->Driver.CompressedTexSubImage1D); + ASSERT(ctx->Driver.CompressedTexSubImage2D); + ASSERT(ctx->Driver.CompressedTexSubImage3D); + ASSERT(ctx->Driver.IsCompressedFormat); + ASSERT(ctx->Driver.GetCompressedTexImage); + ASSERT(ctx->Driver.BaseCompressedTexFormat); } - assert(ctx->Driver.RenderStart); - assert(ctx->Driver.RenderFinish); - assert(ctx->Driver.BuildProjectedVertices); - assert(ctx->Driver.RenderPrimitive); - assert(ctx->Driver.PointsFunc); - assert(ctx->Driver.LineFunc); - assert(ctx->Driver.TriangleFunc); - assert(ctx->Driver.QuadFunc); - assert(ctx->Driver.ResetLineStipple); - assert(ctx->Driver.RenderInterp); - assert(ctx->Driver.RenderCopyPV); - assert(ctx->Driver.RenderClippedLine); - assert(ctx->Driver.RenderClippedPolygon); -#endif - - ctx->Array.NewState = 0; + ASSERT(ctx->Driver.RenderStart); + ASSERT(ctx->Driver.RenderFinish); } |