diff options
author | Eric Anholt <[email protected]> | 2011-03-12 15:00:55 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-03-12 15:11:01 -0800 |
commit | 098f9c5325de16bfb5bf8b0e93e0ec1871db4a76 (patch) | |
tree | f362a760607ac951a97c91705926f40b82cc0c27 /src/mesa/main | |
parent | 07c420a3c6799a744088f1bbe1c1a5ff157a1771 (diff) |
Revert "mesa: Convert fixed function fragment program generator to GLSL IR."
This reverts commit 7cb87dffce2c7a37f960f3a865cf92fd193dd8c5.
There were regressions (Bug #35244) and more review has been requested.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 1435 | ||||
-rw-r--r-- | src/mesa/main/state.c | 12 | ||||
-rw-r--r-- | src/mesa/main/texenvprogram.h | 2 |
3 files changed, 782 insertions, 667 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 50d6be70d40..9be531735ed 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -3,7 +3,6 @@ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * Copyright 2009 VMware, Inc. All Rights Reserved. - * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the @@ -31,8 +30,6 @@ extern "C" { #include "glheader.h" #include "imports.h" #include "mtypes.h" -#include "main/uniforms.h" -#include "main/macros.h" #include "program/program.h" #include "program/prog_parameter.h" #include "program/prog_cache.h" @@ -42,13 +39,6 @@ extern "C" { #include "program/programopt.h" #include "texenvprogram.h" } -#include "../glsl/glsl_types.h" -#include "../glsl/ir.h" -#include "../glsl/glsl_symbol_table.h" -#include "../glsl/glsl_parser_extras.h" -#include "../glsl/ir_optimization.h" -#include "../glsl/ir_print_visitor.h" -#include "../program/ir_to_mesa.h" /* * Note on texture units: @@ -69,7 +59,7 @@ struct texenvprog_cache_item { GLuint hash; void *key; - struct gl_shader_program *data; + struct gl_fragment_program *data; struct texenvprog_cache_item *next; }; @@ -86,6 +76,13 @@ texenv_doing_secondary_color(struct gl_context *ctx) return GL_FALSE; } +/** + * Up to nine instructions per tex unit, plus fog, specular color. + */ +#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12) + +#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) + struct mode_opt { #ifdef __GNUC__ __extension__ GLubyte Source:4; /**< SRC_x */ @@ -119,6 +116,8 @@ struct state_key { GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */ GLuint ModeA:5; /**< MODE_x */ + GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */ + struct mode_opt OptRGB[MAX_COMBINER_TERMS]; struct mode_opt OptA[MAX_COMBINER_TERMS]; } unit[MAX_TEXTURE_UNITS]; @@ -471,6 +470,10 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR; key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0; } + + /* this is a back-door for enabling cylindrical texture wrap mode */ + if (texObj->Priority == 0.125) + key->unit[i].texture_cyl_wrap = 1; } /* _NEW_LIGHT | _NEW_FOG */ @@ -499,15 +502,40 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) } +/** + * Use uregs to represent registers internally, translate to Mesa's + * expected formats on emit. + * + * NOTE: These are passed by value extensively in this file rather + * than as usual by pointer reference. If this disturbs you, try + * remembering they are just 32bits in size. + * + * GCC is smart enough to deal with these dword-sized structures in + * much the same way as if I had defined them as dwords and was using + * macros to access and set the fields. This is much nicer and easier + * to evolve. + */ +struct ureg { + GLuint file:4; + GLuint idx:8; + GLuint negatebase:1; + GLuint swz:12; + GLuint pad:7; +}; + +static const struct ureg undef = { + PROGRAM_UNDEFINED, + 255, + 0, + 0, + 0 +}; + + /** State used to build the fragment program: */ struct texenv_fragment_program { - struct gl_shader_program *shader_program; - struct gl_shader *shader; struct gl_fragment_program *program; - exec_list *instructions; - exec_list *top_instructions; - void *mem_ctx; struct state_key *state; GLbitfield alu_temps; /**< Track texture indirections, see spec. */ @@ -515,35 +543,385 @@ struct texenv_fragment_program { GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */ GLboolean error; - ir_variable *src_texture[MAX_TEXTURE_COORD_UNITS]; + struct ureg src_texture[MAX_TEXTURE_COORD_UNITS]; /* Reg containing each texture unit's sampled texture color, * else undef. */ - /* Texcoord override from bumpmapping. */ - struct ir_variable *texcoord_tex[MAX_TEXTURE_COORD_UNITS]; - + struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS]; /* Reg containing texcoord for a texture unit, * needed for bump mapping, else undef. */ - ir_rvalue *src_previous; /**< Reg containing color from previous + struct ureg src_previous; /**< Reg containing color from previous * stage. May need to be decl'd. */ GLuint last_tex_stage; /**< Number of last enabled texture unit */ + + struct ureg half; + struct ureg one; + struct ureg zero; }; -static ir_rvalue * -get_source(struct texenv_fragment_program *p, - GLuint src, GLuint unit) + + +static struct ureg make_ureg(GLuint file, GLuint idx) +{ + struct ureg reg; + reg.file = file; + reg.idx = idx; + reg.negatebase = 0; + reg.swz = SWIZZLE_NOOP; + reg.pad = 0; + return reg; +} + +static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) +{ + reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), + GET_SWZ(reg.swz, y), + GET_SWZ(reg.swz, z), + GET_SWZ(reg.swz, w)); + + return reg; +} + +static struct ureg swizzle1( struct ureg reg, int x ) +{ + return swizzle(reg, x, x, x, x); +} + +static struct ureg negate( struct ureg reg ) +{ + reg.negatebase ^= 1; + return reg; +} + +static GLboolean is_undef( struct ureg reg ) +{ + return reg.file == PROGRAM_UNDEFINED; +} + + +static struct ureg get_temp( struct texenv_fragment_program *p ) +{ + GLint bit; + + /* First try and reuse temps which have been used already: + */ + bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps ); + + /* Then any unused temporary: + */ + if (!bit) + bit = _mesa_ffs( ~p->temp_in_use ); + + if (!bit) { + _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); + exit(1); + } + + if ((GLuint) bit > p->program->Base.NumTemporaries) + p->program->Base.NumTemporaries = bit; + + p->temp_in_use |= 1<<(bit-1); + return make_ureg(PROGRAM_TEMPORARY, (bit-1)); +} + +static struct ureg get_tex_temp( struct texenv_fragment_program *p ) +{ + int bit; + + /* First try to find available temp not previously used (to avoid + * starting a new texture indirection). According to the spec, the + * ~p->temps_output isn't necessary, but will keep it there for + * now: + */ + bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output ); + + /* Then any unused temporary: + */ + if (!bit) + bit = _mesa_ffs( ~p->temp_in_use ); + + if (!bit) { + _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); + exit(1); + } + + if ((GLuint) bit > p->program->Base.NumTemporaries) + p->program->Base.NumTemporaries = bit; + + p->temp_in_use |= 1<<(bit-1); + return make_ureg(PROGRAM_TEMPORARY, (bit-1)); +} + + +/** Mark a temp reg as being no longer allocatable. */ +static void reserve_temp( struct texenv_fragment_program *p, struct ureg r ) +{ + if (r.file == PROGRAM_TEMPORARY) + p->temps_output |= (1 << r.idx); +} + + +static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p ) +{ + GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps; + + /* KW: To support tex_env_crossbar, don't release the registers in + * temps_output. + */ + if (max_temp >= sizeof(int) * 8) + p->temp_in_use = p->temps_output; + else + p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output; +} + + +static struct ureg register_param5( struct texenv_fragment_program *p, + GLint s0, + GLint s1, + GLint s2, + GLint s3, + GLint s4) +{ + int tokens[STATE_LENGTH]; + GLuint idx; + tokens[0] = s0; + tokens[1] = s1; + tokens[2] = s2; + tokens[3] = s3; + tokens[4] = s4; + idx = _mesa_add_state_reference(p->program->Base.Parameters, + (gl_state_index *)tokens); + return make_ureg(PROGRAM_STATE_VAR, idx); +} + + +#define register_param1(p,s0) register_param5(p,s0,0,0,0,0) +#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) +#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) +#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) + +static GLuint frag_to_vert_attrib( GLuint attrib ) +{ + switch (attrib) { + case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0; + case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1; + default: + assert(attrib >= FRAG_ATTRIB_TEX0); + assert(attrib <= FRAG_ATTRIB_TEX7); + return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0; + } +} + + +static struct ureg register_input( struct texenv_fragment_program *p, GLuint input ) +{ + if (p->state->inputs_available & (1<<input)) { + p->program->Base.InputsRead |= (1 << input); + return make_ureg(PROGRAM_INPUT, input); + } + else { + GLuint idx = frag_to_vert_attrib( input ); + return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx ); + } +} + + +static void emit_arg( struct prog_src_register *reg, + struct ureg ureg ) +{ + reg->File = ureg.file; + reg->Index = ureg.idx; + reg->Swizzle = ureg.swz; + reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE; + reg->Abs = GL_FALSE; +} + +static void emit_dst( struct prog_dst_register *dst, + struct ureg ureg, GLuint mask ) +{ + dst->File = ureg.file; + dst->Index = ureg.idx; + dst->WriteMask = mask; + dst->CondMask = COND_TR; /* always pass cond test */ + dst->CondSwizzle = SWIZZLE_NOOP; +} + +static struct prog_instruction * +emit_op(struct texenv_fragment_program *p, + enum prog_opcode op, + struct ureg dest, + GLuint mask, + GLboolean saturate, + struct ureg src0, + struct ureg src1, + struct ureg src2 ) +{ + const GLuint nr = p->program->Base.NumInstructions++; + struct prog_instruction *inst = &p->program->Base.Instructions[nr]; + + assert(nr < MAX_INSTRUCTIONS); + + _mesa_init_instructions(inst, 1); + inst->Opcode = op; + + emit_arg( &inst->SrcReg[0], src0 ); + emit_arg( &inst->SrcReg[1], src1 ); + emit_arg( &inst->SrcReg[2], src2 ); + + inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF; + + emit_dst( &inst->DstReg, dest, mask ); + +#if 0 + /* Accounting for indirection tracking: + */ + if (dest.file == PROGRAM_TEMPORARY) + p->temps_output |= 1 << dest.idx; +#endif + + return inst; +} + + +static struct ureg emit_arith( struct texenv_fragment_program *p, + enum prog_opcode op, + struct ureg dest, + GLuint mask, + GLboolean saturate, + struct ureg src0, + struct ureg src1, + struct ureg src2 ) +{ + emit_op(p, op, dest, mask, saturate, src0, src1, src2); + + /* Accounting for indirection tracking: + */ + if (src0.file == PROGRAM_TEMPORARY) + p->alu_temps |= 1 << src0.idx; + + if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY) + p->alu_temps |= 1 << src1.idx; + + if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY) + p->alu_temps |= 1 << src2.idx; + + if (dest.file == PROGRAM_TEMPORARY) + p->alu_temps |= 1 << dest.idx; + + p->program->Base.NumAluInstructions++; + return dest; +} + +static struct ureg emit_texld( struct texenv_fragment_program *p, + enum prog_opcode op, + struct ureg dest, + GLuint destmask, + GLuint tex_unit, + GLuint tex_idx, + GLuint tex_shadow, + struct ureg coord ) +{ + struct prog_instruction *inst = emit_op( p, op, + dest, destmask, + GL_FALSE, /* don't saturate? */ + coord, /* arg 0? */ + undef, + undef); + + inst->TexSrcTarget = tex_idx; + inst->TexSrcUnit = tex_unit; + inst->TexShadow = tex_shadow; + + p->program->Base.NumTexInstructions++; + + /* Accounting for indirection tracking: + */ + reserve_temp(p, dest); + +#if 0 + /* Is this a texture indirection? + */ + if ((coord.file == PROGRAM_TEMPORARY && + (p->temps_output & (1<<coord.idx))) || + (dest.file == PROGRAM_TEMPORARY && + (p->alu_temps & (1<<dest.idx)))) { + p->program->Base.NumTexIndirections++; + p->temps_output = 1<<coord.idx; + p->alu_temps = 0; + assert(0); /* KW: texture env crossbar */ + } +#endif + + return dest; +} + + +static struct ureg register_const4f( struct texenv_fragment_program *p, + GLfloat s0, + GLfloat s1, + GLfloat s2, + GLfloat s3) +{ + GLfloat values[4]; + GLuint idx, swizzle; + struct ureg r; + values[0] = s0; + values[1] = s1; + values[2] = s2; + values[3] = s3; + idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4, + &swizzle ); + r = make_ureg(PROGRAM_CONSTANT, idx); + r.swz = swizzle; + return r; +} + +#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) +#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) +#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) +#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) + + +static struct ureg get_one( struct texenv_fragment_program *p ) +{ + if (is_undef(p->one)) + p->one = register_scalar_const(p, 1.0); + return p->one; +} + +static struct ureg get_half( struct texenv_fragment_program *p ) { - ir_variable *var; - ir_dereference *deref; + if (is_undef(p->half)) + p->half = register_scalar_const(p, 0.5); + return p->half; +} + +static struct ureg get_zero( struct texenv_fragment_program *p ) +{ + if (is_undef(p->zero)) + p->zero = register_scalar_const(p, 0.0); + return p->zero; +} + + +static void program_error( struct texenv_fragment_program *p, const char *msg ) +{ + _mesa_problem(NULL, "%s", msg); + p->error = 1; +} +static struct ureg get_source( struct texenv_fragment_program *p, + GLuint src, GLuint unit ) +{ switch (src) { case SRC_TEXTURE: - return new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]); + assert(!is_undef(p->src_texture[unit])); + return p->src_texture[unit]; case SRC_TEXTURE0: case SRC_TEXTURE1: @@ -553,69 +931,66 @@ get_source(struct texenv_fragment_program *p, case SRC_TEXTURE5: case SRC_TEXTURE6: case SRC_TEXTURE7: - return new(p->mem_ctx) - ir_dereference_variable(p->src_texture[src - SRC_TEXTURE0]); + assert(!is_undef(p->src_texture[src - SRC_TEXTURE0])); + return p->src_texture[src - SRC_TEXTURE0]; case SRC_CONSTANT: - var = p->shader->symbols->get_variable("gl_TextureEnvColor"); - assert(var); - deref = new(p->mem_ctx) ir_dereference_variable(var); - var->max_array_access = MAX2(var->max_array_access, unit); - return new(p->mem_ctx) ir_dereference_array(deref, - new(p->mem_ctx) ir_constant(unit)); + return register_param2(p, STATE_TEXENV_COLOR, unit); case SRC_PRIMARY_COLOR: - var = p->shader->symbols->get_variable("gl_Color"); - assert(var); - return new(p->mem_ctx) ir_dereference_variable(var); + return register_input(p, FRAG_ATTRIB_COL0); case SRC_ZERO: - return new(p->mem_ctx) ir_constant(0.0f); + return get_zero(p); case SRC_PREVIOUS: - if (!p->src_previous) { - var = p->shader->symbols->get_variable("gl_Color"); - assert(var); - return new(p->mem_ctx) ir_dereference_variable(var); - } else { - return p->src_previous->clone(p->mem_ctx, NULL); - } + if (is_undef(p->src_previous)) + return register_input(p, FRAG_ATTRIB_COL0); + else + return p->src_previous; default: assert(0); - return NULL; + return undef; } } -static ir_rvalue * -emit_combine_source(struct texenv_fragment_program *p, - GLuint unit, - GLuint source, - GLuint operand) +static struct ureg emit_combine_source( struct texenv_fragment_program *p, + GLuint mask, + GLuint unit, + GLuint source, + GLuint operand ) { - ir_rvalue *src; + struct ureg arg, src, one; src = get_source(p, source, unit); switch (operand) { case OPR_ONE_MINUS_SRC_COLOR: - return new(p->mem_ctx) ir_expression(ir_binop_sub, - new(p->mem_ctx) ir_constant(1.0f), - src); + /* Get unused tmp, + * Emit tmp = 1.0 - arg.xyzw + */ + arg = get_temp( p ); + one = get_one( p ); + return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef); case OPR_SRC_ALPHA: - return new(p->mem_ctx) ir_swizzle(src, 3, 3, 3, 3, 1); - + if (mask == WRITEMASK_W) + return src; + else + return swizzle1( src, SWIZZLE_W ); case OPR_ONE_MINUS_SRC_ALPHA: - return new(p->mem_ctx) ir_expression(ir_binop_sub, - new(p->mem_ctx) ir_constant(1.0f), - new(p->mem_ctx) ir_swizzle(src, - 3, 3, - 3, 3, 1)); + /* Get unused tmp, + * Emit tmp = 1.0 - arg.wwww + */ + arg = get_temp(p); + one = get_one(p); + return emit_arith(p, OPCODE_SUB, arg, mask, 0, + one, swizzle1(src, SWIZZLE_W), undef); case OPR_ZERO: - return new(p->mem_ctx) ir_constant(0.0f); + return get_zero(p); case OPR_ONE: - return new(p->mem_ctx) ir_constant(1.0f); + return get_one(p); case OPR_SRC_COLOR: return src; default: @@ -664,104 +1039,112 @@ static GLboolean args_match( const struct state_key *key, GLuint unit ) return GL_TRUE; } -static ir_rvalue * -smear(struct texenv_fragment_program *p, ir_rvalue *val) -{ - if (!val->type->is_scalar()) - return val; - - return new(p->mem_ctx) ir_swizzle(val, 0, 0, 0, 0, 4); -} - -static ir_rvalue * -emit_combine(struct texenv_fragment_program *p, - GLuint unit, - GLuint nr, - GLuint mode, - const struct mode_opt *opt) +static struct ureg emit_combine( struct texenv_fragment_program *p, + struct ureg dest, + GLuint mask, + GLboolean saturate, + GLuint unit, + GLuint nr, + GLuint mode, + const struct mode_opt *opt) { - ir_rvalue *src[MAX_COMBINER_TERMS]; - ir_rvalue *tmp0, *tmp1; + struct ureg src[MAX_COMBINER_TERMS]; + struct ureg tmp, half; GLuint i; assert(nr <= MAX_COMBINER_TERMS); for (i = 0; i < nr; i++) - src[i] = emit_combine_source( p, unit, opt[i].Source, opt[i].Operand ); + src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand ); switch (mode) { case MODE_REPLACE: - return src[0]; - + if (mask == WRITEMASK_XYZW && !saturate) + return src[0]; + else + return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef ); case MODE_MODULATE: - return new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[1]); - + return emit_arith( p, OPCODE_MUL, dest, mask, saturate, + src[0], src[1], undef ); case MODE_ADD: - return new(p->mem_ctx) ir_expression(ir_binop_add, src[0], src[1]); - + return emit_arith( p, OPCODE_ADD, dest, mask, saturate, + src[0], src[1], undef ); case MODE_ADD_SIGNED: - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, src[0], src[1]); - return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, - new(p->mem_ctx) ir_constant(-0.5f)); - + /* tmp = arg0 + arg1 + * result = tmp - .5 + */ + half = get_half(p); + tmp = get_temp( p ); + emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef ); + emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef ); + return dest; case MODE_INTERPOLATE: - /* Arg0 * (Arg2) + Arg1 * (1-Arg2) */ - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]); - - tmp1 = new(p->mem_ctx) ir_expression(ir_binop_sub, - new(p->mem_ctx) ir_constant(1.0f), - src[2]->clone(p->mem_ctx, NULL)); - tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[1], tmp1); - - return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, tmp1); + /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered: + */ + return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] ); case MODE_SUBTRACT: - return new(p->mem_ctx) ir_expression(ir_binop_sub, src[0], src[1]); + return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef ); case MODE_DOT3_RGBA: case MODE_DOT3_RGBA_EXT: case MODE_DOT3_RGB_EXT: case MODE_DOT3_RGB: { - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], - new(p->mem_ctx) ir_constant(2.0f)); - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, - new(p->mem_ctx) ir_constant(-1.0f)); - tmp0 = new(p->mem_ctx) ir_swizzle(smear(p, tmp0), 0, 1, 2, 3, 3); - - tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[1], - new(p->mem_ctx) ir_constant(2.0f)); - tmp1 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp1, - new(p->mem_ctx) ir_constant(-1.0f)); - tmp1 = new(p->mem_ctx) ir_swizzle(smear(p, tmp1), 0, 1, 2, 3, 3); - - return new(p->mem_ctx) ir_expression(ir_binop_dot, tmp0, tmp1); - } - case MODE_MODULATE_ADD_ATI: - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]); - return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, src[1]); + struct ureg tmp0 = get_temp( p ); + struct ureg tmp1 = get_temp( p ); + struct ureg neg1 = register_scalar_const(p, -1); + struct ureg two = register_scalar_const(p, 2); - case MODE_MODULATE_SIGNED_ADD_ATI: - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]); - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, src[1]); - return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, - new(p->mem_ctx) ir_constant(-0.5f)); + /* tmp0 = 2*src0 - 1 + * tmp1 = 2*src1 - 1 + * + * dst = tmp0 dot3 tmp1 + */ + emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0, + two, src[0], neg1); + if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0) + tmp1 = tmp0; + else + emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0, + two, src[1], neg1); + emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef); + return dest; + } + case MODE_MODULATE_ADD_ATI: + /* Arg0 * Arg2 + Arg1 */ + return emit_arith( p, OPCODE_MAD, dest, mask, saturate, + src[0], src[2], src[1] ); + case MODE_MODULATE_SIGNED_ADD_ATI: { + /* Arg0 * Arg2 + Arg1 - 0.5 */ + struct ureg tmp0 = get_temp(p); + half = get_half(p); + emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] ); + emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef ); + return dest; + } case MODE_MODULATE_SUBTRACT_ATI: - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[2]); - return new(p->mem_ctx) ir_expression(ir_binop_sub, tmp0, src[1]); - + /* Arg0 * Arg2 - Arg1 */ + emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) ); + return dest; case MODE_ADD_PRODUCTS: - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[1]); - tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[2], src[3]); - return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, tmp1); - + /* Arg0 * Arg1 + Arg2 * Arg3 */ + { + struct ureg tmp0 = get_temp(p); + emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef ); + emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 ); + } + return dest; case MODE_ADD_PRODUCTS_SIGNED: - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[0], src[1]); - tmp1 = new(p->mem_ctx) ir_expression(ir_binop_mul, src[2], src[3]); - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, tmp1); - return new(p->mem_ctx) ir_expression(ir_binop_add, tmp0, - new(p->mem_ctx) ir_constant(-0.5f)); - + /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */ + { + struct ureg tmp0 = get_temp(p); + half = get_half(p); + emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef ); + emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 ); + emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef ); + } + return dest; case MODE_BUMP_ENVMAP_ATI: /* special - not handled here */ assert(0); @@ -772,24 +1155,17 @@ emit_combine(struct texenv_fragment_program *p, } } -static ir_rvalue * -saturate(struct texenv_fragment_program *p, ir_rvalue *val) -{ - val = new(p->mem_ctx) ir_expression(ir_binop_min, val, - new(p->mem_ctx) ir_constant(1.0f)); - return new(p->mem_ctx) ir_expression(ir_binop_max, val, - new(p->mem_ctx) ir_constant(0.0f)); -} /** * Generate instructions for one texture unit's env/combiner mode. */ -static ir_rvalue * +static struct ureg emit_texenv(struct texenv_fragment_program *p, GLuint unit) { const struct state_key *key = p->state; GLboolean rgb_saturate, alpha_saturate; GLuint rgb_shift, alpha_shift; + struct ureg out, dest; if (!key->unit[unit].enabled) { return get_source(p, SRC_PREVIOUS, 0); @@ -831,232 +1207,129 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) else alpha_saturate = GL_FALSE; - ir_variable *temp_var = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, - "texenv_combine", - ir_var_temporary); - p->instructions->push_tail(temp_var); - - ir_dereference *deref; - ir_assignment *assign; - ir_rvalue *val; + /* If this is the very last calculation (and various other conditions + * are met), emit directly to the color output register. Otherwise, + * emit to a temporary register. + */ + if (key->separate_specular || + unit != p->last_tex_stage || + alpha_shift || + key->num_draw_buffers != 1 || + rgb_shift) + dest = get_temp( p ); + else + dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR); /* Emit the RGB and A combine ops */ if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && args_match(key, unit)) { - val = emit_combine(p, unit, - key->unit[unit].NumArgsRGB, - key->unit[unit].ModeRGB, - key->unit[unit].OptRGB); - val = smear(p, val); - if (rgb_saturate) - val = saturate(p, val); - - deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - assign = new(p->mem_ctx) ir_assignment(deref, val, NULL); - p->instructions->push_tail(assign); + out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, + unit, + key->unit[unit].NumArgsRGB, + key->unit[unit].ModeRGB, + key->unit[unit].OptRGB); } else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT || key->unit[unit].ModeRGB == MODE_DOT3_RGBA) { - ir_rvalue *val = emit_combine(p, unit, - key->unit[unit].NumArgsRGB, - key->unit[unit].ModeRGB, - key->unit[unit].OptRGB); - val = smear(p, val); - if (rgb_saturate) - val = saturate(p, val); - deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - assign = new(p->mem_ctx) ir_assignment(deref, val, NULL); - p->instructions->push_tail(assign); + out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, + unit, + key->unit[unit].NumArgsRGB, + key->unit[unit].ModeRGB, + key->unit[unit].OptRGB); } else { /* Need to do something to stop from re-emitting identical * argument calculations here: */ - val = emit_combine(p, unit, - key->unit[unit].NumArgsRGB, - key->unit[unit].ModeRGB, - key->unit[unit].OptRGB); - val = smear(p, val); - val = new(p->mem_ctx) ir_swizzle(val, 0, 1, 2, 3, 3); - if (rgb_saturate) - val = saturate(p, val); - deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - assign = new(p->mem_ctx) ir_assignment(deref, val, NULL, WRITEMASK_XYZ); - p->instructions->push_tail(assign); - - val = emit_combine(p, unit, - key->unit[unit].NumArgsA, - key->unit[unit].ModeA, - key->unit[unit].OptA); - val = smear(p, val); - val = new(p->mem_ctx) ir_swizzle(val, 3, 3, 3, 3, 1); - if (alpha_saturate) - val = saturate(p, val); - deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - assign = new(p->mem_ctx) ir_assignment(deref, val, NULL, WRITEMASK_W); - p->instructions->push_tail(assign); + out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate, + unit, + key->unit[unit].NumArgsRGB, + key->unit[unit].ModeRGB, + key->unit[unit].OptRGB); + out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate, + unit, + key->unit[unit].NumArgsA, + key->unit[unit].ModeA, + key->unit[unit].OptA); } - deref = new(p->mem_ctx) ir_dereference_variable(temp_var); - /* Deal with the final shift: */ if (alpha_shift || rgb_shift) { - ir_constant *shift; + struct ureg shift; + GLboolean saturate = GL_TRUE; /* always saturate at this point */ if (rgb_shift == alpha_shift) { - shift = new(p->mem_ctx) ir_constant((float)(1 << rgb_shift)); + shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift)); } else { - float const_data[4] = { - 1 << rgb_shift, - 1 << rgb_shift, - 1 << rgb_shift, - 1 << alpha_shift - }; - shift = new(p->mem_ctx) ir_constant(glsl_type::vec4_type, - (ir_constant_data *)const_data); + shift = register_const4f(p, + (GLfloat)(1<<rgb_shift), + (GLfloat)(1<<rgb_shift), + (GLfloat)(1<<rgb_shift), + (GLfloat)(1<<alpha_shift)); } - - return saturate(p, new(p->mem_ctx) ir_expression(ir_binop_mul, - deref, shift)); + return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW, + saturate, out, shift, undef ); } else - return deref; + return out; } /** * Generate instruction for getting a texture source term. */ - static void load_texture( struct texenv_fragment_program *p, GLuint unit ) - { - ir_dereference *deref; - ir_assignment *assign; - - if (p->src_texture[unit]) - return; - - const GLuint texTarget = p->state->unit[unit].source_index; - ir_rvalue *texcoord; - - if (p->texcoord_tex[unit]) { - texcoord = new(p->mem_ctx) ir_dereference_variable(p->texcoord_tex[unit]); - } - else { - ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord"); - assert(tc_array); - texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array); - ir_rvalue *index = new(p->mem_ctx) ir_constant(unit); - texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index); - tc_array->max_array_access = MAX2(tc_array->max_array_access, unit); - } - - if (!p->state->unit[unit].enabled) { - p->src_texture[unit] = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, - "dummy_tex", - ir_var_temporary); - p->instructions->push_tail(p->src_texture[unit]); - - deref = new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]); - assign = new(p->mem_ctx) ir_assignment(deref, - new(p->mem_ctx) ir_constant(0.0f), - NULL); - p->instructions->push_tail(assign); - return ; - } - - const glsl_type *sampler_type = NULL; - int coords = 0; - - switch (texTarget) { - case TEXTURE_1D_INDEX: - if (p->state->unit[unit].shadow) - sampler_type = p->shader->symbols->get_type("sampler1DShadow"); - else - sampler_type = p->shader->symbols->get_type("sampler1D"); - coords = 1; - break; - case TEXTURE_1D_ARRAY_INDEX: - if (p->state->unit[unit].shadow) - sampler_type = p->shader->symbols->get_type("sampler1DArrayShadow"); - else - sampler_type = p->shader->symbols->get_type("sampler1DArray"); - coords = 2; - break; - case TEXTURE_2D_INDEX: - if (p->state->unit[unit].shadow) - sampler_type = p->shader->symbols->get_type("sampler2DShadow"); - else - sampler_type = p->shader->symbols->get_type("sampler2D"); - coords = 2; - break; - case TEXTURE_2D_ARRAY_INDEX: - if (p->state->unit[unit].shadow) - sampler_type = p->shader->symbols->get_type("sampler2DArrayShadow"); - else - sampler_type = p->shader->symbols->get_type("sampler2DArray"); - coords = 3; - break; - case TEXTURE_RECT_INDEX: - if (p->state->unit[unit].shadow) - sampler_type = p->shader->symbols->get_type("sampler2DRectShadow"); - else - sampler_type = p->shader->symbols->get_type("sampler2DRect"); - coords = 2; - break; - case TEXTURE_3D_INDEX: - assert(!p->state->unit[unit].shadow); - sampler_type = p->shader->symbols->get_type("sampler3D"); - coords = 3; - break; - case TEXTURE_CUBE_INDEX: - if (p->state->unit[unit].shadow) - sampler_type = p->shader->symbols->get_type("samplerCubeShadow"); - else - sampler_type = p->shader->symbols->get_type("samplerCube"); - coords = 3; - break; - } - - p->src_texture[unit] = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, - "tex", - ir_var_temporary); - p->instructions->push_tail(p->src_texture[unit]); - - ir_texture *tex = new(p->mem_ctx) ir_texture(ir_tex); - - - char *sampler_name = ralloc_asprintf(p->mem_ctx, "sampler_%d", unit); - ir_variable *sampler = new(p->mem_ctx) ir_variable(sampler_type, - sampler_name, - ir_var_uniform); - p->top_instructions->push_head(sampler); - deref = new(p->mem_ctx) ir_dereference_variable(sampler); - tex->set_sampler(deref); - - tex->coordinate = new(p->mem_ctx) ir_swizzle(texcoord, 0, 1, 2, 3, coords); - - if (p->state->unit[unit].shadow) { - texcoord = texcoord->clone(p->mem_ctx, NULL); - tex->shadow_comparitor = new(p->mem_ctx) ir_swizzle(texcoord, - coords, 0, 0, 0, - 1); - coords++; - } - - texcoord = texcoord->clone(p->mem_ctx, NULL); - tex->projector = new(p->mem_ctx) ir_swizzle(texcoord, 3, 0, 0, 0, 1); - - deref = new(p->mem_ctx) ir_dereference_variable(p->src_texture[unit]); - assign = new(p->mem_ctx) ir_assignment(deref, tex, NULL); - p->instructions->push_tail(assign); - } +static void load_texture( struct texenv_fragment_program *p, GLuint unit ) +{ + if (is_undef(p->src_texture[unit])) { + const GLuint texTarget = p->state->unit[unit].source_index; + struct ureg texcoord; + struct ureg tmp = get_tex_temp( p ); -static void -load_texenv_source(struct texenv_fragment_program *p, - GLuint src, GLuint unit) + if (is_undef(p->texcoord_tex[unit])) { + texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit); + } + else { + /* might want to reuse this reg for tex output actually */ + texcoord = p->texcoord_tex[unit]; + } + + /* TODO: Use D0_MASK_XY where possible. + */ + if (p->state->unit[unit].enabled) { + GLboolean shadow = GL_FALSE; + + if (p->state->unit[unit].shadow) { + p->program->Base.ShadowSamplers |= 1 << unit; + shadow = GL_TRUE; + } + + p->src_texture[unit] = emit_texld( p, OPCODE_TXP, + tmp, WRITEMASK_XYZW, + unit, texTarget, shadow, + texcoord ); + + p->program->Base.SamplersUsed |= (1 << unit); + /* This identity mapping should already be in place + * (see _mesa_init_program_struct()) but let's be safe. + */ + p->program->Base.SamplerUnits[unit] = unit; + } + else + p->src_texture[unit] = get_zero(p); + + if (p->state->unit[unit].texture_cyl_wrap) { + /* set flag which is checked by Mesa->Gallium program translation */ + p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP; + } + + } +} + +static GLboolean load_texenv_source( struct texenv_fragment_program *p, + GLuint src, GLuint unit ) { switch (src) { case SRC_TEXTURE: @@ -1078,6 +1351,8 @@ load_texenv_source(struct texenv_fragment_program *p, /* not a texture src - do nothing */ break; } + + return GL_TRUE; } @@ -1104,214 +1379,108 @@ load_texunit_sources( struct texenv_fragment_program *p, GLuint unit ) /** * Generate instructions for loading bump map textures. */ -static void +static GLboolean load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) { const struct state_key *key = p->state; GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; - ir_rvalue *bump; - ir_rvalue *texcoord; - ir_variable *rot_mat_0_var, *rot_mat_1_var; - ir_dereference_variable *rot_mat_0, *rot_mat_1; - - rot_mat_0_var = p->shader->symbols->get_variable("gl_MESABumpRotMatrix0"); - rot_mat_1_var = p->shader->symbols->get_variable("gl_MESABumpRotMatrix1"); - rot_mat_0 = new(p->mem_ctx) ir_dereference_variable(rot_mat_0_var); - rot_mat_1 = new(p->mem_ctx) ir_dereference_variable(rot_mat_1_var); - - ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord"); - assert(tc_array); - texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array); - ir_rvalue *index = new(p->mem_ctx) ir_constant(bumpedUnitNr); - texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index); - tc_array->max_array_access = MAX2(tc_array->max_array_access, unit); + struct ureg texcDst, bumpMapRes; + struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0); + struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr); + struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit ); + struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit ); load_texenv_source( p, unit + SRC_TEXTURE0, unit ); + bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit); + texcDst = get_tex_temp( p ); + p->texcoord_tex[bumpedUnitNr] = texcDst; + /* Apply rot matrix and add coords to be available in next phase. - * dest = Arg1 + (Arg0.xx * rotMat0) + (Arg0.yy * rotMat1) + * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) * note only 2 coords are affected the rest are left unchanged (mul by 0) */ - ir_dereference *deref; - ir_assignment *assign; - ir_rvalue *bump_x, *bump_y; - - texcoord = smear(p, texcoord); - - /* bump_texcoord = texcoord */ - ir_variable *bumped = new(p->mem_ctx) ir_variable(texcoord->type, - "bump_texcoord", - ir_var_temporary); - p->instructions->push_tail(bumped); - - deref = new(p->mem_ctx) ir_dereference_variable(bumped); - assign = new(p->mem_ctx) ir_assignment(deref, texcoord, NULL); - p->instructions->push_tail(assign); - - /* bump_texcoord.xy += arg0.x * rotmat0 + arg0.y * rotmat1 */ - bump = get_source(p, key->unit[unit].OptRGB[0].Source, unit); - bump_x = new(p->mem_ctx) ir_swizzle(bump, 0, 0, 0, 0, 1); - bump = bump->clone(p->mem_ctx, NULL); - bump_y = new(p->mem_ctx) ir_swizzle(bump, 1, 0, 0, 0, 1); - - bump_x = new(p->mem_ctx) ir_expression(ir_binop_mul, bump_x, rot_mat_0); - bump_y = new(p->mem_ctx) ir_expression(ir_binop_mul, bump_y, rot_mat_1); - - ir_expression *expr; - expr = new(p->mem_ctx) ir_expression(ir_binop_add, bump_x, bump_y); - - deref = new(p->mem_ctx) ir_dereference_variable(bumped); - expr = new(p->mem_ctx) ir_expression(ir_binop_add, - new(p->mem_ctx) ir_swizzle(deref, - 0, 1, 1, 1, - 2), - expr); - - deref = new(p->mem_ctx) ir_dereference_variable(bumped); - assign = new(p->mem_ctx) ir_assignment(deref, expr, NULL, WRITEMASK_XY); - p->instructions->push_tail(assign); - - p->texcoord_tex[bumpedUnitNr] = bumped; + emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, + swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc ); + emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, + swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst ); + + /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish + * enough to access this later, should optimize away. + */ + emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, + constdudvcolor, undef, undef ); + + return GL_TRUE; } /** - * Applies the fog calculations. - * - * This is basically like the ARB_fragment_prorgam fog options. Note - * that ffvertex_prog.c produces fogcoord for us when - * GL_FOG_COORDINATE_EXT is set to GL_FRAGMENT_DEPTH_EXT. + * Generate a new fragment program which implements the context's + * current texture env/combine mode. */ -static ir_rvalue * -emit_fog_instructions(struct texenv_fragment_program *p, - ir_rvalue *fragcolor) +static void +create_new_program(struct gl_context *ctx, struct state_key *key, + struct gl_fragment_program *program) { - struct state_key *key = p->state; - ir_rvalue *f, *temp; - ir_variable *params, *oparams; - ir_variable *fogcoord; - ir_assignment *assign; - - /* Temporary storage for the whole fog result. Fog calculations - * only affect rgb so we're hanging on to the .a value of fragcolor - * this way. - */ - ir_variable *fog_result = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, - "fog_result", - ir_var_auto); - p->instructions->push_tail(fog_result); - temp = new(p->mem_ctx) ir_dereference_variable(fog_result); - assign = new(p->mem_ctx) ir_assignment(temp, fragcolor, NULL); - p->instructions->push_tail(assign); - - temp = new(p->mem_ctx) ir_dereference_variable(fog_result); - fragcolor = new(p->mem_ctx) ir_swizzle(temp, 0, 1, 2, 3, 3); - - oparams = p->shader->symbols->get_variable("gl_MESAFogParamsOptimized"); - fogcoord = p->shader->symbols->get_variable("gl_FogFragCoord"); - params = p->shader->symbols->get_variable("gl_Fog"); - f = new(p->mem_ctx) ir_dereference_variable(fogcoord); - - ir_variable *f_var = new(p->mem_ctx) ir_variable(glsl_type::float_type, - "fog_factor", ir_var_auto); - p->instructions->push_tail(f_var); - - switch (key->fog_mode) { - case FOG_LINEAR: - /* f = (end - z) / (end - start) - * - * gl_MesaFogParamsOptimized gives us (-1 / (end - start)) and - * (end / (end - start)) so we can generate a single MAD. - */ - temp = new(p->mem_ctx) ir_dereference_variable(oparams); - temp = new(p->mem_ctx) ir_swizzle(temp, 0, 0, 0, 0, 1); - f = new(p->mem_ctx) ir_expression(ir_binop_mul, f, temp); - - temp = new(p->mem_ctx) ir_dereference_variable(oparams); - temp = new(p->mem_ctx) ir_swizzle(temp, 1, 0, 0, 0, 1); - f = new(p->mem_ctx) ir_expression(ir_binop_add, f, temp); - break; - case FOG_EXP: - /* f = e^(-(density * fogcoord)) - * - * gl_MesaFogParamsOptimized gives us density/ln(2) so we can - * use EXP2 which is generally the native instruction without - * having to do any further math on the fog density uniform. - */ - temp = new(p->mem_ctx) ir_dereference_variable(oparams); - temp = new(p->mem_ctx) ir_swizzle(temp, 2, 0, 0, 0, 1); - f = new(p->mem_ctx) ir_expression(ir_binop_mul, f, temp); - f = new(p->mem_ctx) ir_expression(ir_unop_neg, f); - f = new(p->mem_ctx) ir_expression(ir_unop_exp2, f); - break; - case FOG_EXP2: - /* f = e^(-(density * fogcoord)^2) - * - * gl_MesaFogParamsOptimized gives us density/sqrt(ln(2)) so we - * can do this like FOG_EXP but with a squaring after the - * multiply by density. - */ - ir_variable *temp_var = new(p->mem_ctx) ir_variable(glsl_type::float_type, - "fog_temp", - ir_var_auto); - p->instructions->push_tail(temp_var); - - temp = new(p->mem_ctx) ir_dereference_variable(oparams); - temp = new(p->mem_ctx) ir_swizzle(temp, 3, 0, 0, 0, 1); - f = new(p->mem_ctx) ir_expression(ir_binop_mul, - f, temp); - - temp = new(p->mem_ctx) ir_dereference_variable(temp_var); - ir_assignment *assign = new(p->mem_ctx) ir_assignment(temp, f, NULL); - p->instructions->push_tail(assign); - - f = new(p->mem_ctx) ir_dereference_variable(temp_var); - temp = new(p->mem_ctx) ir_dereference_variable(temp_var); - f = new(p->mem_ctx) ir_expression(ir_binop_mul, f, temp); - f = new(p->mem_ctx) ir_expression(ir_unop_neg, f); - f = new(p->mem_ctx) ir_expression(ir_unop_exp2, f); - break; - } - - f = saturate(p, f); + struct prog_instruction instBuffer[MAX_INSTRUCTIONS]; + struct texenv_fragment_program p; + GLuint unit; + struct ureg cf, out; + int i; - temp = new(p->mem_ctx) ir_dereference_variable(f_var); - assign = new(p->mem_ctx) ir_assignment(temp, f, NULL); - p->instructions->push_tail(assign); + memset(&p, 0, sizeof(p)); + p.state = key; + p.program = program; - f = new(p->mem_ctx) ir_dereference_variable(f_var); - f = new(p->mem_ctx) ir_expression(ir_binop_sub, - new(p->mem_ctx) ir_constant(1.0f), - f); - temp = new(p->mem_ctx) ir_dereference_variable(params); - temp = new(p->mem_ctx) ir_dereference_record(temp, "color"); - temp = new(p->mem_ctx) ir_swizzle(temp, 0, 1, 2, 3, 3); - temp = new(p->mem_ctx) ir_expression(ir_binop_mul, temp, f); + /* During code generation, use locally-allocated instruction buffer, + * then alloc dynamic storage below. + */ + p.program->Base.Instructions = instBuffer; + p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB; + p.program->Base.String = NULL; + p.program->Base.NumTexIndirections = 1; /* is this right? */ + p.program->Base.NumTexInstructions = 0; + p.program->Base.NumAluInstructions = 0; + p.program->Base.NumInstructions = 0; + p.program->Base.NumTemporaries = 0; + p.program->Base.NumParameters = 0; + p.program->Base.NumAttributes = 0; + p.program->Base.NumAddressRegs = 0; + p.program->Base.Parameters = _mesa_new_parameter_list(); + p.program->Base.InputsRead = 0x0; + + if (key->num_draw_buffers == 1) + p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; + else { + for (i = 0; i < key->num_draw_buffers; i++) + p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i)); + } - f = new(p->mem_ctx) ir_dereference_variable(f_var); - f = new(p->mem_ctx) ir_expression(ir_binop_mul, fragcolor, f); - f = new(p->mem_ctx) ir_expression(ir_binop_add, temp, f); + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { + p.src_texture[unit] = undef; + p.texcoord_tex[unit] = undef; + } - ir_dereference *deref = new(p->mem_ctx) ir_dereference_variable(fog_result); - assign = new(p->mem_ctx) ir_assignment(deref, f, NULL, WRITEMASK_XYZ); - p->instructions->push_tail(assign); + p.src_previous = undef; + p.half = undef; + p.zero = undef; + p.one = undef; - return new(p->mem_ctx) ir_dereference_variable(fog_result); -} + p.last_tex_stage = 0; + release_temps(ctx, &p); -static void -emit_instructions(struct texenv_fragment_program *p) -{ - struct state_key *key = p->state; - GLuint unit; + if (key->enabled_units && key->num_draw_buffers) { + GLboolean needbumpstage = GL_FALSE; - if (key->enabled_units) { /* Zeroth pass - bump map textures first */ - for (unit = 0; unit < key->nr_enabled_units; unit++) { + for (unit = 0; unit < key->nr_enabled_units; unit++) if (key->unit[unit].enabled && key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { - load_texunit_bumpmap(p, unit); + needbumpstage = GL_TRUE; + load_texunit_bumpmap( &p, unit ); } - } + if (needbumpstage) + p.program->Base.NumTexIndirections++; /* First pass - to support texture_env_crossbar, first identify * all referenced texture sources and emit texld instructions @@ -1319,157 +1488,104 @@ emit_instructions(struct texenv_fragment_program *p) */ for (unit = 0; unit < key->nr_enabled_units; unit++) if (key->unit[unit].enabled) { - load_texunit_sources(p, unit); - p->last_tex_stage = unit; + load_texunit_sources( &p, unit ); + p.last_tex_stage = unit; } /* Second pass - emit combine instructions to build final color: */ - for (unit = 0; unit < key->nr_enabled_units; unit++) { + for (unit = 0; unit < key->nr_enabled_units; unit++) if (key->unit[unit].enabled) { - p->src_previous = emit_texenv(p, unit); + p.src_previous = emit_texenv( &p, unit ); + reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */ + release_temps(ctx, &p); /* release all temps */ } - } } - ir_rvalue *cf = get_source(p, SRC_PREVIOUS, 0); - ir_dereference_variable *deref; - ir_assignment *assign; - - if (key->separate_specular) { - ir_rvalue *tmp0, *tmp1; - ir_variable *spec_result = new(p->mem_ctx) ir_variable(glsl_type::vec4_type, - "specular_add", - ir_var_temporary); - - p->instructions->push_tail(spec_result); - - deref = new(p->mem_ctx) ir_dereference_variable(spec_result); - assign = new(p->mem_ctx) ir_assignment(deref, cf, NULL); - p->instructions->push_tail(assign); - - deref = new(p->mem_ctx) ir_dereference_variable(spec_result); - tmp0 = new(p->mem_ctx) ir_swizzle(deref, 0, 1, 2, 3, 3); + cf = get_source( &p, SRC_PREVIOUS, 0 ); - ir_variable *secondary = - p->shader->symbols->get_variable("gl_SecondaryColor"); - assert(secondary); - deref = new(p->mem_ctx) ir_dereference_variable(secondary); - tmp1 = new(p->mem_ctx) ir_swizzle(deref, 0, 1, 2, 3, 3); - - tmp0 = new(p->mem_ctx) ir_expression(ir_binop_add, - tmp0, tmp1); - - deref = new(p->mem_ctx) ir_dereference_variable(spec_result); - assign = new(p->mem_ctx) ir_assignment(deref, tmp0, NULL, WRITEMASK_XYZ); - p->instructions->push_tail(assign); + for (i = 0; i < key->num_draw_buffers; i++) { + if (key->num_draw_buffers == 1) + out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR ); + else { + out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i ); + } - cf = new(p->mem_ctx) ir_dereference_variable(spec_result); + if (key->separate_specular) { + /* Emit specular add. + */ + struct ureg s = register_input(&p, FRAG_ATTRIB_COL1); + emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); + emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef ); + } + else if (memcmp(&cf, &out, sizeof(cf)) != 0) { + /* Will wind up in here if no texture enabled or a couple of + * other scenarios (GL_REPLACE for instance). + */ + emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef ); + } } + /* Finish up: + */ + emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef); if (key->fog_enabled) { - cf = emit_fog_instructions(p, cf); + /* Pull fog mode from struct gl_context, the value in the state key is + * a reduced value and not what is expected in FogOption + */ + p.program->FogOption = ctx->Fog.Mode; + p.program->Base.InputsRead |= FRAG_BIT_FOGC; } - - ir_variable *frag_color = p->shader->symbols->get_variable("gl_FragColor"); - assert(frag_color); - deref = new(p->mem_ctx) ir_dereference_variable(frag_color); - assign = new(p->mem_ctx) ir_assignment(deref, cf, NULL); - p->instructions->push_tail(assign); -} - -/** - * Generate a new fragment program which implements the context's - * current texture env/combine mode. - */ -static struct gl_shader_program * -create_new_program(struct gl_context *ctx, struct state_key *key) -{ - struct texenv_fragment_program p; - unsigned int unit; - _mesa_glsl_parse_state *state; - - memset(&p, 0, sizeof(p)); - p.mem_ctx = ralloc_context(NULL); - p.shader = ctx->Driver.NewShader(ctx, 0, GL_FRAGMENT_SHADER); - p.shader->ir = new(p.shader) exec_list; - state = new(p.shader) _mesa_glsl_parse_state(ctx, GL_FRAGMENT_SHADER, - p.shader); - p.shader->symbols = state->symbols; - p.top_instructions = p.shader->ir; - p.instructions = p.shader->ir; - p.state = key; - p.shader_program = ctx->Driver.NewShaderProgram(ctx, 0); - - state->language_version = 120; - _mesa_glsl_initialize_types(state); - _mesa_glsl_initialize_variables(p.instructions, state); - - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { - p.src_texture[unit] = NULL; - p.texcoord_tex[unit] = NULL; + else { + p.program->FogOption = GL_NONE; } - p.src_previous = NULL; + if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections) + program_error(&p, "Exceeded max nr indirect texture lookups"); - p.last_tex_stage = 0; + if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions) + program_error(&p, "Exceeded max TEX instructions"); - ir_function *main_f = new(p.mem_ctx) ir_function("main"); - p.instructions->push_tail(main_f); - state->symbols->add_function(main_f); + if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions) + program_error(&p, "Exceeded max ALU instructions"); - ir_function_signature *main_sig = - new(p.mem_ctx) ir_function_signature(p.shader->symbols->get_type("void")); - main_sig->is_defined = true; - main_f->add_signature(main_sig); + ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS); - p.instructions = &main_sig->body; - if (key->num_draw_buffers) - emit_instructions(&p); - - validate_ir_tree(p.shader->ir); - - while (do_common_optimization(p.shader->ir, false, 32)) - ; - reparent_ir(p.shader->ir, p.shader->ir); + /* Allocate final instruction array */ + p.program->Base.Instructions + = _mesa_alloc_instructions(p.program->Base.NumInstructions); + if (!p.program->Base.Instructions) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, + "generating tex env program"); + return; + } + _mesa_copy_instructions(p.program->Base.Instructions, instBuffer, + p.program->Base.NumInstructions); - p.shader->CompileStatus = true; - p.shader->Version = state->language_version; - p.shader->num_builtins_to_link = state->num_builtins_to_link; - p.shader_program->Shaders = - (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); - p.shader_program->Shaders[0] = p.shader; - p.shader_program->NumShaders = 1; + if (key->num_draw_buffers && p.program->FogOption) { + _mesa_append_fog_code(ctx, p.program); + p.program->FogOption = GL_NONE; + } - _mesa_glsl_link_shader(ctx, p.shader_program); - /* Set the sampler uniforms, and relink to get them into the linked - * program. + /* Notify driver the fragment program has (actually) changed. */ - struct gl_fragment_program *fp = p.shader_program->FragmentProgram; - for (unsigned int i = 0; i < MAX_TEXTURE_UNITS; i++) { - char *name = ralloc_asprintf(p.mem_ctx, "sampler_%d", i); - int loc = _mesa_get_uniform_location(ctx, p.shader_program, name); - if (loc != -1) { - /* Avoid using _mesa_uniform() because it flags state - * updates, so if we're generating this shader_program in a - * state update, we end up recursing. Instead, just set the - * value, which is picked up at re-link. - */ - loc = (loc & 0xffff) + (loc >> 16); - int sampler = fp->Base.Parameters->ParameterValues[loc][0]; - fp->Base.SamplerUnits[sampler] = i; - } + if (ctx->Driver.ProgramStringNotify) { + GLboolean ok = ctx->Driver.ProgramStringNotify(ctx, + GL_FRAGMENT_PROGRAM_ARB, + &p.program->Base); + /* Driver should be able to handle any texenv programs as long as + * the driver correctly reported max number of texture units correctly, + * etc. + */ + ASSERT(ok); + (void) ok; /* silence unused var warning */ } - _mesa_update_shader_textures_used(&fp->Base); - (void) ctx->Driver.ProgramStringNotify(ctx, fp->Base.Target, &fp->Base); - if (!p.shader_program->LinkStatus) - _mesa_problem(ctx, "Failed to link fixed function fragment shader: %s\n", - p.shader_program->InfoLog); - - ralloc_free(p.mem_ctx); - return p.shader_program; + if (DISASSEM) { + _mesa_print_program(&p.program->Base); + printf("\n"); + } } extern "C" { @@ -1478,27 +1594,30 @@ extern "C" { * Return a fragment program which implements the current * fixed-function texture, fog and color-sum operations. */ -struct gl_shader_program * +struct gl_fragment_program * _mesa_get_fixed_func_fragment_program(struct gl_context *ctx) { - struct gl_shader_program *shader_program; + struct gl_fragment_program *prog; struct state_key key; GLuint keySize; - + keySize = make_state_key(ctx, &key); - - shader_program = (struct gl_shader_program *) + + prog = (struct gl_fragment_program *) _mesa_search_program_cache(ctx->FragmentProgram.Cache, &key, keySize); - if (!shader_program) { - shader_program = create_new_program(ctx, &key); + if (!prog) { + prog = (struct gl_fragment_program *) + ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); + + create_new_program(ctx, &key, prog); - _mesa_shader_cache_insert(ctx, ctx->FragmentProgram.Cache, - &key, keySize, shader_program); + _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache, + &key, keySize, &prog->Base); } - return shader_program; + return prog; } } diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 1b2b2f32464..19c9bbabda2 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -277,21 +277,17 @@ update_program(struct gl_context *ctx) fsProg->FragmentProgram); } else if (ctx->FragmentProgram._Enabled) { - /* use user-defined fragment program */ + /* use user-defined vertex program */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, ctx->FragmentProgram.Current); } else if (ctx->FragmentProgram._MaintainTexEnvProgram) { /* Use fragment program generated from fixed-function state. */ - struct gl_shader_program *f = _mesa_get_fixed_func_fragment_program(ctx); -#if 0 - _mesa_reference_shader_program(ctx, - &ctx->Shader.CurrentFragmentProgram, f); -#endif - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, - f->FragmentProgram); + _mesa_get_fixed_func_fragment_program(ctx)); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, + ctx->FragmentProgram._Current); } else { /* no fragment program */ diff --git a/src/mesa/main/texenvprogram.h b/src/mesa/main/texenvprogram.h index 3d9cb85460f..22e30a51943 100644 --- a/src/mesa/main/texenvprogram.h +++ b/src/mesa/main/texenvprogram.h @@ -29,7 +29,7 @@ struct gl_context; -extern struct gl_shader_program * +extern struct gl_fragment_program * _mesa_get_fixed_func_fragment_program(struct gl_context *ctx); #endif |