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authorKeith Whitwell <[email protected]>2009-05-31 19:01:55 -0700
committerKeith Whitwell <[email protected]>2009-06-30 16:13:22 +0100
commitf6c8ca06f649ae1367f61eca6fb7635862bd5584 (patch)
tree123feb9b3a3479c1fbd658d109450482bf4b9d98 /src/mesa/main
parent4c31632817a0bde28ad6c9ee8032d838ce4b7bfb (diff)
mesa: fix material inputs in ffvertex_prog.c
Varying material inputs were not being picked up from the same slots where the VBO code is currently placing them (GENERIC0 and above). Most often they were just being ignored.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/ffvertex_prog.c54
1 files changed, 15 insertions, 39 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 43325b13529..b939401de10 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -48,11 +48,9 @@
struct state_key {
unsigned light_color_material_mask:12;
- unsigned light_material_mask:12;
unsigned light_global_enabled:1;
unsigned light_local_viewer:1;
unsigned light_twoside:1;
- unsigned light_color_material:1;
unsigned material_shininess_is_zero:1;
unsigned need_eye_coords:1;
unsigned normalize:1;
@@ -125,27 +123,6 @@ static GLuint translate_texgen( GLboolean enabled, GLenum mode )
}
-/**
- * Returns bitmask of flags indicating which materials are set per-vertex
- * in the current VB.
- * XXX get these from the VBO...
- */
-static GLbitfield
-tnl_get_per_vertex_materials(GLcontext *ctx)
-{
- GLbitfield mask = 0x0;
-#if 0
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)
- if (VB->AttribPtr[i] && VB->AttribPtr[i]->stride)
- mask |= 1 << (i - _TNL_FIRST_MAT);
-#endif
- return mask;
-}
-
/**
* Should fog be computed per-vertex?
@@ -168,10 +145,11 @@ static GLboolean check_active_shininess( GLcontext *ctx,
{
GLuint bit = 1 << (MAT_ATTRIB_FRONT_SHININESS + side);
- if (key->light_color_material_mask & bit)
+ if ((key->varying_vp_inputs & VERT_BIT_COLOR0) &&
+ (key->light_color_material_mask & bit))
return GL_TRUE;
- if (key->light_material_mask & bit)
+ if (key->varying_vp_inputs & (bit << 16))
return GL_TRUE;
if (ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS + side][0] != 0.0F)
@@ -216,12 +194,9 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
key->light_twoside = 1;
if (ctx->Light.ColorMaterialEnabled) {
- key->light_color_material = 1;
key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
}
- key->light_material_mask = tnl_get_per_vertex_materials(ctx);
-
for (i = 0; i < MAX_LIGHTS; i++) {
struct gl_light *light = &ctx->Light.Light[i];
@@ -481,9 +456,9 @@ static struct ureg register_param5(struct tnl_program *p,
*/
static struct ureg register_input( struct tnl_program *p, GLuint input )
{
- /* Material attribs are passed here as inputs >= 32
- */
- if (input >= 32 || (p->state->varying_vp_inputs & (1<<input))) {
+ assert(input < 32);
+
+ if (p->state->varying_vp_inputs & (1<<input)) {
p->program->Base.InputsRead |= (1<<input);
return make_ureg(PROGRAM_INPUT, input);
}
@@ -903,18 +878,15 @@ static void set_material_flags( struct tnl_program *p )
p->color_materials = 0;
p->materials = 0;
- if (p->state->light_color_material) {
- p->materials =
+ if (p->state->varying_vp_inputs & VERT_BIT_COLOR0) {
+ p->materials =
p->color_materials = p->state->light_color_material_mask;
}
- p->materials |= p->state->light_material_mask;
+ p->materials |= (p->state->varying_vp_inputs >> 16);
}
-/* XXX temporary!!! */
-#define _TNL_ATTRIB_MAT_FRONT_AMBIENT 32
-
static struct ureg get_material( struct tnl_program *p, GLuint side,
GLuint property )
{
@@ -922,8 +894,12 @@ static struct ureg get_material( struct tnl_program *p, GLuint side,
if (p->color_materials & (1<<attrib))
return register_input(p, VERT_ATTRIB_COLOR0);
- else if (p->materials & (1<<attrib))
- return register_input( p, attrib + _TNL_ATTRIB_MAT_FRONT_AMBIENT );
+ else if (p->materials & (1<<attrib)) {
+ /* Put material values in the GENERIC slots -- they are not used
+ * for anything in fixed function mode.
+ */
+ return register_input( p, attrib + VERT_ATTRIB_GENERIC0 );
+ }
else
return register_param3( p, STATE_MATERIAL, side, property );
}