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authorEric Anholt <[email protected]>2011-01-02 18:01:39 -0800
committerEric Anholt <[email protected]>2011-01-03 13:22:38 -0800
commitbeac6ee62aea196d6e670abd4b198190e33e6cb1 (patch)
tree10c95b427fbcfed4b562d2ee4b0f9df7473c5382 /src/mesa/main
parent2d29349c0083134e3b9b9d2023368268b7dcc951 (diff)
mesa: Allow color renderbuffers besides just RGB and RGBA.
We did so already for textures to do ARB_fbo's GL_ALPHA/GL_LUMINANCE/etc. support and for ARB_texture_rg's GL_RED and GL_RG, but this path was missed.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/fbobject.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 975063d0d78..b4101ddcd53 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -542,8 +542,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
return;
}
if (format == GL_COLOR) {
- if (baseFormat != GL_RGB &&
- baseFormat != GL_RGBA) {
+ if (!is_legal_color_format(ctx, baseFormat)) {
att_incomplete("bad renderbuffer color format");
att->Complete = GL_FALSE;
return;