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authorTimothy Arceri <[email protected]>2016-10-20 09:55:11 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commitaa881e4dc06c2efbf0c993798bcee9c880a7f66f (patch)
treeb9c8282b90275ea00c7093d40298dca8887a5d15 /src/mesa/main
parentc596f47b80fab873d4509a03a427b3a2b464854f (diff)
glsl: remove now unused InterpQualifier
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 200a7afb1e0..545a8d2ca14 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2005,13 +2005,6 @@ struct gl_fragment_program
enum gl_frag_depth_layout FragDepthLayout;
/**
- * GLSL interpolation qualifier associated with each fragment shader input.
- * For inputs that do not have an interpolation qualifier specified in
- * GLSL, the value is INTERP_MODE_NONE.
- */
- enum glsl_interp_mode InterpQualifier[VARYING_SLOT_MAX];
-
- /**
* Bitfield indicating, for each fragment shader input, 1 if that input
* uses centroid interpolation, 0 otherwise. Unused inputs are 0.
*/