diff options
author | Marek Olšák <[email protected]> | 2013-05-02 02:30:44 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2013-05-11 23:45:01 +0200 |
commit | 5e78433eec94fcaa87bdcb2526ec0910a69ed347 (patch) | |
tree | ebc6225aacfd5303bcab3422c2b57c8de53fe975 /src/mesa/main | |
parent | d27d29f1a67babd93091d34aae4c2784a8d62f31 (diff) |
mesa: move max texture image unit constants to gl_program_constants
Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits
Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits
etc.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/context.c | 16 | ||||
-rw-r--r-- | src/mesa/main/get_hash_params.py | 6 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 6 | ||||
-rw-r--r-- | src/mesa/main/texenv.c | 8 | ||||
-rw-r--r-- | src/mesa/main/version.c | 2 |
5 files changed, 18 insertions, 20 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 2cc8f36c53b..e94509ad773 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -552,9 +552,9 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; - ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.FragmentProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, - ctx->Const.MaxTextureImageUnits); + ctx->Const.FragmentProgram.MaxTextureImageUnits); ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; ctx->Const.MaxTextureBufferSize = 65536; @@ -601,10 +601,10 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS; ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE; - ctx->Const.MaxVertexTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.VertexProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */ - ctx->Const.MaxGeometryTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; + ctx->Const.GeometryProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; ctx->Const.MaxVertexVaryingComponents = MAX_VERTEX_VARYING_COMPONENTS; ctx->Const.MaxGeometryVaryingComponents = MAX_GEOMETRY_VARYING_COMPONENTS; ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; @@ -681,20 +681,20 @@ check_context_limits(struct gl_context *ctx) assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); /* Texture unit checks */ - assert(ctx->Const.MaxTextureImageUnits > 0); - assert(ctx->Const.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); + assert(ctx->Const.FragmentProgram.MaxTextureImageUnits > 0); + assert(ctx->Const.FragmentProgram.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); assert(ctx->Const.MaxTextureCoordUnits > 0); assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); assert(ctx->Const.MaxTextureUnits > 0); assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); - assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.MaxTextureImageUnits, + assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.FragmentProgram.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); assert(ctx->Const.MaxCombinedTextureImageUnits > 0); assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); /* number of coord units cannot be greater than number of image units */ - assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits); + assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.FragmentProgram.MaxTextureImageUnits); /* Texture size checks */ diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index 2b97da6b5ee..596c86dc073 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -273,8 +273,8 @@ descriptor=[ # GL_ARB_fragment_program # == GL_MAX_TEXTURE_IMAGE_UNITS_NV - [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxTextureImageUnits), extra_ARB_fragment_program" ], - [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader" ], + [ "MAX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.FragmentProgram.MaxTextureImageUnits), extra_ARB_fragment_program" ], + [ "MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxTextureImageUnits), extra_ARB_vertex_shader" ], [ "MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxCombinedTextureImageUnits), extra_ARB_vertex_shader" ], # GL_ARB_shader_objects @@ -637,7 +637,7 @@ descriptor=[ [ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ], # GL_ARB_geometry_shader4 - [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.MaxGeometryTextureImageUnits), extra_ARB_geometry_shader4" ], + [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_ARB_geometry_shader4" ], [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_ARB_geometry_shader4" ], [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_ARB_geometry_shader4" ], [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_ARB_geometry_shader4" ], diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 3fb8618c62f..6cd8b96b54f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2735,6 +2735,7 @@ struct gl_program_constants /* GL_ARB_uniform_buffer_object */ GLuint MaxUniformBlocks; GLuint MaxCombinedUniformComponents; + GLuint MaxTextureImageUnits; }; @@ -2751,11 +2752,8 @@ struct gl_constants GLuint MaxArrayTextureLayers; /**< Max layers in array textures */ GLuint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */ GLuint MaxTextureCoordUnits; - GLuint MaxTextureImageUnits; - GLuint MaxVertexTextureImageUnits; GLuint MaxCombinedTextureImageUnits; - GLuint MaxGeometryTextureImageUnits; - GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ + GLuint MaxTextureUnits; /**< = MIN(CoordUnits, FragmentProgram.ImageUnits) */ GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ GLuint MaxTextureBufferSize; /**< GL_ARB_texture_buffer_object */ diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c index c2cf89ee489..84731dddab5 100644 --- a/src/mesa/main/texenv.c +++ b/src/mesa/main/texenv.c @@ -880,7 +880,7 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) } else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { GLint count = 0; - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { count++; } @@ -888,7 +888,7 @@ _mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param ) *param = count; } else if (pname == GL_BUMP_TEX_UNITS_ATI) { - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { *param++ = i + GL_TEXTURE0; } @@ -929,7 +929,7 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) } else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) { GLint count = 0; - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { count++; } @@ -937,7 +937,7 @@ _mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param ) *param = (GLfloat) count; } else if (pname == GL_BUMP_TEX_UNITS_ATI) { - for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) { + for (i = 0; i < ctx->Const.FragmentProgram.MaxTextureImageUnits; i++) { if (ctx->Const.SupportedBumpUnits & (1 << i)) { *param++ = (GLfloat) (i + GL_TEXTURE0); } diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c index 4f83a6f887d..cdd5ed316af 100644 --- a/src/mesa/main/version.c +++ b/src/mesa/main/version.c @@ -260,7 +260,7 @@ compute_version(struct gl_context *ctx) ctx->Extensions.EXT_texture_snorm && ctx->Extensions.NV_primitive_restart && ctx->Extensions.NV_texture_rectangle && - ctx->Const.MaxVertexTextureImageUnits >= 16); + ctx->Const.VertexProgram.MaxTextureImageUnits >= 16); const GLboolean ver_3_2 = (ver_3_1 && ctx->Const.GLSLVersion >= 150 && ctx->Extensions.ARB_depth_clamp && |