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authorDave Airlie <[email protected]>2015-07-27 13:13:49 +1000
committerDave Airlie <[email protected]>2015-08-23 15:56:35 +1000
commit45971fd0df1cbfc400f89f2e8df206625b40d65f (patch)
tree4cf46645812640f2f4d844260cd476cce15c0488 /src/mesa/main
parentabbf05cfc2bea0787bcf710ef984d73ee8ba8f9e (diff)
mesa/arb_gpu_shader_fp64: add support for glGetUniformdv
This was missed when I did fp64, I've sent a piglit test to cover the case as well. Reviewed-by: Timothy Arceri <[email protected]> Cc: "11.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/uniform_query.cpp21
-rw-r--r--src/mesa/main/uniforms.c9
2 files changed, 14 insertions, 16 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 988ec764137..10266189259 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -319,24 +319,31 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
return;
}
+ if ((uni->type->base_type == GLSL_TYPE_DOUBLE &&
+ returnType != GLSL_TYPE_DOUBLE) ||
+ (uni->type->base_type != GLSL_TYPE_DOUBLE &&
+ returnType == GLSL_TYPE_DOUBLE)) {
+ _mesa_error( ctx, GL_INVALID_OPERATION,
+ "glGetnUniform*vARB(incompatible uniform types)");
+ return;
+ }
{
unsigned elements = (uni->type->is_sampler())
? 1 : uni->type->components();
+ const int dmul = uni->type->base_type == GLSL_TYPE_DOUBLE ? 2 : 1;
/* Calculate the source base address *BEFORE* modifying elements to
* account for the size of the user's buffer.
*/
const union gl_constant_value *const src =
- &uni->storage[offset * elements];
+ &uni->storage[offset * elements * dmul];
assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
- returnType == GLSL_TYPE_UINT);
- /* The three (currently) supported types all have the same size,
- * which is of course the same as their union. That'll change
- * with glGetUniformdv()...
- */
- unsigned bytes = sizeof(src[0]) * elements;
+ returnType == GLSL_TYPE_UINT || returnType == GLSL_TYPE_DOUBLE);
+
+ /* doubles have a different size than the other 3 types */
+ unsigned bytes = sizeof(src[0]) * elements * dmul;
if (bufSize < 0 || bytes > (unsigned) bufSize) {
_mesa_error( ctx, GL_INVALID_OPERATION,
"glGetnUniform*vARB(out of bounds: bufSize is %d,"
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index ff1df72e1d6..10819e2e21a 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -888,16 +888,7 @@ _mesa_GetnUniformdvARB(GLuint program, GLint location,
{
GET_CURRENT_CONTEXT(ctx);
- (void) program;
- (void) location;
- (void) bufSize;
- (void) params;
-
- /*
_mesa_get_uniform(ctx, program, location, bufSize, GLSL_TYPE_DOUBLE, params);
- */
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
- "(GL_ARB_gpu_shader_fp64 not implemented)");
}
void GLAPIENTRY