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authorTimothy Arceri <[email protected]>2016-11-20 12:47:00 +1100
committerTimothy Arceri <[email protected]>2017-02-17 11:18:43 +1100
commit2f19accc5ecdff29c9300f0eceb420c0b1538b24 (patch)
treef7356a6f806c81a7a79112455638eea0bcc07d27 /src/mesa/main
parente3adde023b73cbee1423078163e925dc400078e9 (diff)
mesa/glsl: add cache_fallback flag to gl_shader_program_data
This will allow us to skip certain things when falling back to a full recompile on a cache miss such as avoiding reinitialising uniforms. In this change we use it to avoid reading the program metadata from the cache and skipping linking during a fallback. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e24ee3c0c00..12d68ab360d 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2686,6 +2686,8 @@ struct gl_shader_program_data
unsigned NumUniformDataSlots;
union gl_constant_value *UniformDataSlots;
+ bool cache_fallback;
+
/** List of all active resources after linking. */
struct gl_program_resource *ProgramResourceList;
unsigned NumProgramResourceList;