summaryrefslogtreecommitdiffstats
path: root/src/mesa/main
diff options
context:
space:
mode:
authorIago Toral Quiroga <[email protected]>2015-10-01 09:08:20 +0200
committerIago Toral Quiroga <[email protected]>2015-10-14 08:11:13 +0200
commit27dccf097d053b085c498a7bcab47197a5e83525 (patch)
tree76d76a360c20638612405e323bc6d34149a2fd2a /src/mesa/main
parent9de651b261286f15ae000e4a698587b805b95d2b (diff)
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Currently, these arrays in gl_shader and gl_shader_program hold both UBOs and SSBOs, so this looks like a better name. We were already using NumBufferInterfaceBlocks in gl_shader_program, so this makes things more consistent as well. In a later patch we will add {Num}UniformBlocks and {Num}ShaderStorageBlocks which will contain only references to UBOs and SSBOs respectively that will provide backends with a separate index space for both types of objects. Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h6
-rw-r--r--src/mesa/main/shader_query.cpp4
-rw-r--r--src/mesa/main/shaderapi.c4
-rw-r--r--src/mesa/main/shaderobj.c4
-rw-r--r--src/mesa/main/uniforms.c12
5 files changed, 15 insertions, 15 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 62eb5927637..f62ad3416ea 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2288,8 +2288,8 @@ struct gl_shader
*
* These fields are only set post-linking.
*/
- unsigned NumUniformBlocks;
- struct gl_uniform_block *UniformBlocks;
+ unsigned NumBufferInterfaceBlocks;
+ struct gl_uniform_block *BufferInterfaceBlocks;
struct exec_list *ir;
struct exec_list *packed_varyings;
@@ -2688,7 +2688,7 @@ struct gl_shader_program
unsigned LastClipDistanceArraySize;
unsigned NumBufferInterfaceBlocks;
- struct gl_uniform_block *UniformBlocks;
+ struct gl_uniform_block *BufferInterfaceBlocks;
/**
* Indices into the _LinkedShaders's UniformBlocks[] array for each stage
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 324e1a68fa4..50b44fa9e16 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -927,7 +927,7 @@ program_resource_top_level_array_size(struct gl_shader_program *shProg,
int array_size = -1;
char *var_name = get_top_level_name(name);
char *interface_name =
- get_top_level_name(shProg->UniformBlocks[block_index].Name);
+ get_top_level_name(shProg->BufferInterfaceBlocks[block_index].Name);
if (strcmp(var_name, interface_name) == 0) {
/* Deal with instanced array of SSBOs */
@@ -997,7 +997,7 @@ program_resource_top_level_array_stride(struct gl_shader_program *shProg,
int array_stride = -1;
char *var_name = get_top_level_name(name);
char *interface_name =
- get_top_level_name(shProg->UniformBlocks[block_index].Name);
+ get_top_level_name(shProg->BufferInterfaceBlocks[block_index].Name);
if (strcmp(var_name, interface_name) == 0) {
/* Deal with instanced array of SSBOs */
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 9dd1054c8ee..6a2f60db77e 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -716,7 +716,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
for (i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
/* Add one for the terminating NUL character.
*/
- const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
+ const GLint len = strlen(shProg->BufferInterfaceBlocks[i].Name) + 1;
if (len > max_len)
max_len = len;
@@ -731,7 +731,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
*params = 0;
for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) {
- if (!shProg->UniformBlocks[i].IsShaderStorage)
+ if (!shProg->BufferInterfaceBlocks[i].IsShaderStorage)
(*params)++;
}
return;
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 4e85fda24b4..ffc71931fec 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -290,8 +290,8 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
ralloc_free(shProg->InfoLog);
shProg->InfoLog = ralloc_strdup(shProg, "");
- ralloc_free(shProg->UniformBlocks);
- shProg->UniformBlocks = NULL;
+ ralloc_free(shProg->BufferInterfaceBlocks);
+ shProg->BufferInterfaceBlocks = NULL;
shProg->NumBufferInterfaceBlocks = 0;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
ralloc_free(shProg->UniformBlockStageIndex[i]);
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 04cc81f9809..bc235380d97 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1016,21 +1016,21 @@ _mesa_UniformBlockBinding(GLuint program,
return;
}
- if (shProg->UniformBlocks[uniformBlockIndex].Binding !=
+ if (shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding !=
uniformBlockBinding) {
int i;
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
- shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
+ shProg->BufferInterfaceBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
int stage_index = shProg->UniformBlockStageIndex[i][uniformBlockIndex];
if (stage_index != -1) {
struct gl_shader *sh = shProg->_LinkedShaders[i];
- sh->UniformBlocks[stage_index].Binding = uniformBlockBinding;
+ sh->BufferInterfaceBlocks[stage_index].Binding = uniformBlockBinding;
}
}
}
@@ -1069,21 +1069,21 @@ _mesa_ShaderStorageBlockBinding(GLuint program,
return;
}
- if (shProg->UniformBlocks[shaderStorageBlockIndex].Binding !=
+ if (shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding !=
shaderStorageBlockBinding) {
int i;
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
- shProg->UniformBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding;
+ shProg->BufferInterfaceBlocks[shaderStorageBlockIndex].Binding = shaderStorageBlockBinding;
for (i = 0; i < MESA_SHADER_STAGES; i++) {
int stage_index = shProg->UniformBlockStageIndex[i][shaderStorageBlockIndex];
if (stage_index != -1) {
struct gl_shader *sh = shProg->_LinkedShaders[i];
- sh->UniformBlocks[stage_index].Binding = shaderStorageBlockBinding;
+ sh->BufferInterfaceBlocks[stage_index].Binding = shaderStorageBlockBinding;
}
}
}