summaryrefslogtreecommitdiffstats
path: root/src/mesa/main
diff options
context:
space:
mode:
authorDave Airlie <[email protected]>2015-11-11 12:33:38 +1000
committerDave Airlie <[email protected]>2015-11-24 06:43:21 +1000
commit237bcdbab529237a120e225c63f567934a955523 (patch)
treeff53d09b1f9dddeac3ddef8e6adfe4e01ec0ebaf /src/mesa/main
parentd9b8fde963a53d4e06570d8bece97f806714507a (diff)
texgetimage: consolidate 1D array handling code.
This should fix the getteximage-depth test that currently asserts. I was hitting problem with virgl as well in this area. This moves the 1D array handling code to a single place. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ben Skeggs <[email protected]> Cc: "10.6 11.0 11.1" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/texgetimage.c26
1 files changed, 11 insertions, 15 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 945890aeeb5..b273aaac2a1 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -88,12 +88,6 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions,
return;
}
- if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
- depth = height;
- height = 1;
- }
-
- assert(zoffset + depth <= texImage->Depth);
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint srcRowStride;
@@ -141,7 +135,6 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
assert(type == GL_UNSIGNED_INT_24_8 ||
type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
- assert(zoffset + depth <= texImage->Depth);
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
@@ -233,7 +226,6 @@ get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
{
GLint img, row;
- assert(zoffset + depth <= texImage->Depth);
for (img = 0; img < depth; img++) {
GLubyte *srcMap;
GLint rowstride;
@@ -431,13 +423,6 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
bool needsRebase;
void *rgba = NULL;
- if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
- depth = height;
- height = 1;
- zoffset = yoffset;
- yoffset = 0;
- }
-
/* Depending on the base format involved we may need to apply a rebase
* transform (for example: if we download to a Luminance format we want
* G=0 and B=0).
@@ -737,6 +722,17 @@ _mesa_GetTexSubImage_sw(struct gl_context *ctx,
pixels = ADD_POINTERS(buf, pixels);
}
+ /* for all array textures, the Z axis selects the layer */
+ if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
+ depth = height;
+ height = 1;
+ zoffset = yoffset;
+ yoffset = 0;
+ assert(zoffset + depth <= texImage->Height);
+ } else {
+ assert(zoffset + depth <= texImage->Depth);
+ }
+
if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
format, type, pixels, texImage)) {
/* all done */