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authorKenneth Graunke <[email protected]>2011-08-15 14:18:16 -0700
committerKenneth Graunke <[email protected]>2011-08-19 23:30:45 -0700
commit01d81dedc795005ed235856ce762bb1981655716 (patch)
tree8e7922b7ae68f29dc943f569376a38b525f9e3aa /src/mesa/main
parent07e9b9049f94ceb443eac1206cc3f9e1e51ac6c1 (diff)
mesa, glsl_to_tgsi: Add new gl_context::NativeIntegers flag.
Previously, native integer support was based on whether the driver advertised GLSL 1.30 or not. However, drivers that natively support integers may wish to do so for older GLSL versions as well. Adding this new opt-in flag allows them to do so. Currently disabled by default on all drivers, which was the existing behavior (no drivers currently implement GLSL 1.30). Fixes piglit tests on i965 with INTEL_GLSL_VERSION=130 set: - spec/glsl-1.10/fs-uniform-int-110.shader_test - spec/glsl-1.30/fs-uniform-int-130.shader_test (it was doubly converting the data) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h6
-rw-r--r--src/mesa/main/uniforms.c18
2 files changed, 15 insertions, 9 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2d5f44c1e7b..8b3650321db 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2717,6 +2717,12 @@ struct gl_constants
GLuint GLSLVersion; /**< GLSL version supported (ex: 120 = 1.20) */
+ /**
+ * Does the driver support real 32-bit integers? (Otherwise, integers are
+ * simulated via floats.)
+ */
+ GLboolean NativeIntegers;
+
/** Which texture units support GL_ATI_envmap_bumpmap as targets */
GLbitfield SupportedBumpUnits;
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 1329af4cd7e..cda840fe2d2 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -454,9 +454,9 @@ get_uniform(struct gl_context *ctx, GLuint program, GLint location,
for (i = 0; i < rows; i++) {
const int base = paramPos + offset + i;
for (j = 0; j < cols; j++ ) {
- params[k++] = ctx->Const.GLSLVersion <= 120 ?
- (GLint) prog->Parameters->ParameterValues[base][j].f :
- prog->Parameters->ParameterValues[base][j].i;
+ params[k++] = ctx->Const.NativeIntegers ?
+ prog->Parameters->ParameterValues[base][j].i :
+ (GLint) prog->Parameters->ParameterValues[base][j].f;
}
}
}
@@ -468,9 +468,9 @@ get_uniform(struct gl_context *ctx, GLuint program, GLint location,
for (i = 0; i < rows; i++) {
const int base = paramPos + offset + i;
for (j = 0; j < cols; j++ ) {
- params[k++] = ctx->Const.GLSLVersion <= 120 ?
- (GLuint) prog->Parameters->ParameterValues[base][j].f :
- prog->Parameters->ParameterValues[base][j].u;
+ params[k++] = ctx->Const.NativeIntegers ?
+ prog->Parameters->ParameterValues[base][j].u :
+ (GLuint) prog->Parameters->ParameterValues[base][j].f;
}
}
}
@@ -750,7 +750,7 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program,
if (basicType == GL_INT) {
const GLint *iValues = ((const GLint *) values) + k * elems;
for (i = 0; i < elems; i++) {
- if (ctx->Const.GLSLVersion <= 120)
+ if (!ctx->Const.NativeIntegers)
uniformVal[i].f = (GLfloat) iValues[i];
else
uniformVal[i].i = iValues[i];
@@ -759,7 +759,7 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program,
else if (basicType == GL_UNSIGNED_INT) {
const GLuint *iValues = ((const GLuint *) values) + k * elems;
for (i = 0; i < elems; i++) {
- if (ctx->Const.GLSLVersion <= 120)
+ if (!ctx->Const.NativeIntegers)
uniformVal[i].f = (GLfloat)(GLuint) iValues[i];
else
uniformVal[i].u = iValues[i];
@@ -781,7 +781,7 @@ set_program_uniform(struct gl_context *ctx, struct gl_program *program,
else
uniformVal[i].b = uniformVal[i].u ? 1 : 0;
- if (ctx->Const.GLSLVersion <= 120)
+ if (!ctx->Const.NativeIntegers)
uniformVal[i].f = uniformVal[i].b ? 1.0f : 0.0f;
}
}