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authorBrian <[email protected]>2007-08-16 09:11:11 +0100
committerBrian <[email protected]>2007-08-16 09:11:11 +0100
commitbfb8c849cb3b5712d980e0e7ea47efcaaf13355a (patch)
treec90948bda7d452feabbdbdf22d547a7ae349205b /src/mesa/main
parent09dd25b5d18469a5e4de6f60afbedb55821b23d5 (diff)
Remove recent texobj refcount debug/logging code.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/attrib.c57
-rw-r--r--src/mesa/main/context.c20
-rw-r--r--src/mesa/main/fbobject.c15
-rw-r--r--src/mesa/main/framebuffer.c8
-rw-r--r--src/mesa/main/texobj.c43
-rw-r--r--src/mesa/main/texobj.h6
-rw-r--r--src/mesa/main/texstate.c30
7 files changed, 46 insertions, 133 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 4b49fdc0131..427a6b0901c 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -369,11 +369,6 @@ _mesa_PushAttrib(GLbitfield mask)
goto end;
}
-#ifdef DEBUG
- printf("%lu: MESA BEGIN PUSH TEX ATTRIB\n",
- _glthread_GetID());
-#endif
-
_mesa_lock_context_textures(ctx);
/* copy/save the bulk of texture state here */
@@ -383,11 +378,11 @@ _mesa_PushAttrib(GLbitfield mask)
* accidentally get deleted while referenced in the attribute stack.
*/
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- MESA_REF_TEXOBJ(&texstate->SavedRef1D[u], ctx->Texture.Unit[u].Current1D);
- MESA_REF_TEXOBJ(&texstate->SavedRef2D[u], ctx->Texture.Unit[u].Current2D);
- MESA_REF_TEXOBJ(&texstate->SavedRef3D[u], ctx->Texture.Unit[u].Current3D);
- MESA_REF_TEXOBJ(&texstate->SavedRefCube[u], ctx->Texture.Unit[u].CurrentCubeMap);
- MESA_REF_TEXOBJ(&texstate->SavedRefRect[u], ctx->Texture.Unit[u].CurrentRect);
+ _mesa_reference_texobj(&texstate->SavedRef1D[u], ctx->Texture.Unit[u].Current1D);
+ _mesa_reference_texobj(&texstate->SavedRef2D[u], ctx->Texture.Unit[u].Current2D);
+ _mesa_reference_texobj(&texstate->SavedRef3D[u], ctx->Texture.Unit[u].Current3D);
+ _mesa_reference_texobj(&texstate->SavedRefCube[u], ctx->Texture.Unit[u].CurrentCubeMap);
+ _mesa_reference_texobj(&texstate->SavedRefRect[u], ctx->Texture.Unit[u].CurrentRect);
}
/* copy state/contents of the currently bound texture objects */
@@ -406,10 +401,6 @@ _mesa_PushAttrib(GLbitfield mask)
_mesa_unlock_context_textures(ctx);
-#ifdef DEBUG
- printf("%lu: MESA END PUSH TEX ATTRIB\n",
- _glthread_GetID());
-#endif
newnode = new_attrib_node( GL_TEXTURE_BIT );
newnode->data = texstate;
newnode->next = head;
@@ -665,11 +656,6 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
{
GLuint u;
-#ifdef DEBUG
- printf("%lu: MESA BEGIN POP TEX ATTRIB\n",
- _glthread_GetID());
-#endif
-
_mesa_lock_context_textures(ctx);
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
@@ -842,21 +828,16 @@ pop_texture_group(GLcontext *ctx, struct texture_state *texstate)
}
/* remove saved references to the texture objects */
- MESA_REF_TEXOBJ(&texstate->SavedRef1D[u], NULL);
- MESA_REF_TEXOBJ(&texstate->SavedRef2D[u], NULL);
- MESA_REF_TEXOBJ(&texstate->SavedRef3D[u], NULL);
- MESA_REF_TEXOBJ(&texstate->SavedRefCube[u], NULL);
- MESA_REF_TEXOBJ(&texstate->SavedRefRect[u], NULL);
+ _mesa_reference_texobj(&texstate->SavedRef1D[u], NULL);
+ _mesa_reference_texobj(&texstate->SavedRef2D[u], NULL);
+ _mesa_reference_texobj(&texstate->SavedRef3D[u], NULL);
+ _mesa_reference_texobj(&texstate->SavedRefCube[u], NULL);
+ _mesa_reference_texobj(&texstate->SavedRefRect[u], NULL);
}
_mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit);
_mesa_unlock_context_textures(ctx);
-
-#ifdef DEBUG
- printf("%lu: MESA END POP TEX ATTRIB\n",
- _glthread_GetID());
-#endif
}
@@ -1462,10 +1443,6 @@ _mesa_PopClientAttrib(void)
void
_mesa_free_attrib_data(GLcontext *ctx)
{
-#ifdef DEBUG
- printf("%lu: MESA FREEING ATTRIB STACK DATA\n",
- _glthread_GetID());
-#endif
while (ctx->AttribStackDepth > 0) {
struct gl_attrib_node *attr, *next;
@@ -1478,11 +1455,11 @@ _mesa_free_attrib_data(GLcontext *ctx)
GLuint u;
/* clear references to the saved texture objects */
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- MESA_REF_TEXOBJ(&texstate->SavedRef1D[u], NULL);
- MESA_REF_TEXOBJ(&texstate->SavedRef2D[u], NULL);
- MESA_REF_TEXOBJ(&texstate->SavedRef3D[u], NULL);
- MESA_REF_TEXOBJ(&texstate->SavedRefCube[u], NULL);
- MESA_REF_TEXOBJ(&texstate->SavedRefRect[u], NULL);
+ _mesa_reference_texobj(&texstate->SavedRef1D[u], NULL);
+ _mesa_reference_texobj(&texstate->SavedRef2D[u], NULL);
+ _mesa_reference_texobj(&texstate->SavedRef3D[u], NULL);
+ _mesa_reference_texobj(&texstate->SavedRefCube[u], NULL);
+ _mesa_reference_texobj(&texstate->SavedRefRect[u], NULL);
}
}
else {
@@ -1495,10 +1472,6 @@ _mesa_free_attrib_data(GLcontext *ctx)
attr = next;
}
}
-#ifdef DEBUG
- printf("%lu: MESA DONE FREEING ATTRIB STACK DATA\n",
- _glthread_GetID());
-#endif
}
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index bfae5d17091..4f3e22dbb2b 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -561,10 +561,6 @@ delete_texture_cb(GLuint id, void *data, void *userData)
{
struct gl_texture_object *texObj = (struct gl_texture_object *) data;
GLcontext *ctx = (GLcontext *) userData;
-#ifdef DEBUG
- printf("MESA TEX DELETE %p (%u) from DestroyContext\n",
- (void *) texObj, texObj->Name);
-#endif
ctx->Driver.DeleteTexture(ctx, texObj);
}
@@ -1192,17 +1188,6 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_make_current(ctx, NULL, NULL);
}
-#if DEBUG
- printf("%lu: MESA: BEGIN DESTROY CONTEXT %p\n",
- _glthread_GetID(), (void*) ctx);
-#endif
- if (ctx->AttribStackDepth > 0) {
-#ifdef DEBUG
- printf("%lu: MESA: DESTROY CONTEXT WITH NON-EMPTRY ATTRIB STACK!\n",
- _glthread_GetID());
-#endif
- }
-
/* unreference WinSysDraw/Read buffers */
_mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer);
_mesa_unreference_framebuffer(&ctx->WinSysReadBuffer);
@@ -1246,11 +1231,6 @@ _mesa_free_context_data( GLcontext *ctx )
if (ctx == _mesa_get_current_context()) {
_mesa_make_current(NULL, NULL, NULL);
}
-
-#if DEBUG
- printf("%lu: MESA: END DESTROY CONTEXT %p\n",
- _glthread_GetID(), (void*) ctx);
-#endif
}
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 11cdaa082ef..8e7d66cb9c9 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -154,7 +154,7 @@ _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
/* tell driver we're done rendering to this texobj */
ctx->Driver.FinishRenderTexture(ctx, att);
}
- MESA_REF_TEXOBJ(&att->Texture, NULL); /* unbind */
+ _mesa_reference_texobj(&att->Texture, NULL); /* unbind */
ASSERT(!att->Texture);
}
if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
@@ -185,13 +185,10 @@ _mesa_set_texture_attachment(GLcontext *ctx,
}
else {
/* new attachment */
- char s[100];
_mesa_remove_attachment(ctx, att);
att->Type = GL_TEXTURE;
assert(!att->Texture);
- sprintf(s, "_mesa_set_texture_attachment(fb=%u tex=%u)\n",
- fb->Name, texObj->Name);
- _mesa_reference_texobj(&att->Texture, texObj, s);
+ _mesa_reference_texobj(&att->Texture, texObj);
}
/* always update these fields */
@@ -992,10 +989,6 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
newFb = ctx->WinSysDrawBuffer;
}
-#ifdef DEBUG
- printf("MESA BIND FRAMEBUFFER %u\n", newFb->Name);
-#endif
-
ASSERT(newFb);
ASSERT(newFb != &DummyFramebuffer);
@@ -1045,10 +1038,6 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
struct gl_framebuffer *fb;
fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
if (fb) {
-#ifdef DEBUG
- printf("%lu: MESA DELETE FRAMEBUFFER %u refcount = %d\n",
- _glthread_GetID(), fb->Name, fb->RefCount);
-#endif
ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
/* check if deleting currently bound framebuffer object */
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 7a246f1aec7..8aeb3695088 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -165,10 +165,6 @@ void
_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
{
if (fb) {
-#ifdef DEBUG
- printf("%lu: MESA DESTROY FRAMEBUFFER %u\n",
- _glthread_GetID(), fb->Name);
-#endif
_mesa_free_framebuffer_data(fb);
_mesa_free(fb);
}
@@ -195,9 +191,7 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
}
if (att->Texture) {
- char s[100];
- sprintf(s, "_mesa_free_framebuffer_data (fb=%d)", fb->Name);
- _mesa_reference_texobj(&att->Texture, NULL, s);
+ _mesa_reference_texobj(&att->Texture, NULL);
}
ASSERT(!att->Renderbuffer);
ASSERT(!att->Texture);
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 9949daf1fdd..7b36154a5e5 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -154,11 +154,6 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
{
GLuint i, face;
-#ifdef DEBUG
- printf("%lu: MESA TEX DELETE %p (%u) REF COUNT = %d\n",
- _glthread_GetID(),
- (void*) texObj, texObj->Name, texObj->RefCount);
-#endif
(void) ctx;
/* Set Target to an invalid value. With some assertions elsewhere
@@ -262,8 +257,7 @@ valid_texture_object(const struct gl_texture_object *tex)
*/
void
_mesa_reference_texobj(struct gl_texture_object **ptr,
- struct gl_texture_object *tex,
- const char *where)
+ struct gl_texture_object *tex)
{
assert(ptr);
if (*ptr == tex) {
@@ -282,12 +276,6 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
ASSERT(oldTex->RefCount > 0);
oldTex->RefCount--;
-#ifdef DEBUG
- printf("%lu: MESA TEX REF DECR %p (%u) to %d from %s\n",
- _glthread_GetID(),
- (void*) oldTex, oldTex->Name, oldTex->RefCount, where);
-#endif
-
deleteFlag = (oldTex->RefCount == 0);
_glthread_UNLOCK_MUTEX(oldTex->Mutex);
@@ -315,13 +303,6 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
}
else {
tex->RefCount++;
-
-#ifdef DEBUG
- printf("%lu: MESA TEX REF INCR %p (%u) to %d from %s\n",
- _glthread_GetID(),
- (void*) tex, tex->Name, tex->RefCount, where);
-#endif
-
*ptr = tex;
}
_glthread_UNLOCK_MUTEX(tex->Mutex);
@@ -741,19 +722,19 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj)
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
if (texObj == unit->Current1D) {
- MESA_REF_TEXOBJ(&unit->Current1D, ctx->Shared->Default1D);
+ _mesa_reference_texobj(&unit->Current1D, ctx->Shared->Default1D);
}
else if (texObj == unit->Current2D) {
- MESA_REF_TEXOBJ(&unit->Current2D, ctx->Shared->Default2D);
+ _mesa_reference_texobj(&unit->Current2D, ctx->Shared->Default2D);
}
else if (texObj == unit->Current3D) {
- MESA_REF_TEXOBJ(&unit->Current3D, ctx->Shared->Default3D);
+ _mesa_reference_texobj(&unit->Current3D, ctx->Shared->Default3D);
}
else if (texObj == unit->CurrentCubeMap) {
- MESA_REF_TEXOBJ(&unit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
+ _mesa_reference_texobj(&unit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
}
else if (texObj == unit->CurrentRect) {
- MESA_REF_TEXOBJ(&unit->CurrentRect, ctx->Shared->DefaultRect);
+ _mesa_reference_texobj(&unit->CurrentRect, ctx->Shared->DefaultRect);
}
}
}
@@ -816,7 +797,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
/* Unreference the texobj. If refcount hits zero, the texture
* will be deleted.
*/
- MESA_REF_TEXOBJ(&delObj, NULL);
+ _mesa_reference_texobj(&delObj, NULL);
}
}
}
@@ -930,19 +911,19 @@ _mesa_BindTexture( GLenum target, GLuint texName )
*/
switch (target) {
case GL_TEXTURE_1D:
- MESA_REF_TEXOBJ(&texUnit->Current1D, newTexObj);
+ _mesa_reference_texobj(&texUnit->Current1D, newTexObj);
break;
case GL_TEXTURE_2D:
- MESA_REF_TEXOBJ(&texUnit->Current2D, newTexObj);
+ _mesa_reference_texobj(&texUnit->Current2D, newTexObj);
break;
case GL_TEXTURE_3D:
- MESA_REF_TEXOBJ(&texUnit->Current3D, newTexObj);
+ _mesa_reference_texobj(&texUnit->Current3D, newTexObj);
break;
case GL_TEXTURE_CUBE_MAP_ARB:
- MESA_REF_TEXOBJ(&texUnit->CurrentCubeMap, newTexObj);
+ _mesa_reference_texobj(&texUnit->CurrentCubeMap, newTexObj);
break;
case GL_TEXTURE_RECTANGLE_NV:
- MESA_REF_TEXOBJ(&texUnit->CurrentRect, newTexObj);
+ _mesa_reference_texobj(&texUnit->CurrentRect, newTexObj);
break;
default:
_mesa_problem(ctx, "bad target in BindTexture");
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 78e793327ff..9577e5e4dba 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -57,13 +57,9 @@ extern void
_mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src );
-#define MESA_REF_TEXOBJ(PTR, TEX) \
- _mesa_reference_texobj(PTR, TEX, __FUNCTION__)
-
extern void
_mesa_reference_texobj(struct gl_texture_object **ptr,
- struct gl_texture_object *tex,
- const char *where);
+ struct gl_texture_object *tex);
extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index c4b678bf37d..a5966e7ecda 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -119,15 +119,15 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
/* copy texture object bindings, not contents of texture objects */
_mesa_lock_context_textures(dst);
- MESA_REF_TEXOBJ(&dst->Texture.Unit[i].Current1D,
+ _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D,
src->Texture.Unit[i].Current1D);
- MESA_REF_TEXOBJ(&dst->Texture.Unit[i].Current2D,
+ _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D,
src->Texture.Unit[i].Current2D);
- MESA_REF_TEXOBJ(&dst->Texture.Unit[i].Current3D,
+ _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D,
src->Texture.Unit[i].Current3D);
- MESA_REF_TEXOBJ(&dst->Texture.Unit[i].CurrentCubeMap,
+ _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap,
src->Texture.Unit[i].CurrentCubeMap);
- MESA_REF_TEXOBJ(&dst->Texture.Unit[i].CurrentRect,
+ _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect,
src->Texture.Unit[i].CurrentRect);
_mesa_unlock_context_textures(dst);
@@ -3065,11 +3065,11 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 );
/* initialize current texture object ptrs to the shared default objects */
- MESA_REF_TEXOBJ(&texUnit->Current1D, ctx->Shared->Default1D);
- MESA_REF_TEXOBJ(&texUnit->Current2D, ctx->Shared->Default2D);
- MESA_REF_TEXOBJ(&texUnit->Current3D, ctx->Shared->Default3D);
- MESA_REF_TEXOBJ(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
- MESA_REF_TEXOBJ(&texUnit->CurrentRect, ctx->Shared->DefaultRect);
+ _mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D);
+ _mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D);
+ _mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D);
+ _mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap);
+ _mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect);
}
@@ -3119,11 +3119,11 @@ _mesa_free_texture_data(GLcontext *ctx)
/* unreference current textures */
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
struct gl_texture_unit *unit = ctx->Texture.Unit + u;
- MESA_REF_TEXOBJ(&unit->Current1D, NULL);
- MESA_REF_TEXOBJ(&unit->Current2D, NULL);
- MESA_REF_TEXOBJ(&unit->Current3D, NULL);
- MESA_REF_TEXOBJ(&unit->CurrentCubeMap, NULL);
- MESA_REF_TEXOBJ(&unit->CurrentRect, NULL);
+ _mesa_reference_texobj(&unit->Current1D, NULL);
+ _mesa_reference_texobj(&unit->Current2D, NULL);
+ _mesa_reference_texobj(&unit->Current3D, NULL);
+ _mesa_reference_texobj(&unit->CurrentCubeMap, NULL);
+ _mesa_reference_texobj(&unit->CurrentRect, NULL);
}
/* Free proxy texture objects */