diff options
author | Keith Whitwell <[email protected]> | 2001-03-19 02:25:35 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2001-03-19 02:25:35 +0000 |
commit | 709892459922a32096fe9dd8261d0d92337bb02f (patch) | |
tree | 87782215d4531207c97b236a5dfa0d15c45aef8a /src/mesa/main | |
parent | d9bf6ccce9f5fea22d6a478c4afafea3c3c525c5 (diff) |
Split driver struct into swrast/tnl/core components.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/Makefile.X11 | 4 | ||||
-rw-r--r-- | src/mesa/main/colortab.c | 40 | ||||
-rw-r--r-- | src/mesa/main/convolve.c | 47 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 398 | ||||
-rw-r--r-- | src/mesa/main/drawpix.c | 6 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 39 | ||||
-rw-r--r-- | src/mesa/main/state.c | 23 | ||||
-rw-r--r-- | src/mesa/main/teximage.c | 8 | ||||
-rw-r--r-- | src/mesa/main/texstore.c | 356 | ||||
-rw-r--r-- | src/mesa/main/texstore.h | 32 |
10 files changed, 57 insertions, 896 deletions
diff --git a/src/mesa/main/Makefile.X11 b/src/mesa/main/Makefile.X11 index 24109a739ce..a2c0388f3bb 100644 --- a/src/mesa/main/Makefile.X11 +++ b/src/mesa/main/Makefile.X11 @@ -1,4 +1,4 @@ -# $Id: Makefile.X11,v 1.46 2001/03/18 08:53:49 gareth Exp $ +# $Id: Makefile.X11,v 1.47 2001/03/19 02:25:35 keithw Exp $ # Mesa 3-D graphics library # Version: 3.5 @@ -138,6 +138,7 @@ CORE_SOURCES = \ swrast/s_feedback.c \ swrast/s_fog.c \ swrast/s_histogram.c \ + swrast/s_imaging.c \ swrast/s_lines.c \ swrast/s_logic.c \ swrast/s_masking.c \ @@ -149,6 +150,7 @@ CORE_SOURCES = \ swrast/s_span.c \ swrast/s_stencil.c \ swrast/s_texture.c \ + swrast/s_texstore.c \ swrast/s_triangle.c \ swrast/s_zoom.c diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index eae856b300c..5a50ae50e66 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -1,4 +1,4 @@ -/* $Id: colortab.c,v 1.37 2001/03/12 00:48:37 gareth Exp $ */ +/* $Id: colortab.c,v 1.38 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -609,28 +609,11 @@ void _mesa_CopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) { - GLchan data[MAX_WIDTH][4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* Select buffer to read from */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, - ctx->Pixel.DriverReadBuffer ); - - if (width > MAX_WIDTH) - width = MAX_WIDTH; - - /* read the data from framebuffer */ - RENDER_START(ctx); - _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y, data ); - RENDER_FINISH(ctx); - - /* Restore reading from draw buffer (the default) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, - ctx->Color.DriverDrawBuffer ); - - _mesa_ColorTable(target, internalformat, width, - GL_RGBA, GL_UNSIGNED_BYTE, data); + ctx->Driver.CopyColorTable( ctx, target, internalformat, x, y, width ); } @@ -640,27 +623,10 @@ void _mesa_CopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) { - GLchan data[MAX_WIDTH][4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - /* Select buffer to read from */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, - ctx->Pixel.DriverReadBuffer ); - - if (width > MAX_WIDTH) - width = MAX_WIDTH; - - /* read the data from framebuffer */ - RENDER_START(ctx); - _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y, data ); - RENDER_FINISH(ctx); - - /* Restore reading from draw buffer (the default) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, - ctx->Color.DriverDrawBuffer ); - - _mesa_ColorSubTable(target, start, width, GL_RGBA, GL_UNSIGNED_BYTE, data); + ctx->Driver.CopyColorSubTable( ctx, target, start, x, y, width ); } diff --git a/src/mesa/main/convolve.c b/src/mesa/main/convolve.c index 5031f95b622..aedbf091a77 100644 --- a/src/mesa/main/convolve.c +++ b/src/mesa/main/convolve.c @@ -1,4 +1,4 @@ -/* $Id: convolve.c,v 1.22 2001/03/12 00:48:37 gareth Exp $ */ +/* $Id: convolve.c,v 1.23 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -468,7 +468,6 @@ void _mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width) { GLenum baseFormat; - GLchan rgba[MAX_CONVOLUTION_WIDTH][4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -488,14 +487,8 @@ _mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLi return; } - /* read pixels from framebuffer */ - RENDER_START(ctx); - _mesa_read_rgba_span(ctx, ctx->ReadBuffer, width, x, y, (GLchan (*)[4]) rgba); - RENDER_FINISH(ctx); - - /* store as convolution filter */ - _mesa_ConvolutionFilter1D(target, internalFormat, width, - GL_RGBA, CHAN_TYPE, rgba); + ctx->Driver.CopyConvolutionFilter1D( ctx, target, + internalFormat, x, y, width); } @@ -503,9 +496,6 @@ void _mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height) { GLenum baseFormat; - GLint i; - struct gl_pixelstore_attrib packSave; - GLchan rgba[MAX_CONVOLUTION_HEIGHT][MAX_CONVOLUTION_WIDTH][4]; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); @@ -529,34 +519,9 @@ _mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLi return; } - /* read pixels from framebuffer */ - RENDER_START(ctx); - for (i = 0; i < height; i++) { - _mesa_read_rgba_span(ctx, ctx->ReadBuffer, width, x, y + i, - (GLchan (*)[4]) rgba[i]); - } - RENDER_FINISH(ctx); - - /* - * store as convolution filter - */ - packSave = ctx->Unpack; /* save pixel packing params */ - - ctx->Unpack.Alignment = 1; - ctx->Unpack.RowLength = MAX_CONVOLUTION_WIDTH; - ctx->Unpack.SkipPixels = 0; - ctx->Unpack.SkipRows = 0; - ctx->Unpack.ImageHeight = 0; - ctx->Unpack.SkipImages = 0; - ctx->Unpack.SwapBytes = GL_FALSE; - ctx->Unpack.LsbFirst = GL_FALSE; - ctx->NewState |= _NEW_PACKUNPACK; - - _mesa_ConvolutionFilter2D(target, internalFormat, width, height, - GL_RGBA, CHAN_TYPE, rgba); - - ctx->Unpack = packSave; /* restore pixel packing params */ - ctx->NewState |= _NEW_PACKUNPACK; + ctx->Driver.CopyConvolutionFilter2D( ctx, target, internalFormat, x, y, + width, height ); + } diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 1e3671b5e56..2dd3751faae 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.58 2001/03/12 00:48:37 gareth Exp $ */ +/* $Id: dd.h,v 1.59 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -33,74 +33,6 @@ struct gl_pixelstore_attrib; - -/* - * Device Driver (DD) interface - * - * - * All device driver functions are accessed through pointers in the - * dd_function_table struct (defined below) which is stored in the GLcontext - * struct. Since the device driver is strictly accessed trough a table of - * function pointers we can: - * 1. switch between a number of different device drivers at runtime. - * 2. use optimized functions dependant on current rendering state or - * frame buffer configuration. - * - * The function pointers in the dd_function_table struct are divided into - * two groups: mandatory and optional. - * Mandatory functions have to be implemented by every device driver. - * Optional functions may or may not be implemented by the device driver. - * The optional functions provide ways to take advantage of special hardware - * or optimized algorithms. - * - * The function pointers in the dd_function_table struct should first be - * initialized in the driver's "MakeCurrent" function. The "MakeCurrent" - * function is a little different in each device driver. See the X/Mesa, - * GLX, or OS/Mesa drivers for examples. - * - * Later, Mesa may call the dd_function_table's UpdateState() function. - * This function should initialize the dd_function_table's pointers again. - * The UpdateState() function is called whenever the core (GL) rendering - * state is changed in a way which may effect rasterization. For example, - * the TriangleFunc() pointer may have to point to different functions - * depending on whether smooth or flat shading is enabled. - * - * Note that the first argument to every device driver function is a - * GLcontext *. In turn, the GLcontext->DriverCtx pointer points to - * the driver-specific context struct. See the X/Mesa or OS/Mesa interface - * for an example. - * - * For more information about writing a device driver see the drivers - * in OSmesa/ and X/ for examples. - * - * Look below in the dd_function_table struct definition for descriptions - * of each device driver function. - * - * More function pointers may be added as required. - * - * - * Notes: - * ------ - * RGBA = red/green/blue/alpha - * CI = color index (color mapped mode) - * mono = all pixels have the same color or index - * - * The write_ functions all take an array of mask flags which indicate - * whether or not the pixel should be written. One special case exists - * in the write_color_span function: if the mask array is NULL, then - * draw all pixels. This is an optimization used for glDrawPixels(). - * - * IN ALL CASES: - * X coordinates start at 0 at the left and increase to the right - * Y coordinates start at 0 at the bottom and increase upward - * - */ - - - - - - /* Mask bits sent to the driver Clear() function */ #define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */ #define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */ @@ -111,35 +43,6 @@ struct gl_pixelstore_attrib; #define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */ - - - - - -/* Point, line, triangle, quadrilateral and rectangle rasterizer - * functions. These are specific to the tnl module and will shortly - * move to a driver interface specific to that module. - */ -typedef void (*points_func)( GLcontext *ctx, GLuint first, GLuint last ); - -typedef void (*line_func)( GLcontext *ctx, GLuint v1, GLuint v2 ); - -typedef void (*triangle_func)( GLcontext *ctx, - GLuint v1, GLuint v2, GLuint v3 ); - -typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2, - GLuint v3, GLuint v4 ); - -typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count, - GLuint flags ); - -typedef void (*interp_func)( GLcontext *ctx, - GLfloat t, GLuint dst, GLuint in, GLuint out, - GLboolean force_boundary ); - -typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src ); - - /* * Device Driver function table. */ @@ -158,9 +61,9 @@ struct dd_function_table { void (*UpdateState)( GLcontext *ctx, GLuint new_state ); /* - * UpdateState() is called whenver Mesa thinks the device driver should - * update its state and/or the other pointers (such as PointsFunc, - * LineFunc, or TriangleFunc). + * UpdateState() is called to notify the driver after Mesa has made + * some internal state changes. This is in addition to any + * statechange callbacks Mesa may already have made. */ void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, @@ -194,120 +97,11 @@ struct dd_function_table { * GL_NONE - disable buffer write in device driver. */ - void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer, - GLenum buffer ); - /* - * Specifies the current buffer for reading. - * colorBuffer will be one of: - * GL_FRONT_LEFT - this buffer always exists - * GL_BACK_LEFT - when double buffering - * GL_FRONT_RIGHT - when using stereo - * GL_BACK_RIGHT - when using stereo and double buffering - */ - void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height ); /* * Returns the width and height of the current color buffer. */ - - /*** - *** Functions for writing pixels to the frame buffer: - ***/ - - void (*WriteRGBASpan)( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - CONST GLchan rgba[][4], const GLubyte mask[] ); - void (*WriteRGBSpan)( const GLcontext *ctx, - GLuint n, GLint x, GLint y, - CONST GLchan rgb[][3], const GLubyte mask[] ); - /* Write a horizontal run of RGBA or RGB pixels. - * If mask is NULL, draw all pixels. - * If mask is not null, only draw pixel [i] when mask [i] is true. - */ - - void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLchan color[4], const GLubyte mask[] ); - /* Write a horizontal run of RGBA pixels all with the same color. - */ - - void (*WriteRGBAPixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - CONST GLchan rgba[][4], const GLubyte mask[] ); - /* Write array of RGBA pixels at random locations. - */ - - void (*WriteMonoRGBAPixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLchan color[4], const GLubyte mask[] ); - /* Write an array of mono-RGBA pixels at random locations. - */ - - void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLuint index[], const GLubyte mask[] ); - void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLubyte index[], const GLubyte mask[] ); - /* Write a horizontal run of CI pixels. One function is for 32bpp - * indexes and the other for 8bpp pixels (the common case). You mus - * implement both for color index mode. - */ - - void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLuint colorIndex, const GLubyte mask[] ); - /* Write a horizontal run of color index pixels using the color index - * last specified by the Index() function. - */ - - void (*WriteCI32Pixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - const GLuint index[], const GLubyte mask[] ); - /* - * Write a random array of CI pixels. - */ - - void (*WriteMonoCIPixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint colorIndex, const GLubyte mask[] ); - /* Write a random array of color index pixels using the color index - * last specified by the Index() function. - */ - - - /*** - *** Functions to read pixels from frame buffer: - ***/ - - void (*ReadCI32Span)( const GLcontext *ctx, - GLuint n, GLint x, GLint y, GLuint index[] ); - /* Read a horizontal run of color index pixels. - */ - - void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y, - GLchan rgba[][4] ); - /* Read a horizontal run of RGBA pixels. - */ - - void (*ReadCI32Pixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLuint indx[], const GLubyte mask[] ); - /* Read a random array of CI pixels. - */ - - void (*ReadRGBAPixels)( const GLcontext *ctx, - GLuint n, const GLint x[], const GLint y[], - GLchan rgba[][4], const GLubyte mask[] ); - /* Read a random array of RGBA pixels. - */ - - - /********************************************************************** - *** Optional functions: these functions may or may not be *** - *** implemented by the device driver. If the device driver *** - *** doesn't implement them it should never touch these pointers *** - *** since Mesa will either set them to NULL or point them at a *** - *** fall-back function. *** - **********************************************************************/ - void (*Finish)( GLcontext *ctx ); /* * This is called whenever glFinish() is called. @@ -326,73 +120,6 @@ struct dd_function_table { /*** - *** For supporting hardware Z buffers: - *** Either ALL or NONE of these functions must be implemented! - *** NOTE that Each depth value is a 32-bit GLuint. If the depth - *** buffer is less than 32 bits deep then the extra upperbits are zero. - ***/ - - void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth depth[], const GLubyte mask[] ); - /* Write a horizontal span of values into the depth buffer. Only write - * depth[i] value if mask[i] is nonzero. - */ - - void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLdepth depth[] ); - /* Read a horizontal span of values from the depth buffer. - */ - - - void (*WriteDepthPixels)( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], - const GLdepth depth[], const GLubyte mask[] ); - /* Write an array of randomly positioned depth values into the - * depth buffer. Only write depth[i] value if mask[i] is nonzero. - */ - - void (*ReadDepthPixels)( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], - GLdepth depth[] ); - /* Read an array of randomly positioned depth values from the depth buffer. - */ - - - - /*** - *** For supporting hardware stencil buffers: - *** Either ALL or NONE of these functions must be implemented! - ***/ - - void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLstencil stencil[], const GLubyte mask[] ); - /* Write a horizontal span of stencil values into the stencil buffer. - * If mask is NULL, write all stencil values. - * Else, only write stencil[i] if mask[i] is non-zero. - */ - - void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLstencil stencil[] ); - /* Read a horizontal span of stencil values from the stencil buffer. - */ - - void (*WriteStencilPixels)( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], - const GLstencil stencil[], - const GLubyte mask[] ); - /* Write an array of stencil values into the stencil buffer. - * If mask is NULL, write all stencil values. - * Else, only write stencil[i] if mask[i] is non-zero. - */ - - void (*ReadStencilPixels)( GLcontext *ctx, GLuint n, - const GLint x[], const GLint y[], - GLstencil stencil[] ); - /* Read an array of stencil values from the stencil buffer. - */ - - - /*** *** For hardware accumulation buffer: ***/ void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value, @@ -709,6 +436,27 @@ struct dd_function_table { * is to be updated. */ + /*** + *** Imaging functionality: + ***/ + void (*CopyColorTable)( GLcontext *ctx, + GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + + void (*CopyColorSubTable)( GLcontext *ctx, + GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + + void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target, + GLenum internalFormat, + GLint x, GLint y, GLsizei width ); + + void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target, + GLenum internalFormat, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + /*** *** State-changing functions (drawing functions are above) @@ -768,17 +516,6 @@ struct dd_function_table { void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h); - /*** State-query functions - *** - *** Return GL_TRUE if query was completed, GL_FALSE otherwise. - ***/ - GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result); - GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result); - GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result); - GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result); - GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result); - - /*** *** Vertex array functions *** @@ -801,85 +538,16 @@ struct dd_function_table { void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr); - /*** - *** TNL Pipeline - ***/ - - void (*PipelineStart)(GLcontext *ctx); - void (*PipelineFinish)(GLcontext *ctx); - /* Called before and after all pipeline stages. - * These are a suitable place for grabbing/releasing hardware locks. - */ - - /*** - *** Rendering - ***/ - - void (*RenderStart)(GLcontext *ctx); - void (*RenderFinish)(GLcontext *ctx); - /* Called before and after all rendering operations, including DrawPixels, - * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands. - * These are a suitable place for grabbing/releasing hardware locks. - */ - - void (*RenderPrimitive)(GLcontext *ctx, GLenum mode); - /* Called between RednerStart() and RenderFinish() to indicate the - * type of primitive we're about to draw. Mode will be one of the - * modes accepted by glBegin(). - */ - - interp_func RenderInterp; - copy_pv_func RenderCopyPV; - void (*RenderClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n ); - void (*RenderClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 ); - /* Functions to interpolate between prebuilt vertices, copy flat-shade - * provoking color, and to render clipped primitives. - */ - - /*** - *** Parameters for _tnl_render_stage + /*** State-query functions + *** + *** Return GL_TRUE if query was completed, GL_FALSE otherwise. ***/ - points_func PointsFunc; /* must now respect vb->elts */ - line_func LineFunc; - triangle_func TriangleFunc; - quad_func QuadFunc; - /* These functions are called in order to render points, lines, - * triangles and quads. These are only called via the T&L module. - */ - - render_func *RenderTabVerts; - render_func *RenderTabElts; - /* Render whole unclipped primitives (points, lines, linestrips, - * lineloops, etc). The tables are indexed by the GL enum of the - * primitive to be rendered. - */ - - void (*ResetLineStipple)( GLcontext *ctx ); - /* Reset the hardware's line stipple counter. - */ - - void (*BuildProjectedVertices)( GLcontext *ctx, - GLuint start, GLuint end, - GLuint new_inputs); - /* This function is called whenever new vertices are required for - * rendering. The vertices in question are those n such that start - * <= n < end. The new_inputs parameter indicates those fields of - * the vertex which need to be updated, if only a partial repair of - * the vertex is required. - * - * This function is called only from _tnl_render_stage in tnl/t_render.c. - */ - + GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result); + GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result); + GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result); + GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result); + GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result); - GLboolean (*MultipassFunc)( GLcontext *ctx, GLuint passno ); - /* Driver may request additional render passes by returning GL_TRUE - * when this function is called. This function will be called - * after the first pass, and passes will be made until the function - * returns GL_FALSE. If no function is registered, only one pass - * is made. - * - * This function will be first invoked with passno == 1. - */ /*** diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 4d7d938a69b..4b34ddd707a 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -1,4 +1,4 @@ -/* $Id: drawpix.c,v 1.50 2001/03/12 00:48:37 gareth Exp $ */ +/* $Id: drawpix.c,v 1.51 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -68,12 +68,8 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, y = (GLint) (ctx->Current.RasterPos[1] + 0.5F); ctx->OcclusionResult = GL_TRUE; - - /* see if device driver can do the drawpix */ - RENDER_START(ctx); ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type, &ctx->Unpack, pixels); - RENDER_FINISH(ctx); } else if (ctx->RenderMode==GL_FEEDBACK) { if (ctx->Current.RasterPosValid) { diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 1ed5bad4c24..af3c3c94e80 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.27 2001/03/18 08:53:49 gareth Exp $ */ +/* $Id: mtypes.h,v 1.28 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -1702,43 +1702,6 @@ do { \ } while (0) -#ifdef DEBUG - -#define RENDER_START(CTX) \ - do { \ - assert(!(CTX)->Rendering); \ - (CTX)->Rendering = GL_TRUE; \ - if ((CTX)->Driver.RenderStart) { \ - (*(CTX)->Driver.RenderStart)(CTX); \ - } \ - } while (0) - -#define RENDER_FINISH(CTX) \ - do { \ - assert((CTX)->Rendering); \ - (CTX)->Rendering = GL_FALSE; \ - if ((CTX)->Driver.RenderFinish) { \ - (*(CTX)->Driver.RenderFinish)(CTX); \ - } \ - } while (0) - -#else - -#define RENDER_START(CTX) \ - do { \ - if ((CTX)->Driver.RenderStart) { \ - (*(CTX)->Driver.RenderStart)(CTX); \ - } \ - } while (0) - -#define RENDER_FINISH(CTX) \ - do { \ - if ((CTX)->Driver.RenderFinish) { \ - (*(CTX)->Driver.RenderFinish)(CTX); \ - } \ - } while (0) - -#endif #endif /* TYPES_H */ diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 9c4685ed853..11de54ac35a 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.61 2001/03/12 00:48:38 gareth Exp $ */ +/* $Id: state.c,v 1.62 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -959,26 +959,7 @@ void _mesa_update_state( GLcontext *ctx ) ASSERT(ctx->Driver.UpdateState); ASSERT(ctx->Driver.Clear); ASSERT(ctx->Driver.SetDrawBuffer); - ASSERT(ctx->Driver.SetReadBuffer); ASSERT(ctx->Driver.GetBufferSize); - if (ctx->Visual.rgbMode) { - ASSERT(ctx->Driver.WriteRGBASpan); - ASSERT(ctx->Driver.WriteRGBSpan); - ASSERT(ctx->Driver.WriteMonoRGBASpan); - ASSERT(ctx->Driver.WriteRGBAPixels); - ASSERT(ctx->Driver.WriteMonoRGBAPixels); - ASSERT(ctx->Driver.ReadRGBASpan); - ASSERT(ctx->Driver.ReadRGBAPixels); - } - else { - ASSERT(ctx->Driver.WriteCI32Span); - ASSERT(ctx->Driver.WriteCI8Span); - ASSERT(ctx->Driver.WriteMonoCISpan); - ASSERT(ctx->Driver.WriteCI32Pixels); - ASSERT(ctx->Driver.WriteMonoCIPixels); - ASSERT(ctx->Driver.ReadCI32Span); - ASSERT(ctx->Driver.ReadCI32Pixels); - } if (ctx->Visual.accumRedBits > 0) { ASSERT(ctx->Driver.Accum); } @@ -1009,6 +990,4 @@ void _mesa_update_state( GLcontext *ctx ) ASSERT(ctx->Driver.GetCompressedTexImage); ASSERT(ctx->Driver.BaseCompressedTexFormat); } - ASSERT(ctx->Driver.RenderStart); - ASSERT(ctx->Driver.RenderFinish); } diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index d44b5d6ee67..cb7447769c7 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,4 +1,4 @@ -/* $Id: teximage.c,v 1.85 2001/03/18 08:53:49 gareth Exp $ */ +/* $Id: teximage.c,v 1.86 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -1349,11 +1349,13 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, } } +#if 0 /* one of these has to be non-zero! */ ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits || texImage->LuminanceBits || texImage->IntensityBits || texImage->DepthBits); ASSERT(texImage->FetchTexel); +#endif /* state update */ texObj->Complete = GL_FALSE; @@ -1461,11 +1463,13 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, } } +#if 0 /* one of these has to be non-zero! */ ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits || texImage->LuminanceBits || texImage->IntensityBits || texImage->DepthBits); ASSERT(texImage->FetchTexel); +#endif /* state update */ texObj->Complete = GL_FALSE; @@ -1566,11 +1570,13 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, } } +#if 0 /* one of these has to be non-zero! */ ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits || texImage->LuminanceBits || texImage->IntensityBits || texImage->DepthBits); ASSERT(texImage->FetchTexel); +#endif /* state update */ texObj->Complete = GL_FALSE; diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 2b0c61aa192..66f47b889e2 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1,4 +1,4 @@ -/* $Id: texstore.c,v 1.15 2001/03/18 14:06:25 gareth Exp $ */ +/* $Id: texstore.c,v 1.16 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -47,8 +47,6 @@ #include "texformat.h" #include "teximage.h" #include "texstore.h" -#include "swrast/s_depth.h" /* XXX this is kind of a cheat */ -#include "swrast/s_span.h" /* @@ -579,358 +577,6 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, /* - * Read an RGBA image from the frame buffer. - * This is used by glCopyTex[Sub]Image[12]D(). - * Input: ctx - the context - * x, y - lower left corner - * width, height - size of region to read - * Return: pointer to block of GL_RGBA, GLchan data. - */ -static GLchan * -read_color_image( GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height ) -{ - GLint stride, i; - GLchan *image, *dst; - - image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan)); - if (!image) - return NULL; - - /* Select buffer to read from */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, - ctx->Pixel.DriverReadBuffer ); - - RENDER_START(ctx); - - dst = image; - stride = width * 4; - for (i = 0; i < height; i++) { - _mesa_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i, - (GLchan (*)[4]) dst ); - dst += stride; - } - - RENDER_FINISH(ctx); - - /* Read from draw buffer (the default) */ - (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, - ctx->Color.DriverDrawBuffer ); - - return image; -} - - -/* - * As above, but read data from depth buffer. - */ -static GLfloat * -read_depth_image( GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height ) -{ - GLint i; - GLfloat *image, *dst; - - image = (GLfloat *) MALLOC(width * height * sizeof(GLfloat)); - if (!image) - return NULL; - - RENDER_START(ctx); - - dst = image; - for (i = 0; i < height; i++) { - _mesa_read_depth_span_float(ctx, width, x, y + i, dst); - dst += width; - } - - RENDER_FINISH(ctx); - - return image; -} - - - -static GLboolean -is_depth_format(GLenum format) -{ - switch (format) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16_SGIX: - case GL_DEPTH_COMPONENT24_SGIX: - case GL_DEPTH_COMPONENT32_SGIX: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/* - * Fallback for Driver.CopyTexImage1D(). - */ -void -_mesa_copy_teximage1d( GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLint border ) -{ - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = _mesa_select_tex_object(ctx, texUnit, target); - ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); - ASSERT(texImage); - - ASSERT(ctx->Driver.TexImage1D); - - if (is_depth_format(internalFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, 1); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D"); - return; - } - - /* call glTexImage1D to redefine the texture */ - (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat, - width, border, - GL_DEPTH_COMPONENT, GL_FLOAT, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } - else { - /* read RGBA image from framebuffer */ - GLchan *image = read_color_image(ctx, x, y, width, 1); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D"); - return; - } - - /* call glTexImage1D to redefine the texture */ - (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat, - width, border, - GL_RGBA, CHAN_TYPE, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } -} - - -/* - * Fallback for Driver.CopyTexImage2D(). - */ -void -_mesa_copy_teximage2d( GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border ) -{ - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = _mesa_select_tex_object(ctx, texUnit, target); - ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); - ASSERT(texImage); - - ASSERT(ctx->Driver.TexImage2D); - - if (is_depth_format(internalFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, height); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D"); - return; - } - - /* call glTexImage2D to redefine the texture */ - (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat, - width, height, border, - GL_DEPTH_COMPONENT, GL_FLOAT, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } - else { - /* read RGBA image from framebuffer */ - GLchan *image = read_color_image(ctx, x, y, width, height); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D"); - return; - } - - /* call glTexImage2D to redefine the texture */ - (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat, - width, height, border, - GL_RGBA, CHAN_TYPE, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } -} - - -/* - * Fallback for Driver.CopyTexSubImage1D(). - */ -void -_mesa_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width) -{ - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = _mesa_select_tex_object(ctx, texUnit, target); - ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); - ASSERT(texImage); - - ASSERT(ctx->Driver.TexImage1D); - - if (is_depth_format(texImage->IntFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, 1); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D"); - return; - } - - /* call glTexImage1D to redefine the texture */ - (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, - GL_DEPTH_COMPONENT, GL_FLOAT, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } - else { - GLchan *image = read_color_image(ctx, x, y, width, 1); - if (!image) { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" ); - return; - } - - /* now call glTexSubImage1D to do the real work */ - (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width, - GL_RGBA, CHAN_TYPE, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } -} - - -/* - * Fallback for Driver.CopyTexSubImage2D(). - */ -void -_mesa_copy_texsubimage2d( GLcontext *ctx, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height ) -{ - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = _mesa_select_tex_object(ctx, texUnit, target); - ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); - ASSERT(texImage); - - ASSERT(ctx->Driver.TexImage2D); - - if (is_depth_format(texImage->IntFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, height); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D"); - return; - } - - /* call glTexImage1D to redefine the texture */ - (*ctx->Driver.TexSubImage2D)(ctx, target, level, - xoffset, yoffset, width, height, - GL_DEPTH_COMPONENT, GL_FLOAT, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } - else { - /* read RGBA image from framebuffer */ - GLchan *image = read_color_image(ctx, x, y, width, height); - if (!image) { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" ); - return; - } - - /* now call glTexSubImage2D to do the real work */ - (*ctx->Driver.TexSubImage2D)(ctx, target, level, - xoffset, yoffset, width, height, - GL_RGBA, CHAN_TYPE, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } -} - - -/* - * Fallback for Driver.CopyTexSubImage3D(). - */ -void -_mesa_copy_texsubimage3d( GLcontext *ctx, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height ) -{ - struct gl_texture_unit *texUnit; - struct gl_texture_object *texObj; - struct gl_texture_image *texImage; - - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - texObj = _mesa_select_tex_object(ctx, texUnit, target); - ASSERT(texObj); - texImage = _mesa_select_tex_image(ctx, texUnit, target, level); - ASSERT(texImage); - - ASSERT(ctx->Driver.TexImage3D); - - if (is_depth_format(texImage->IntFormat)) { - /* read depth image from framebuffer */ - GLfloat *image = read_depth_image(ctx, x, y, width, height); - if (!image) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D"); - return; - } - - /* call glTexImage1D to redefine the texture */ - (*ctx->Driver.TexSubImage3D)(ctx, target, level, - xoffset, yoffset, zoffset, width, height, 1, - GL_DEPTH_COMPONENT, GL_FLOAT, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } - else { - /* read RGBA image from framebuffer */ - GLchan *image = read_color_image(ctx, x, y, width, height); - if (!image) { - _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D" ); - return; - } - - /* now call glTexSubImage3D to do the real work */ - (*ctx->Driver.TexSubImage3D)(ctx, target, level, - xoffset, yoffset, zoffset, width, height, 1, - GL_RGBA, CHAN_TYPE, image, - &_mesa_native_packing, texObj, texImage); - FREE(image); - } -} - - - -/* * Fallback for Driver.CompressedTexImage1D() */ void diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index d23940e4e74..f51c0c0d63e 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -1,4 +1,4 @@ -/* $Id: texstore.h,v 1.2 2001/02/19 20:01:42 brianp Exp $ */ +/* $Id: texstore.h,v 1.3 2001/03/19 02:25:35 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -108,36 +108,6 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, extern void -_mesa_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLint border); - -extern void -_mesa_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border); - - -extern void -_mesa_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width); - -extern void -_mesa_copy_texsubimage2d(GLcontext *ctx, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height); - -extern void -_mesa_copy_texsubimage3d(GLcontext *ctx, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height); - - - -extern void _mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, |