diff options
author | Brian Paul <[email protected]> | 2004-01-20 02:49:27 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-01-20 02:49:27 +0000 |
commit | d3fd7ba8af15bead2f770d68a893449adeb11397 (patch) | |
tree | 2c92f7cb35f2776d6c461378f93b556fc1ca080d /src/mesa/main | |
parent | 988a8862c8379c0312d40353ee4b35537dff59a1 (diff) |
Before calling _mesa_create_context(), initialize a dd_function_table struct
by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/bufferobj.c | 12 | ||||
-rw-r--r-- | src/mesa/main/context.c | 73 | ||||
-rw-r--r-- | src/mesa/main/context.h | 8 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 99 |
4 files changed, 85 insertions, 107 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 0f70829ff49..25457183431 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -347,18 +347,6 @@ _mesa_init_buffer_objects( GLcontext *ctx ) for (i = 0; i < VERT_ATTRIB_MAX; i++) { ctx->Array.VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj; } - - /* Device drivers might override these assignments after the Mesa - * context is initialized. - */ - ctx->Driver.NewBufferObject = _mesa_new_buffer_object; - ctx->Driver.DeleteBuffer = _mesa_delete_buffer_object; - ctx->Driver.BindBuffer = NULL; - ctx->Driver.BufferData = _mesa_buffer_data; - ctx->Driver.BufferSubData = _mesa_buffer_subdata; - ctx->Driver.GetBufferSubData = _mesa_buffer_get_subdata; - ctx->Driver.MapBuffer = _mesa_buffer_map; - ctx->Driver.UnmapBuffer = NULL; } diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index e554f7508e7..b2ab4916107 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -387,7 +387,8 @@ __glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes) return NULL; } - _mesa_initialize_context(ctx, modes, NULL, imports, GL_FALSE); + /* XXX doesn't work at this time */ + _mesa_initialize_context(ctx, modes, NULL, NULL, NULL); ctx->imports = *imports; return ctx; @@ -858,14 +859,6 @@ alloc_shared_state( GLcontext *ctx ) if (!ss->DefaultRect) goto cleanup; -#if 0 - _mesa_save_texture_object(ctx, ss->Default1D); - _mesa_save_texture_object(ctx, ss->Default2D); - _mesa_save_texture_object(ctx, ss->Default3D); - _mesa_save_texture_object(ctx, ss->DefaultCubeMap); - _mesa_save_texture_object(ctx, ss->DefaultRect); -#endif - /* Effectively bind the default textures to all texture units */ ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS; ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS; @@ -1335,12 +1328,15 @@ add_newer_entrypoints(void) /** - * Initialize a GLcontext struct. + * Initialize a GLcontext struct (rendering context). * * This includes allocating all the other structs and arrays which hang off of * the context by pointers. + * Note that the driver needs to pass in its dd_function_table here since + * we need to at least call driverFunctions->NewTextureObject to create the + * default texture objects. * - * \sa _mesa_create_context() for the parameter description. + * Called by _mesa_create_context(). * * Performs the imports and exports callback tables initialization, and * miscellaneous one-time initializations. If no shared context is supplied one @@ -1349,23 +1345,30 @@ add_newer_entrypoints(void) * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables * for debug flags. * - * \note the direct parameter is ignored (obsolete). + * \param ctx the context to initialize + * \param visual describes the visual attributes for this context + * \param share_list points to context to share textures, display lists, + * etc with, or NULL + * \param driverFunctions table of device driver functions for this context + * to use + * \param driverContext pointer to driver-specific context data */ GLboolean _mesa_initialize_context( GLcontext *ctx, const GLvisual *visual, GLcontext *share_list, - void *driver_ctx, - GLboolean direct ) + const struct dd_function_table *driverFunctions, + void *driverContext ) { GLuint dispatchSize; - ASSERT(driver_ctx); + ASSERT(driverContext); + assert(driverFunctions->NewTextureObject); /* If the driver wants core Mesa to use special imports, it'll have to * override these defaults. */ - _mesa_init_default_imports( &(ctx->imports), driver_ctx ); + _mesa_init_default_imports( &(ctx->imports), driverContext ); /* initialize the exports (Mesa functions called by the window system) */ _mesa_init_default_exports( &(ctx->exports) ); @@ -1373,20 +1376,17 @@ _mesa_initialize_context( GLcontext *ctx, /* misc one-time initializations */ one_time_init(ctx); - ctx->DriverCtx = driver_ctx; ctx->Visual = *visual; ctx->DrawBuffer = NULL; ctx->ReadBuffer = NULL; - /* Set these pointers to defaults now in case they're not set since - * we need them while creating the default textures. + /* Plug in driver functions and context pointer here. + * This is important because when we call alloc_shared_state() below + * we'll call ctx->Driver.NewTextureObject() to create the default + * textures. */ - if (!ctx->Driver.NewTextureObject) - ctx->Driver.NewTextureObject = _mesa_new_texture_object; - if (!ctx->Driver.DeleteTexture) - ctx->Driver.DeleteTexture = _mesa_delete_texture_object; - if (!ctx->Driver.NewTextureImage) - ctx->Driver.NewTextureImage = _mesa_new_texture_image; + ctx->Driver = *driverFunctions; + ctx->DriverCtx = driverContext; if (share_list) { /* share state with another context */ @@ -1443,33 +1443,39 @@ _mesa_initialize_context( GLcontext *ctx, return GL_TRUE; } + /** * Allocate and initialize a GLcontext structure. + * Note that the driver needs to pass in its dd_function_table here since + * we need to at least call driverFunctions->NewTextureObject to initialize + * the rendering context. * * \param visual a GLvisual pointer (we copy the struct contents) * \param share_list another context to share display lists with or NULL - * \param driver_ctx pointer to device driver's context state struct - * \param direct obsolete, ignored + * \param driverFunctions points to the dd_function_table into which the + * driver has plugged in all its special functions. + * \param driverCtx points to the device driver's private context state * * \return pointer to a new __GLcontextRec or NULL if error. */ GLcontext * _mesa_create_context( const GLvisual *visual, GLcontext *share_list, - void *driver_ctx, - GLboolean direct ) + const struct dd_function_table *driverFunctions, + void *driverContext ) { GLcontext *ctx; ASSERT(visual); - ASSERT(driver_ctx); + ASSERT(driverContext); ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext)); if (!ctx) return NULL; - if (_mesa_initialize_context(ctx, visual, share_list, driver_ctx, direct)) { + if (_mesa_initialize_context(ctx, visual, share_list, + driverFunctions, driverContext)) { return ctx; } else { @@ -1478,6 +1484,7 @@ _mesa_create_context( const GLvisual *visual, } } + /** * Free the data associated with the given context. * @@ -1531,12 +1538,13 @@ _mesa_free_context_data( GLcontext *ctx ) FREE(ctx->Save); } + /** * Destroy a GLcontext structure. * * \param ctx GL context. * - * Calls _mesa_free_context_data() and free the structure. + * Calls _mesa_free_context_data() and frees the GLcontext structure itself. */ void _mesa_destroy_context( GLcontext *ctx ) @@ -1547,6 +1555,7 @@ _mesa_destroy_context( GLcontext *ctx ) } } + #if _HAVE_FULL_GL /** * Copy attribute groups from one context to another. diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index d6d7920bb4f..e55b383dec6 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -133,15 +133,15 @@ _mesa_destroy_framebuffer( GLframebuffer *buffer ); extern GLcontext * _mesa_create_context( const GLvisual *visual, GLcontext *share_list, - void *driver_ctx, - GLboolean direct ); + const struct dd_function_table *driverFunctions, + void *driverContext ); extern GLboolean _mesa_initialize_context( GLcontext *ctx, const GLvisual *visual, GLcontext *share_list, - void *driver_ctx, - GLboolean direct ); + const struct dd_function_table *driverFunctions, + void *driverContext ); extern void _mesa_free_context_data( GLcontext *ctx ); diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index e9826abd6d2..60b16db10f2 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -58,6 +58,9 @@ struct gl_pixelstore_attrib; * * Vertex transformation/clipping/lighting is patched into the T&L module. * Rasterization functions are patched into the swrast module. + * + * Note: when new functions are added here, the drivers/common/driverfuncs.c + * file should be updated too!!! */ struct dd_function_table { /** @@ -77,36 +80,6 @@ struct dd_function_table { void (*UpdateState)( GLcontext *ctx, GLuint new_state ); /** - * Clear the color/depth/stencil/accum buffer(s). - * - * \param mask a bitmask of the DD_*_BIT values defined above that indicates - * which buffers need to be cleared. - * \param all if true then clear the whole buffer, else clear only the - * region defined by <tt>(x, y, width, height)</tt>. - * - * This function must obey the glColorMask(), glIndexMask() and glStencilMask() - * settings! - * Software Mesa can do masked clears if the device driver can't. - */ - void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, - GLint x, GLint y, GLint width, GLint height ); - - /** - * Specify the current buffer for writing. - * - * Called via glDrawBuffer(). Note the driver must organize fallbacks (e.g. - * with swrast) if it cannot implement the requested mode. - */ - void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); - - /** - * Specifies the current buffer for reading. - * - * Called via glReadBuffer(). - */ - void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); - - /** * Get the width and height of the named buffer/window. * * Mesa uses this to determine when the driver's window size has changed. @@ -123,6 +96,13 @@ struct dd_function_table { void (*ResizeBuffers)( GLframebuffer *buffer ); /** + * Called whenever an error is generated. + * + * __GLcontextRec::ErrorValue contains the error value. + */ + void (*Error)( GLcontext *ctx ); + + /** * This is called whenever glFinish() is called. */ void (*Finish)( GLcontext *ctx ); @@ -133,11 +113,19 @@ struct dd_function_table { void (*Flush)( GLcontext *ctx ); /** - * Called whenever an error is generated. + * Clear the color/depth/stencil/accum buffer(s). * - * __GLcontextRec::ErrorValue contains the error value. + * \param mask a bitmask of the DD_*_BIT values defined above that indicates + * which buffers need to be cleared. + * \param all if true then clear the whole buffer, else clear only the + * region defined by <tt>(x, y, width, height)</tt>. + * + * This function must obey the glColorMask(), glIndexMask() and + * glStencilMask() settings! + * Software Mesa can do masked clears if the device driver can't. */ - void (*Error)( GLcontext *ctx ); + void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all, + GLint x, GLint y, GLint width, GLint height ); /** @@ -505,23 +493,17 @@ struct dd_function_table { struct gl_texture_object *tObj ); /** - * Called when a texture object is created. - */ - void (*CreateTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); - - /** * Called to allocate a new texture object. - * - * \note This function pointer should be initialized by drivers \e before - * calling _mesa_initialize_context() since context initialization involves - * allocating some texture objects! + * A new gl_texture_object should be returned. The driver should + * attach to it any device-specific info it needs. */ struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name, GLenum target ); /** * Called when a texture object is about to be deallocated. * - * Driver should free anything attached to the DriverData pointers. + * Driver should delete the gl_texture_object object and anything + * hanging off of it. */ void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj ); @@ -627,6 +609,8 @@ struct dd_function_table { void (*DepthMask)(GLcontext *ctx, GLboolean flag); /** Specify mapping of depth values from normalized device coordinates to window coordinates */ void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval); + /** Specify the current buffer for writing */ + void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); /** Enable or disable server-side gl capabilities */ void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state); /** Specify fog parameters */ @@ -656,6 +640,8 @@ struct dd_function_table { void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units); /** Set the polygon stippling pattern */ void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask ); + /* Specifies the current buffer for reading */ + void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); /** Set rasterization mode */ void (*RenderMode)(GLcontext *ctx, GLenum mode ); /** Define the scissor box */ @@ -708,6 +694,11 @@ struct dd_function_table { void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr); void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr); + void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count ); + void (*UnlockArraysEXT)( GLcontext *ctx ); + /*@}*/ + + /*@}*/ @@ -847,6 +838,12 @@ struct dd_function_table { void (*LightingSpaceChange)( GLcontext *ctx ); /** + * Let the T&L component know when the context becomes current. + */ + void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer, + GLframebuffer *readBuffer ); + + /** * Called by glNewList(). * * Let the T&L component know what is going on with display lists @@ -874,22 +871,6 @@ struct dd_function_table { */ void (*EndCallList)( GLcontext *ctx ); - /** - * Let the T&L component know when the context becomes current. - */ - void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer, - GLframebuffer *readBuffer ); - - /** - * Called by glLockArraysEXT(). - */ - void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count ); - /** - * Called by UnlockArraysEXT(). - */ - void (*UnlockArraysEXT)( GLcontext *ctx ); - /*@}*/ - }; |