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authorBrian Paul <[email protected]>2009-05-07 14:26:17 -0600
committerBrian Paul <[email protected]>2009-05-07 14:34:09 -0600
commit32b851c80792623195069d7a41a5808cff3b2f6f (patch)
treea4083374b150f7774814a5fdd5a844dd09c02e26 /src/mesa/main
parent56cfa4de9150514af46d040c3cdb24def301b3a1 (diff)
mesa: clean-up vertex array object VBO unbinding and delete/refcounting
Don't really delete vertex array objects until the refcount hits zero. At that time, unbind any pointers to VBOs.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/arrayobj.c64
1 files changed, 33 insertions, 31 deletions
diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index 71f4216bd31..b4d1a77b97a 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -69,6 +69,32 @@ lookup_arrayobj(GLcontext *ctx, GLuint id)
/**
+ * For all the vertex arrays in the array object, unbind any pointers
+ * to any buffer objects (VBOs).
+ * This is done just prior to array object destruction.
+ */
+static void
+unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)
+{
+ GLuint i;
+
+ _mesa_reference_buffer_object(ctx, &obj->Vertex.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Normal.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Color.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->SecondaryColor.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->FogCoord.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->Index.BufferObj, NULL);
+ _mesa_reference_buffer_object(ctx, &obj->EdgeFlag.BufferObj, NULL);
+
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
+ _mesa_reference_buffer_object(ctx, &obj->TexCoord[i].BufferObj, NULL);
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++)
+ _mesa_reference_buffer_object(ctx, &obj->VertexAttrib[i].BufferObj,NULL);
+}
+
+
+/**
* Allocate and initialize a new vertex array object.
*
* This function is intended to be called via
@@ -94,6 +120,7 @@ void
_mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj )
{
(void) ctx;
+ unbind_array_object_vbos(ctx, obj);
_glthread_DESTROY_MUTEX(obj->Mutex);
_mesa_free(obj);
}
@@ -240,15 +267,6 @@ _mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
}
-static void
-unbind_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
-{
- if (bufObj != ctx->Shared->NullBufferObj) {
- _mesa_reference_buffer_object(ctx, &bufObj, NULL);
- }
-}
-
-
/**********************************************************************/
/* API Functions */
/**********************************************************************/
@@ -275,7 +293,7 @@ _mesa_BindVertexArrayAPPLE( GLuint id )
return; /* rebinding the same array object- no change */
/*
- * Get pointer to new array object (newBufObj)
+ * Get pointer to new array object (newObj)
*/
if (id == 0) {
/* The spec says there is no array object named 0, but we use
@@ -334,7 +352,6 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
if ( obj != NULL ) {
ASSERT( obj->Name == ids[i] );
-
/* If the array object is currently bound, the spec says "the binding
* for that object reverts to zero and the default vertex array
* becomes current."
@@ -343,28 +360,13 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
CALL_BindVertexArrayAPPLE( ctx->Exec, (0) );
}
-#if FEATURE_ARB_vertex_buffer_object
- /* Unbind any buffer objects that might be bound to arrays in
- * this array object.
- */
- unbind_buffer_object( ctx, obj->Vertex.BufferObj );
- unbind_buffer_object( ctx, obj->Normal.BufferObj );
- unbind_buffer_object( ctx, obj->Color.BufferObj );
- unbind_buffer_object( ctx, obj->SecondaryColor.BufferObj );
- unbind_buffer_object( ctx, obj->FogCoord.BufferObj );
- unbind_buffer_object( ctx, obj->Index.BufferObj );
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- unbind_buffer_object( ctx, obj->TexCoord[i].BufferObj );
- }
- unbind_buffer_object( ctx, obj->EdgeFlag.BufferObj );
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- unbind_buffer_object( ctx, obj->VertexAttrib[i].BufferObj );
- }
-#endif
-
/* The ID is immediately freed for re-use */
_mesa_remove_array_object(ctx, obj);
- ctx->Driver.DeleteArrayObject(ctx, obj);
+
+ /* Unreference the array object.
+ * If refcount hits zero, the object will be deleted.
+ */
+ _mesa_reference_array_object(ctx, &obj, NULL);
}
}