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authorXiang, Haihao <[email protected]>2008-11-11 13:16:20 +0800
committerXiang, Haihao <[email protected]>2008-11-11 13:35:51 +0800
commit064b04d464e006e76e888b481900b3f63f015063 (patch)
tree8ec553a27d7ed6851e97a3ec7bb7b4166b6460e7 /src/mesa/main
parentbe1b8e5d6c6692010a3ec117035d9b218929e2b3 (diff)
mesa: update new state for RasterPos like other operations.
This fixes a lighting issue when drawing a bitmap.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/rastpos.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c
index 155140f3ccc..9842172f460 100644
--- a/src/mesa/main/rastpos.c
+++ b/src/mesa/main/rastpos.c
@@ -50,12 +50,12 @@ rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
p[2] = z;
p[3] = w;
- if (ctx->NewState)
- _mesa_update_state( ctx );
-
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT(ctx, 0);
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
ctx->Driver.RasterPos(ctx, p);
}