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authorIan Romanick <[email protected]>2011-10-18 14:38:12 -0700
committerIan Romanick <[email protected]>2011-11-07 13:33:16 -0800
commit70650d08fa3f4db2aea41e4ed47b271c3a3e7385 (patch)
treead221dabff75dc748111b326a049c4261e6841ea /src/mesa/main
parent9516182e80d5a21ab402c9b2cbe9e6c46e5bb1d8 (diff)
mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions
These functions are used to create and destroy the connections between a uniform and the storage used by the driver to hold its value. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/uniform_query.cpp1
-rw-r--r--src/mesa/main/uniforms.c47
-rw-r--r--src/mesa/main/uniforms.h11
3 files changed, 59 insertions, 0 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 120317cc2fc..d4d6e8262ed 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -25,6 +25,7 @@
#include "main/core.h"
#include "main/context.h"
#include "ir.h"
+#include "ir_uniform.h"
#include "../glsl/program.h"
#include "../glsl/ir_uniform.h"
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 49771336f79..13574ce9af0 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -75,6 +75,53 @@ _mesa_update_shader_textures_used(struct gl_program *prog)
}
}
+/**
+ * Connect a piece of driver storage with a part of a uniform
+ *
+ * \param uni The uniform with which the storage will be associated
+ * \param element_stride Byte-stride between array elements.
+ * \sa gl_uniform_driver_storage::element_stride.
+ * \param vector_stride Byte-stride between vectors (in a matrix).
+ * \sa gl_uniform_driver_storage::vector_stride.
+ * \param format Conversion from native format to driver format
+ * required by the driver.
+ * \param data Location to dump the data.
+ */
+void
+_mesa_uniform_attach_driver_storage(struct gl_uniform_storage *uni,
+ unsigned element_stride,
+ unsigned vector_stride,
+ enum gl_uniform_driver_format format,
+ void *data)
+{
+ uni->driver_storage = (struct gl_uniform_driver_storage*)
+ realloc(uni->driver_storage,
+ sizeof(struct gl_uniform_driver_storage)
+ * (uni->num_driver_storage + 1));
+
+ uni->driver_storage[uni->num_driver_storage].element_stride = element_stride;
+ uni->driver_storage[uni->num_driver_storage].vector_stride = vector_stride;
+ uni->driver_storage[uni->num_driver_storage].format = (uint8_t) format;
+ uni->driver_storage[uni->num_driver_storage].data = data;
+
+ uni->num_driver_storage++;
+}
+
+/**
+ * Sever all connections with all pieces of driver storage for all uniforms
+ *
+ * \warning
+ * This function does \b not release any of the \c data pointers
+ * previously passed in to \c _mesa_uniform_attach_driver_stoarge.
+ */
+void
+_mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni)
+{
+ free(uni->driver_storage);
+ uni->driver_storage = NULL;
+ uni->num_driver_storage = 0;
+}
+
void GLAPIENTRY
_mesa_Uniform1fARB(GLint location, GLfloat v0)
{
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
index 4698ffce4f5..b90f64b9b0a 100644
--- a/src/mesa/main/uniforms.h
+++ b/src/mesa/main/uniforms.h
@@ -27,6 +27,7 @@
#include "glheader.h"
#include "program/prog_parameter.h"
+#include "../glsl/ir_uniform.h"
struct gl_program;
struct _glapi_table;
@@ -189,6 +190,16 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
GLsizei bufSize, GLenum returnType, GLvoid *paramsOut);
extern void
+_mesa_uniform_attach_driver_storage(struct gl_uniform_storage *,
+ unsigned element_stride,
+ unsigned vector_stride,
+ enum gl_uniform_driver_format format,
+ void *data);
+
+extern void
+_mesa_uniform_detach_all_driver_storage(struct gl_uniform_storage *uni);
+
+extern void
_mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
unsigned array_index,
unsigned count);