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authorTimothy Arceri <[email protected]>2016-10-20 16:17:23 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commitfdf42d3abc1cfa723d8cf5e46fb86061416602e6 (patch)
tree4d8f352dd7b7d4700c203982f9d8fcc867681f88 /src/mesa/main
parent5346630593bec80efa732c40b63e0e95a00af074 (diff)
glsl: set outputs read directly in shader_info
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 0b8844c2165..468d7544a9a 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1923,7 +1923,6 @@ struct gl_program
struct shader_info info;
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
- GLbitfield64 OutputsRead; /**< Bitmask of which output regs are read */
GLbitfield PatchInputsRead; /**< VAR[0..31] usage for patch inputs (user-defined only) */
GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */
GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */