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authorJosé Fonseca <[email protected]>2012-02-02 13:19:56 +0000
committerJosé Fonseca <[email protected]>2012-02-02 14:45:30 +0000
commitedb19707951306447daef43c1ea3cacec5f211fb (patch)
treeccc12b60d2772c28b11ba4955d511fc8ca1081ed /src/mesa/main
parentefd73f72d8f34a40d6a1cd279fffa48dc13b6e5b (diff)
draw: Avoid NULL pointer dereference when binding NULL fragment shaders.
Now that the draw module avoids flushing, it may flush precisely when binding a NULL shader, so care must be taken when restoring the original fragment shader. Reviewed-by: Brian Paul <[email protected]>
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