summaryrefslogtreecommitdiffstats
path: root/src/mesa/main
diff options
context:
space:
mode:
authorBrian <[email protected]>2007-05-21 22:10:06 -0600
committerBrian <[email protected]>2007-05-21 22:10:06 -0600
commit9e3e3883fa42ffee82e8e8ecbf75c153a2215acb (patch)
tree10194d629469ef6a4dd31d1d374cac2bc5579579 /src/mesa/main
parentc62da91f44c230b6476b5d7409d2c11e88f1620b (diff)
get rid of GenTexturesLock, used ctx->Shared->Mutex
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/texobj.c22
1 files changed, 7 insertions, 15 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 55dce60d675..0d2946e95a7 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -141,6 +141,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
/**
* Deallocate a texture object struct. It should have already been
* removed from the texture object pool.
+ * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
*
* \param shared the shared GL state to which the object belongs.
* \param texOjb the texture object to delete.
@@ -523,13 +524,6 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
/** \name API functions */
/*@{*/
-/**
- * Texture name generation lock.
- *
- * Used by _mesa_GenTextures() to guarantee that the generation and allocation
- * of texture IDs is atomic.
- */
-_glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
/**
* Generate texture names.
@@ -539,9 +533,9 @@ _glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
*
* \sa glGenTextures().
*
- * While holding the GenTexturesLock lock, calls _mesa_HashFindFreeKeyBlock()
- * to find a block of free texture IDs which are stored in \p textures.
- * Corresponding empty texture objects are also generated.
+ * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
+ * IDs which are stored in \p textures. Corresponding empty texture
+ * objects are also generated.
*/
void GLAPIENTRY
_mesa_GenTextures( GLsizei n, GLuint *textures )
@@ -562,7 +556,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
/*
* This must be atomic (generation and allocation of texture IDs)
*/
- _glthread_LOCK_MUTEX(GenTexturesLock);
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
@@ -573,20 +567,18 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
GLenum target = 0;
texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target);
if (!texObj) {
- _glthread_UNLOCK_MUTEX(GenTexturesLock);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures");
return;
}
/* insert into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
_mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
textures[i] = name;
}
- _glthread_UNLOCK_MUTEX(GenTexturesLock);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}