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authorMartin Peres <[email protected]>2015-05-21 15:51:09 +0300
committerMartin Peres <[email protected]>2015-06-04 09:25:00 +0300
commit87a4bc511811327a00f9bbc1b6870b7fa46675f7 (patch)
treec96c9d1eb9fe62a2ba0d40b62bbdd26f0614e7fe /src/mesa/main
parent4fd42a7c2798d03476c84b79cb855984a15c222c (diff)
mesa: reference built-in uniforms into gl_uniform_storage
This change introduces a new field in gl_uniform_storage to explicitely say that a uniform is built-in. In the case where it is, no storage is defined to make it clear that it is read-only from the mesa side. I fixed all the places in the code that made use of the structure that I changed. Any place making a wrong assumption and using the storage straight away will just crash. This patch seems to implement the path of least resistance towards listing built-in uniforms in GL_ACTIVE_UNIFORM (and other APIs). Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Martin Peres <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/main/shaderapi.c4
-rw-r--r--src/mesa/main/shaderobj.c4
-rw-r--r--src/mesa/main/uniform_query.cpp15
4 files changed, 18 insertions, 7 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 737f0be6d62..0aa607653d1 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2728,7 +2728,7 @@ struct gl_shader_program
} Comp;
/* post-link info: */
- unsigned NumUserUniformStorage;
+ unsigned NumUniformStorage;
unsigned NumHiddenUniforms;
struct gl_uniform_storage *UniformStorage;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index a04b28711f7..6d8e6e23e9c 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -569,13 +569,13 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname,
*params = _mesa_longest_attribute_name_length(shProg);
return;
case GL_ACTIVE_UNIFORMS:
- *params = shProg->NumUserUniformStorage - shProg->NumHiddenUniforms;
+ *params = shProg->NumUniformStorage - shProg->NumHiddenUniforms;
return;
case GL_ACTIVE_UNIFORM_MAX_LENGTH: {
unsigned i;
GLint max_len = 0;
const unsigned num_uniforms =
- shProg->NumUserUniformStorage - shProg->NumHiddenUniforms;
+ shProg->NumUniformStorage - shProg->NumHiddenUniforms;
for (i = 0; i < num_uniforms; i++) {
/* Add one for the terminating NUL character for a non-array, and
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index e428960362d..110a18e1e2c 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -282,10 +282,10 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg)
unsigned i;
if (shProg->UniformStorage) {
- for (i = 0; i < shProg->NumUserUniformStorage; ++i)
+ for (i = 0; i < shProg->NumUniformStorage; ++i)
_mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
ralloc_free(shProg->UniformStorage);
- shProg->NumUserUniformStorage = 0;
+ shProg->NumUniformStorage = 0;
shProg->UniformStorage = NULL;
}
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 728bd1bac10..cab5083e81b 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -237,6 +237,13 @@ validate_uniform_parameters(struct gl_context *ctx,
struct gl_uniform_storage *const uni = shProg->UniformRemapTable[location];
+ /* Even though no location is assigned to a built-in uniform and this
+ * function should already have returned NULL, this test makes it explicit
+ * that we are not allowing to update the value of a built-in.
+ */
+ if (uni->builtin)
+ return NULL;
+
if (uni->array_elements == 0) {
if (count > 1) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -1028,6 +1035,10 @@ _mesa_get_uniform_location(struct gl_shader_program *shProg,
if (!found)
return GL_INVALID_INDEX;
+ /* If the uniform is built-in, fail. */
+ if (shProg->UniformStorage[location].builtin)
+ return GL_INVALID_INDEX;
+
/* If the uniform is an array, fail if the index is out of bounds.
* (A negative index is caught above.) This also fails if the uniform
* is not an array, but the user is trying to index it, because
@@ -1047,7 +1058,7 @@ _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
char *errMsg, size_t errMsgLength)
{
/* Shader does not have samplers. */
- if (shProg->NumUserUniformStorage == 0)
+ if (shProg->NumUniformStorage == 0)
return true;
if (!shProg->SamplersValidated) {
@@ -1087,7 +1098,7 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
if (!shProg[idx])
continue;
- for (unsigned i = 0; i < shProg[idx]->NumUserUniformStorage; i++) {
+ for (unsigned i = 0; i < shProg[idx]->NumUniformStorage; i++) {
const struct gl_uniform_storage *const storage =
&shProg[idx]->UniformStorage[i];
const glsl_type *const t = (storage->type->is_array())