diff options
author | Brian Paul <[email protected]> | 2000-01-13 00:24:48 +0000 |
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committer | Brian Paul <[email protected]> | 2000-01-13 00:24:48 +0000 |
commit | 780806f4d4987cc5c4268188451b5c209f901eff (patch) | |
tree | 883abd723f8265ee9a7800f75a958ee6d9aaa181 /src/mesa/main | |
parent | 2037663200190090a20ef6612f3f855149b4bad8 (diff) |
made some functions static
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/dlist.c | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index cfbcb003a7f..210a7b7b867 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,4 +1,4 @@ -/* $Id: dlist.c,v 1.23 2000/01/07 07:42:34 brianp Exp $ */ +/* $Id: dlist.c,v 1.24 2000/01/13 00:24:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1389,7 +1389,7 @@ static void save_Fogiv(GLenum pname, const GLint *params ) } -void save_Fogi(GLenum pname, GLint param ) +static void save_Fogi(GLenum pname, GLint param ) { save_Fogiv(pname, ¶m); } @@ -2302,117 +2302,117 @@ static void save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) } } -void save_RasterPos2d(GLdouble x, GLdouble y) +static void save_RasterPos2d(GLdouble x, GLdouble y) { save_RasterPos4f(x, y, 0.0F, 1.0F); } -void save_RasterPos2f(GLfloat x, GLfloat y) +static void save_RasterPos2f(GLfloat x, GLfloat y) { save_RasterPos4f(x, y, 0.0F, 1.0F); } -void save_RasterPos2i(GLint x, GLint y) +static void save_RasterPos2i(GLint x, GLint y) { save_RasterPos4f(x, y, 0.0F, 1.0F); } -void save_RasterPos2s(GLshort x, GLshort y) +static void save_RasterPos2s(GLshort x, GLshort y) { save_RasterPos4f(x, y, 0.0F, 1.0F); } -void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) +static void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) { save_RasterPos4f(x, y, z, 1.0F); } -void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) +static void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) { save_RasterPos4f(x, y, z, 1.0F); } -void save_RasterPos3i(GLint x, GLint y, GLint z) +static void save_RasterPos3i(GLint x, GLint y, GLint z) { save_RasterPos4f(x, y, z, 1.0F); } -void save_RasterPos3s(GLshort x, GLshort y, GLshort z) +static void save_RasterPos3s(GLshort x, GLshort y, GLshort z) { save_RasterPos4f(x, y, z, 1.0F); } -void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +static void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { save_RasterPos4f(x, y, z, w); } -void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) +static void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) { save_RasterPos4f(x, y, z, w); } -void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +static void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { save_RasterPos4f(x, y, z, w); } -void save_RasterPos2dv(const GLdouble *v) +static void save_RasterPos2dv(const GLdouble *v) { save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); } -void save_RasterPos2fv(const GLfloat *v) +static void save_RasterPos2fv(const GLfloat *v) { save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); } -void save_RasterPos2iv(const GLint *v) +static void save_RasterPos2iv(const GLint *v) { save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); } -void save_RasterPos2sv(const GLshort *v) +static void save_RasterPos2sv(const GLshort *v) { save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); } -void save_RasterPos3dv(const GLdouble *v) +static void save_RasterPos3dv(const GLdouble *v) { save_RasterPos4f(v[0], v[1], v[2], 1.0F); } -void save_RasterPos3fv(const GLfloat *v) +static void save_RasterPos3fv(const GLfloat *v) { save_RasterPos4f(v[0], v[1], v[2], 1.0F); } -void save_RasterPos3iv(const GLint *v) +static void save_RasterPos3iv(const GLint *v) { save_RasterPos4f(v[0], v[1], v[2], 1.0F); } -void save_RasterPos3sv(const GLshort *v) +static void save_RasterPos3sv(const GLshort *v) { save_RasterPos4f(v[0], v[1], v[2], 1.0F); } -void save_RasterPos4dv(const GLdouble *v) +static void save_RasterPos4dv(const GLdouble *v) { save_RasterPos4f(v[0], v[1], v[2], v[3]); } -void save_RasterPos4fv(const GLfloat *v) +static void save_RasterPos4fv(const GLfloat *v) { save_RasterPos4f(v[0], v[1], v[2], v[3]); } -void save_RasterPos4iv(const GLint *v) +static void save_RasterPos4iv(const GLint *v) { save_RasterPos4f(v[0], v[1], v[2], v[3]); } -void save_RasterPos4sv(const GLshort *v) +static void save_RasterPos4sv(const GLshort *v) { save_RasterPos4f(v[0], v[1], v[2], v[3]); } |