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authorTimothy Arceri <[email protected]>2016-11-20 22:23:17 +1100
committerTimothy Arceri <[email protected]>2017-01-23 14:48:04 +1100
commit64e201ab8f08daa2c189ab615a4096daf60c27c5 (patch)
tree789a6b90e9b0d55bacd3339f672d2c701b1da145 /src/mesa/main
parentfc707f570f918ab0defd33405c8c82f307196d17 (diff)
glsl: use last_vert_prog to get last {clip,cull}_distance_array_size
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 274dbd534b4..56ab614d312 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2794,13 +2794,6 @@ struct gl_shader_program
struct exec_list EmptyUniformLocations;
/**
- * Size of the gl_ClipDistance array that is output from the last pipeline
- * stage before the fragment shader.
- */
- unsigned LastClipDistanceArraySize;
- unsigned LastCullDistanceArraySize;
-
- /**
* Total number of explicit uniform location including inactive uniforms.
*/
unsigned NumExplicitUniformLocations;