diff options
author | Paul Berry <[email protected]> | 2013-03-23 10:51:53 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-08-01 20:21:26 -0700 |
commit | 13022c9c5f3cb67c76ed76eae9cd8a49355874a5 (patch) | |
tree | 8ff6407c6b2766ac0c5b462e9120f6001b5a333e /src/mesa/main | |
parent | 2548092ad80156a407281a124f833a6a93fbf2f3 (diff) |
mesa: Refactor copying of linked program data.
This patch creates a single function to copy the the UsesClipDistance
flag from gl_shader_program.Vert to gl_vertex_program. Previously
this logic was duplicated in the i965-specific function
brw_link_shader() and the core mesa function _mesa_ir_link_shader().
This logic will have to be expanded to support geometry shaders, and I
don't want to have to update it in two separate places.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 8 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 21 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.h | 5 |
3 files changed, 32 insertions, 2 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c78fe855f6c..c166645aa0f 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2329,9 +2329,13 @@ struct gl_shader_program GLenum OutputType; /**< GL_POINTS, GL_LINE_STRIP or GL_TRIANGLE_STRIP */ } Geom; - /** Vertex shader state - copied into gl_vertex_program at link time */ + /** Vertex shader state */ struct { - GLboolean UsesClipDistance; /**< True if gl_ClipDistance is written to. */ + /** + * True if gl_ClipDistance is written to. Copied into gl_vertex_program + * by _mesa_copy_linked_program_data(). + */ + GLboolean UsesClipDistance; GLuint ClipDistanceArraySize; /**< Size of the gl_ClipDistance array, or 0 if not present. */ } Vert; diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 3f9402c598c..8a0909be13f 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1842,3 +1842,24 @@ _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string) return program; } + + +/** + * Copy program-specific data generated by linking from the gl_shader_program + * object to a specific gl_program object. + */ +void +_mesa_copy_linked_program_data(gl_shader_type type, + const struct gl_shader_program *src, + struct gl_program *dst) +{ + switch (type) { + case MESA_SHADER_VERTEX: { + struct gl_vertex_program *dst_vp = (struct gl_vertex_program *) dst; + dst_vp->UsesClipDistance = src->Vert.UsesClipDistance; + } + break; + default: + break; + } +} diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h index 1cd4ffcea03..fe58e7de9bd 100644 --- a/src/mesa/main/shaderapi.h +++ b/src/mesa/main/shaderapi.h @@ -210,6 +210,11 @@ _mesa_ActiveProgramEXT(GLuint program); extern GLuint GLAPIENTRY _mesa_CreateShaderProgramEXT(GLenum type, const GLchar *string); +extern void +_mesa_copy_linked_program_data(gl_shader_type type, + const struct gl_shader_program *src, + struct gl_program *dst); + #ifdef __cplusplus } |